Player Matchup

Eset
Eset
ArchangelRemiel
Eset
Level 109
God Stats
2W - 1L
1,791 SR
Queue Stats
97W - 72L
1,656 Elo+
Solo
Shiva
Shiva
Groottian
Shiva
Level 103
God Stats
2W - 0L
1,774 SR
Queue Stats
15W - 5L
1,791 Elo+
Solo
Hachiman
Hachiman
HIGHonLIFE1012
Hachiman
Level 144
God Stats
24W - 17L
1,302 SR
Queue Stats
365W - 346L
1,491 Elo+
Solo
Khepri
Khepri
JesusWasDeported
Khepri
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 17L
1,677 Elo+
Solo
Bastet
Bastet
drdangle9762
Bastet
Level 107
God Stats
13W - 14L
1,303 SR
Queue Stats
147W - 133L
1,635 Elo+
Solo
Team Averages
Level 118
1,534 SR
1,650 Elo+

VS

Team Averages
Level 118
1,532 SR
1,526 Elo+
Vamana
Vamana
 
Vamana
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
 
Vulcan
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
AlxndrtheGreat
Apollo
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
249W - 255L
1,536 Elo+
Solo
Cthulhu
Cthulhu
Phantanimo
Cthulhu
Level 119
God Stats
8W - 7L
1,658 SR
Queue Stats
135W - 97L
1,689 Elo+
Party 1
Mercury
Mercury
WhiteCube60
Mercury
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 6
7,683
768
5,885
3,449
1,228
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shiva
Groottian
Shiva
14
1 / 0 / 6
7,477
748
3,982
7,358
4,869
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hachiman
16
4 / 1 / 5
8,590
859
5,505
6,910
2,549
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 0 / 5
7,858
786
3,208
6,979
6,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Bastet
15
5 / 1 / 4
8,366
837
6,496
5,702
2,272
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
12
2 / 2 / 0
7,384
738
3,664
7,101
4,345
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vulcan
 
Vulcan
14
0 / 3 / 1
7,334
733
4,812
5,260
1,826
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 1 / 2
6,169
617
2,646
3,726
1,115
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
Phantanimo
Cthulhu
13
0 / 3 / 1
6,536
654
4,075
5,886
4,051
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mercury
WhiteCube60
Mercury
14
0 / 5 / 1
7,197
720
2,506
8,702
2,611
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
7
14
Kills
2
2
Deaths
14
26
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
2
2
0
1
L
Vulcan
 
Vulcan
0
3
1
0.17
L
0
1
2
1
W
2
0
6
5
W
Shiva
Groottian
Shiva
1
0
6
4
W
Hachiman
4
1
5
6.5
W
2
0
5
4.5
L
Cthulhu
Phantanimo
Cthulhu
0
3
1
0.17
L
Mercury
WhiteCube60
Mercury
0
5
1
0.1
W
Bastet
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,076
Damage
17,703
30,398
Taken
30,675
17,909
Mitigated
13,948
11,052
Healing
4,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
3,664
1,115
577
2,837
7,101
4,345
20
2,432
4,669
0
17,439
L
Vulcan
 
Vulcan
4,812
2,950
0
0
5,260
1,826
0
564
4,696
30,100
0
L
2,646
948
0
0
3,726
1,115
0
1,102
2,624
0
5,297
W
5,885
1,163
367
650
3,449
1,228
1,888
1,528
1,921
26,323
0
W
Shiva
Groottian
Shiva
3,982
707
557
3,400
7,358
4,869
1,921
2,006
5,299
0
19,261
W
Hachiman
5,505
2,365
0
3,533
6,910
2,549
1,456
1,024
5,853
0
38,246
W
3,208
209
185
1,213
6,979
6,991
781
2,721
4,016
11,002
0
L
Cthulhu
Phantanimo
Cthulhu
4,075
72
43
747
5,886
4,051
0
3,352
2,534
16,173
0
L
Mercury
WhiteCube60
Mercury
2,506
1,128
0
345
8,702
2,611
0
1,643
7,059
0
24,301
W
Bastet
6,496
2,302
0
1,147
5,702
2,272
53
1,254
4,422
0
23,665

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,974
Gold Earned
34,620
224
Minions Killed
193
0
Camps Cleared
0
1,087,929
Distance Traveled
902,207
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
7,384
738
23
2
0
210,459
2
L
Vulcan
7,334
733
73
7
0
178,219
4
L
Apollo
6,169
617
11
1
0
122,773
0
W
Eset
7,683
768
61
6
0
217,635
2
W
Shiva
7,477
748
35
4
0
224,370
1
W
Hachiman
8,590
859
73
7
0
204,348
3
W
Khepri
7,858
786
8
1
0
215,461
3
L
Cthulhu
6,536
654
29
3
0
172,153
0
L
Mercury
7,197
720
57
6
0
218,603
2
W
Bastet
8,366
837
47
5
0
226,115
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role