Player Matchup

Erlang Shen
Erlang Shen
BoneAppleT
Erlang Shen
Level 103
God Stats
4W - 2L
1,762 SR
Queue Stats
194W - 85L
1,775 Elo+
Party 3
Apollo
Apollo
FAeM16
Apollo
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
307W - 340L
1,523 Elo+
Solo
Arachne
Arachne
IOnlyPlayHades
Arachne
Level 15
God Stats
14W - 6L
1,781 SR
Queue Stats
93W - 32L
1,884 Elo+
Party 3
Loki
Loki
Wolfnoodles
Loki
Level 19
God Stats
0W - 5L
1,194 SR
Queue Stats
7W - 13L
1,544 Elo+
Party 2
Zeus
Zeus
temp-216287
Zeus
Level 109
God Stats
4W - 2L
1,906 SR
Queue Stats
89W - 88L
1,611 Elo+
Party 2
Team Averages
Level 66
1,629 SR
1,667 Elo+

VS

Team Averages
Level 93
1,441 SR
1,470 Elo+
Ah Puch
Ah Puch
Gualxq
Ah Puch
Level 41
God Stats
1W - 0L
1,225 SR
Queue Stats
6W - 4L
1,466 Elo+
Solo
Zeus
Zeus
OFFiCiAL-vs-WRLD
Zeus
Level 85
God Stats
29W - 39L
1,573 SR
Queue Stats
516W - 515L
1,501 Elo+
Party 1
Shiva
Shiva
SenpaiCensei
Shiva
Level 110
God Stats
42W - 35L
1,577 SR
Queue Stats
129W - 162L
1,511 Elo+
Party 1
Pele
Pele
Suaave_K
Pele
Level 130
God Stats
5W - 5L
1,234 SR
Queue Stats
425W - 457L
1,463 Elo+
Party 1
Mulan
Mulan
naruto80034
Mulan
Level 101
God Stats
9W - 6L
1,597 SR
Queue Stats
115W - 142L
1,409 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
BoneAppleT
Erlang Shen
15
7 / 3 / 2
8,612
662
10,838
11,190
7,588
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Apollo
FAeM16
Apollo
8
1 / 3 / 2
5,889
453
2,008
4,476
1,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
5 / 5 / 1
7,688
591
7,383
10,180
2,884
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

3
0 / 2 / 0
4,320
332
861
1,217
339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
2 / 3 / 2
6,868
528
8,728
8,227
1,908
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Gualxq
Ah Puch
12
5 / 3 / 4
7,469
575
8,192
8,830
2,606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 3 / 0
6,577
506
3,454
6,282
1,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
3 / 3 / 1
7,404
570
4,474
9,651
3,449
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Pele
11
3 / 4 / 1
6,965
536
4,108
9,763
2,580
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

11
3 / 2 / 4
6,699
515
3,564
7,674
5,435
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
26
15
Kills
16
16
Deaths
15
7
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
BoneAppleT
Erlang Shen
7
3
2
2.67
L
Apollo
FAeM16
Apollo
1
3
2
0.67
W
Ah Puch
Gualxq
Ah Puch
5
3
4
2.33
L
5
5
1
1.1
W
2
3
0
0.67
W
3
3
1
1.17
W
Pele
3
4
1
0.88
L
0
2
0
0
W
3
2
4
2.5
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,818
Damage
23,792
35,290
Taken
42,200
13,960
Mitigated
15,335
10,398
Healing
13,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
BoneAppleT
Erlang Shen
10,838
5,569
0
3,629
11,190
7,588
0
1,994
9,104
0
57,660
L
Apollo
FAeM16
Apollo
2,008
985
0
1,299
4,476
1,241
0
1,943
2,521
0
18,371
W
Ah Puch
Gualxq
Ah Puch
8,192
352
0
2,664
8,830
2,606
44
3,600
4,852
32,992
0
L
7,383
4,509
0
3,243
10,180
2,884
1,106
2,589
6,905
0
44,515
W
3,454
1,138
0
2,729
6,282
1,265
0
0
6,282
32,954
0
W
4,474
730
108
3,757
9,651
3,449
0
1,431
8,094
0
40,348
W
Pele
4,108
1,027
0
1,572
9,763
2,580
904
991
8,696
0
30,318
L
861
273
0
14
1,217
339
0
0
1,217
0
4,415
W
3,564
626
118
2,168
7,674
5,435
0
2,028
5,548
722
31,884
L
8,728
870
0
2,213
8,227
1,908
0
4,696
3,173
35,832
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,377
Gold Earned
35,114
286
Minions Killed
369
0
Camps Cleared
0
994,071
Distance Traveled
1,211,919
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
8,612
662
96
7
0
287,731
6
L
Apollo
5,889
453
37
3
0
119,848
1
W
Ah Puch
7,469
575
65
5
0
244,178
2
L
Arachne
7,688
591
73
6
0
312,652
0
W
Zeus
6,577
506
75
6
0
183,659
2
W
Shiva
7,404
570
82
6
0
288,065
1
W
Pele
6,965
536
80
6
0
234,643
0
L
Loki
4,320
332
5
0
0
38,693
0
W
Mulan
6,699
515
67
5
0
261,374
5
L
Zeus
6,868
528
75
6
0
235,147
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role