Player Matchup

Artio
Artio
ArcaneAlto
Artio
Level 100
God Stats
3W - 2L
1,650 SR
Queue Stats
45W - 44L
1,549 Elo+
Party 2
Hera
Hera
Elulibotonnnnnn
Hera
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 14L
1,483 Elo+
Party 2
Sol
Sol
JL4mb
Sol
Level 127
God Stats
4W - 7L
1,867 SR
Queue Stats
210W - 179L
1,575 Elo+
Party 1
Danzaburou
Danzaburou
makolefra
Danzaburou
Level 32
God Stats
0W - 4L
1,274 SR
Queue Stats
5W - 20L
1,374 Elo+
Solo
Kali
Kali
neggabih
Kali
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 109L
1,564 Elo+
Party 1
Team Averages
Level 81
1,558 SR
1,509 Elo+

VS

Team Averages
Level 57
1,454 SR
1,504 Elo+
Artemis
Artemis
BeyondNyx
Artemis
Level 120
God Stats
10W - 6L
1,414 SR
Queue Stats
164W - 162L
1,567 Elo+
Party 3
Merlin
Merlin
Burnttoasted
Merlin
Level 48
God Stats
3W - 3L
1,406 SR
Queue Stats
40W - 52L
1,502 Elo+
Solo
Bastet
Bastet
GenericName2
Bastet
Level 31
God Stats
2W - 1L
1,500 SR
Queue Stats
82W - 75L
1,216 Elo+
Solo
Shiva
Shiva
Murdrn
Shiva
Level 49
God Stats
5W - 2L
1,494 SR
Queue Stats
77W - 64L
1,581 Elo+
Party 3
Ares
Ares
gigglybuttercup
Ares
Level 38
God Stats
4W - 9L
1,455 SR
Queue Stats
81W - 78L
1,654 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
9
0 / 1 / 7
5,807
528
4,355
8,833
5,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
0 / 1 / 2
5,407
492
2,033
4,690
1,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sol
JL4mb
Sol
10
6 / 3 / 1
6,576
598
7,072
8,738
1,816
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
makolefra
Danzaburou
8
0 / 4 / 0
4,821
438
2,147
5,919
1,551
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kali
10
2 / 2 / 0
5,847
532
2,955
7,275
2,096
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BeyondNyx
Artemis
10
1 / 3 / 4
6,234
567
5,125
6,789
1,851
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
12
2 / 1 / 1
6,787
617
5,093
3,990
1,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bastet
11
4 / 0 / 3
6,757
614
6,163
6,207
1,638
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Shiva
Murdrn
Shiva
12
3 / 1 / 0
7,138
649
4,519
5,849
4,123
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
1 / 3 / 7
6,149
559
2,616
7,715
4,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
26
8
Kills
11
11
Deaths
8
10
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Artio
0
1
7
3.5
W
Artemis
BeyondNyx
Artemis
1
3
4
1
W
Merlin
2
1
1
2.5
L
0
1
2
1
W
Bastet
4
0
3
5.5
L
Sol
JL4mb
Sol
6
3
1
2.17
W
Shiva
Murdrn
Shiva
3
1
0
3
W
1
3
7
1.5
L
Danzaburou
makolefra
Danzaburou
0
4
0
0
L
Kali
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,562
Damage
23,516
35,455
Taken
30,550
11,789
Mitigated
13,111
10,836
Healing
8,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
4,355
483
1,212
3,270
8,833
5,283
190
2,646
6,187
11,290
0
W
Artemis
BeyondNyx
Artemis
5,125
2,315
0
2,285
6,789
1,851
446
3,104
3,685
0
34,645
W
Merlin
5,093
71
0
531
3,990
1,204
0
1,396
2,540
43,771
0
L
2,033
461
0
1,112
4,690
1,043
0
1,592
3,098
24,215
0
W
Bastet
6,163
1,514
0
4,247
6,207
1,638
0
1,667
4,478
0
31,217
L
Sol
JL4mb
Sol
7,072
3,992
0
3,137
8,738
1,816
1,338
1,217
7,521
36,114
0
W
Shiva
Murdrn
Shiva
4,519
717
0
616
5,849
4,123
474
2,026
3,765
0
37,083
W
2,616
486
0
855
7,715
4,295
0
5,093
2,622
9,518
3,756
L
Danzaburou
makolefra
Danzaburou
2,147
802
0
1,002
5,919
1,551
0
617
5,302
0
23,513
L
Kali
2,955
1,061
0
1,103
7,275
2,096
0
985
6,290
0
28,793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,458
Gold Earned
33,065
241
Minions Killed
307
0
Camps Cleared
0
1,035,488
Distance Traveled
1,055,901
7
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
5,807
528
16
1
0
224,577
0
W
Artemis
6,234
567
56
5
0
189,202
3
W
Merlin
6,787
617
81
7
0
211,408
3
L
Hera
5,407
492
57
5
0
184,163
3
W
Bastet
6,757
614
59
5
0
263,390
4
L
Sol
6,576
598
63
6
0
201,962
0
W
Shiva
7,138
649
88
8
0
206,155
3
W
Ares
6,149
559
23
2
0
185,746
5
L
Danzaburou
4,821
438
42
4
0
195,003
2
L
Kali
5,847
532
63
6
0
229,783
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role