Player Matchup

Medusa
Medusa
 
Medusa
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Arquwen
Ares
Level 84
God Stats
6W - 5L
1,518 SR
Queue Stats
18W - 20L
1,442 Elo+
Party 2
Awilix
Awilix
Stevensp10
Awilix
Level 48
God Stats
3W - 3L
1,726 SR
Queue Stats
18W - 19L
1,442 Elo+
Party 2
Nu Wa
Nu Wa
epicshotfail999
Nu Wa
Level 101
God Stats
6W - 3L
1,229 SR
Queue Stats
17W - 22L
1,376 Elo+
Party 2
Pele
Pele
rh125
Pele
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 18L
1,475 Elo+
Party 2
Team Averages
Level 86
1,495 SR
1,447 Elo+

VS

Team Averages
Level 39
1,464 SR
1,384 Elo+
Atlas
Atlas
 
Atlas
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
 
Arachne
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
AlximickNick
Fafnir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,307 Elo+
Party 1
Hachiman
Hachiman
MetthewMercer
Hachiman
Level 3
God Stats
1W - 4L
1,319 SR
Queue Stats
1W - 6L
1,307 Elo+
Party 1
Hera
Hera
ripdozeneira
Hera
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 6L
1,307 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
17
5 / 0 / 4
11,078
583
8,012
7,731
3,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Ares
Arquwen
Ares
14
2 / 3 / 13
10,068
530
5,826
15,712
17,667
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Awilix
Stevensp10
Awilix
17
13 / 3 / 10
11,127
586
15,065
13,188
5,913
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
5 / 0 / 14
10,468
551
12,921
9,911
4,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Pele
rh125
Pele
15
8 / 2 / 6
10,554
555
12,080
12,697
4,655
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
12
2 / 3 / 3
8,045
423
7,589
14,169
10,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Arachne
 
Arachne
9
1 / 2 / 1
7,012
369
3,189
8,987
2,563
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fafnir
10
0 / 9 / 1
6,973
367
3,209
17,587
15,948
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hachiman
MetthewMercer
Hachiman
13
1 / 7 / 5
8,545
450
6,019
11,074
2,526
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
2 / 12 / 0
8,162
430
6,767
14,663
3,679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
16
33
Kills
6
8
Deaths
33
47
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
5
0
4
7
L
Atlas
 
Atlas
2
3
3
1.17
L
Arachne
 
Arachne
1
2
1
0.75
L
Fafnir
0
9
1
0.06
W
Ares
Arquwen
Ares
2
3
13
2.83
L
Hachiman
MetthewMercer
Hachiman
1
7
5
0.5
W
Awilix
Stevensp10
Awilix
13
3
10
6
W
5
0
14
12
W
Pele
rh125
Pele
8
2
6
5.5
L
2
12
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,904
Damage
26,773
59,239
Taken
66,480
35,946
Mitigated
35,619
14,058
Healing
7,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
8,012
3,698
0
3,704
7,731
3,429
5,155
1,545
6,182
0
84,270
L
Atlas
 
Atlas
7,589
2,146
0
1,607
14,169
10,903
0
4,810
9,359
27,571
0
L
Arachne
 
Arachne
3,189
2,240
0
1,326
8,987
2,563
0
2,450
6,537
0
26,576
L
Fafnir
3,209
1,243
0
1,676
17,587
15,948
225
4,266
13,321
16,425
0
W
Ares
Arquwen
Ares
5,826
325
0
1,670
15,712
17,667
714
3,728
11,906
24,123
0
L
Hachiman
MetthewMercer
Hachiman
6,019
2,496
0
967
11,074
2,526
0
2,747
8,327
0
35,569
W
Awilix
Stevensp10
Awilix
15,065
6,172
0
2,797
13,188
5,913
460
4,945
7,907
0
63,860
W
12,921
1,954
321
4,682
9,911
4,282
3,446
3,965
5,746
64,140
0
W
Pele
rh125
Pele
12,080
3,327
0
884
12,697
4,655
1,552
2,934
8,136
0
73,083
L
6,767
1,466
492
1,340
14,663
3,679
64
4,474
10,189
49,140
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,295
Gold Earned
38,737
473
Minions Killed
266
0
Camps Cleared
0
1,839,639
Distance Traveled
1,416,958
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,078
583
134
7
0
366,409
1
L
Atlas
8,045
423
32
2
0
371,964
5
L
Arachne
7,012
369
55
3
0
190,771
1
L
Fafnir
6,973
367
19
1
0
271,489
5
W
Ares
10,068
530
28
1
0
381,882
5
L
Hachiman
8,545
450
67
4
0
308,119
2
W
Awilix
11,127
586
99
5
0
418,495
1
W
Nu Wa
10,468
551
94
5
0
339,789
4
W
Pele
10,554
555
118
6
0
333,064
0
L
Hera
8,162
430
93
5
0
274,615
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role