Player Matchup

Sol
Sol
Silver II
 
Sol
Silver II
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Silver II
Franco7L
Vulcan
Silver II
Level 44
God Stats
2W - 2L
1,637 SR
Queue Stats
7W - 7L
1,490 MMR
Party 1
Chiron
Chiron
Silver I
Nurshus
Chiron
Silver I
Level 88
God Stats
28W - 30L
1,586 SR
Queue Stats
405W - 394L
1,262 MMR
Solo
Ymir
Ymir
Silver I
SagBarros
Ymir
Silver I
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 32L
1,211 MMR
Solo
Mercury
Mercury
Silver II
Sr_Fr4nk-09
Mercury
Silver II
Level 120
God Stats
0W - 1L
1,830 SR
Queue Stats
24W - 21L
1,482 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 107
1,611 SR
1,389 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 124
1,466 SR
1,387 MMR
Loki
Loki
Gold IV
 
Loki
Gold IV
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
 
Sun Wukong
Gold V
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Bronze IV
Laahn
Khepri
Bronze IV
Level 153
God Stats
2W - 2L
1,500 SR
Queue Stats
105W - 107L
1,501 MMR
Solo
Merlin
Merlin
Silver I
sandark
Merlin
Silver I
Level 144
God Stats
6W - 8L
1,606 SR
Queue Stats
94W - 84L
1,422 MMR
Solo
Apollo
Apollo
Silver II
χвтχ
Apollo
Silver II
Level 61
God Stats
4W - 5L
1,224 SR
Queue Stats
86W - 97L
1,011 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
6
0 / 0 / 0
3,533
707
1,995
2,424
459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Vulcan
Franco7L
Vulcan
5
0 / 0 / 0
3,156
631
1,171
1,526
393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
Nurshus
Chiron
4
0 / 0 / 0
2,712
542
990
1,067
135
Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
1
0 / 0 / 0
906
181
0
0
0
Mercury
Sr_Fr4nk-09
Mercury
6
0 / 2 / 0
3,322
664
0
2,898
728
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
Morgan Le FayTsukuyomiThothAchilles

VS

Bans
ChaacCliodhnaAthenaBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
6
1 / 0 / 0
3,535
707
785
2,758
643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
 
Sun Wukong
6
0 / 0 / 0
3,454
691
1,215
2,879
1,081
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Khepri
Laahn
Khepri
5
1 / 0 / 0
3,610
722
659
641
345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
sandark
Merlin
6
0 / 0 / 0
3,329
666
1,274
1,755
401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Apollo
χвтχ
Apollo
5
0 / 0 / 0
3,365
673
492
2,565
583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
2
0
Kills
2
2
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
0
0
0
W
Loki
 
Loki
1
0
0
1
W
Sun Wukong
 
Sun Wukong
0
0
0
0
L
Vulcan
Franco7L
Vulcan
0
0
0
0
W
Khepri
Laahn
Khepri
1
0
0
1
L
Chiron
Nurshus
Chiron
0
0
0
0
L
Ymir
0
0
0
0
L
Mercury
Sr_Fr4nk-09
Mercury
0
2
0
0
W
Merlin
sandark
Merlin
0
0
0
0
W
Apollo
χвтχ
Apollo
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,156
Damage
4,425
7,915
Taken
10,598
1,715
Mitigated
3,053
3,390
Healing
4,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
1,995
713
0
2,087
2,424
459
0
297
2,127
15,269
0
W
Loki
 
Loki
785
206
0
1,670
2,758
643
0
565
2,119
0
14,959
W
Sun Wukong
 
Sun Wukong
1,215
151
0
1,193
2,879
1,081
0
1,679
1,200
0
12,624
L
Vulcan
Franco7L
Vulcan
1,171
386
0
373
1,526
393
0
745
781
10,655
0
W
Khepri
Laahn
Khepri
659
47
0
168
641
345
0
257
382
6,767
0
L
Chiron
Nurshus
Chiron
990
519
0
670
1,067
135
0
0
1,067
0
5,604
L
Ymir
0
0
0
0
0
0
0
0
0
0
0
L
Mercury
Sr_Fr4nk-09
Mercury
0
0
0
260
2,898
728
0
891
2,007
0
11,989
W
Merlin
sandark
Merlin
1,274
182
0
500
1,755
401
0
551
1,166
15,523
0
W
Apollo
χвтχ
Apollo
492
327
0
1,328
2,565
583
0
0
2,565
0
16,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,629
Gold Earned
17,293
103
Minions Killed
153
0
Camps Cleared
0
349,967
Distance Traveled
509,599
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
3,533
707
33
7
0
81,234
3
W
Loki
3,535
707
36
7
0
118,451
0
W
Sun Wukong
3,454
691
39
8
0
101,449
2
L
Vulcan
3,156
631
27
5
0
105,219
2
W
Khepri
3,610
722
12
2
0
96,359
1
L
Chiron
2,712
542
11
2
0
47,660
2
L
Ymir
906
181
0
0
0
0
0
L
Mercury
3,322
664
32
6
0
115,854
1
W
Merlin
3,329
666
35
7
0
106,132
1
W
Apollo
3,365
673
31
6
0
87,208
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role