Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
DeVonPuckett
He Bo
Level 68
God Stats
5W - 3L
1,407 SR
Queue Stats
329W - 331L
1,451 Elo+
Solo
Gilgamesh
Gilgamesh
Pooksology
Gilgamesh
Level 113
God Stats
1W - 4L
1,285 SR
Queue Stats
50W - 48L
1,460 Elo+
Solo
Fenrir
Fenrir
Rewind_Ray
Fenrir
Level 50
God Stats
4W - 3L
1,500 SR
Queue Stats
115W - 122L
1,458 Elo+
Party 2
Cthulhu
Cthulhu
xRolo36
Cthulhu
Level 64
God Stats
0W - 2L
1,233 SR
Queue Stats
149W - 146L
1,467 Elo+
Party 2
Team Averages
Level 87
1,385 SR
1,467 Elo+

VS

Team Averages
Level 100
1,423 SR
1,457 Elo+
Ao Kuang
Ao Kuang
AKA Maurice
Ao Kuang
Level 125
God Stats
4W - 5L
1,134 SR
Queue Stats
277W - 312L
1,422 Elo+
Party 3
Hou Yi
Hou Yi
CyanMod
Hou Yi
Level 107
God Stats
3W - 3L
1,329 SR
Queue Stats
361W - 367L
1,505 Elo+
Solo
Ymir
Ymir
SaintBelve
Ymir
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,368 Elo+
Party 1
Nu Wa
Nu Wa
TEC BIGBOONE
Nu Wa
Level 84
God Stats
4W - 2L
1,852 SR
Queue Stats
90W - 97L
1,486 Elo+
Party 3
Mulan
Mulan
ToAru_Gamer420
Mulan
Level 122
God Stats
37W - 13L
1,300 SR
Queue Stats
406W - 427L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
14
3 / 5 / 1
8,388
524
6,768
10,289
2,463
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 6 / 4
7,410
463
3,724
7,616
2,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Pooksology
Gilgamesh
13
2 / 2 / 3
7,926
495
10,526
15,679
12,833
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
Rewind_Ray
Fenrir
13
7 / 9 / 2
8,411
526
12,412
17,500
7,446
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
xRolo36
Cthulhu
12
3 / 5 / 3
8,166
510
8,403
13,754
12,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
AKA Maurice
Ao Kuang
17
15 / 1 / 5
10,815
676
17,053
18,302
6,541
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hou Yi
CyanMod
Hou Yi
15
7 / 4 / 4
9,340
584
10,753
9,791
2,497
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

11
0 / 1 / 9
7,247
453
2,992
10,195
7,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
3 / 5 / 8
8,550
534
7,975
9,074
3,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
2 / 4 / 4
8,465
529
8,331
14,891
12,167
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
57
15
Kills
27
27
Deaths
15
13
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
3
5
1
0.7
W
Ao Kuang
AKA Maurice
Ao Kuang
15
1
5
17.5
W
Hou Yi
CyanMod
Hou Yi
7
4
4
2.25
L
0
6
4
0.33
L
Gilgamesh
Pooksology
Gilgamesh
2
2
3
1.75
L
Fenrir
Rewind_Ray
Fenrir
7
9
2
0.89
W
0
1
9
4.5
W
3
5
8
1.4
W
2
4
4
1
L
Cthulhu
xRolo36
Cthulhu
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,833
Damage
47,104
64,838
Taken
62,253
37,468
Mitigated
31,738
10,849
Healing
23,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
6,768
4,349
0
1,576
10,289
2,463
0
1,152
9,102
0
59,174
W
Ao Kuang
AKA Maurice
Ao Kuang
17,053
5,902
0
8,911
18,302
6,541
0
4,064
14,046
72,363
3,394
W
Hou Yi
CyanMod
Hou Yi
10,753
5,597
0
3,366
9,791
2,497
781
2,022
7,769
0
53,290
L
3,724
97
0
1,274
7,616
2,488
0
4,797
2,819
43,007
0
L
Gilgamesh
Pooksology
Gilgamesh
10,526
2,081
0
3,134
15,679
12,833
0
4,401
10,804
8,619
39,053
L
Fenrir
Rewind_Ray
Fenrir
12,412
3,160
0
2,984
17,500
7,446
0
9,943
7,457
0
57,678
W
2,992
668
693
3,059
10,195
7,512
275
3,531
6,567
20,717
0
W
7,975
2,334
0
1,481
9,074
3,021
0
1,642
7,213
39,852
4,297
W
8,331
1,602
0
6,486
14,891
12,167
592
2,338
11,974
0
54,504
L
Cthulhu
xRolo36
Cthulhu
8,403
1,166
0
1,881
13,754
12,238
81
6,691
7,000
29,229
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,301
Gold Earned
44,417
425
Minions Killed
442
0
Camps Cleared
0
1,508,200
Distance Traveled
1,527,518
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
8,388
524
122
8
0
290,080
2
W
Ao Kuang
10,815
676
100
6
0
346,864
0
W
Hou Yi
9,340
584
101
6
0
305,055
5
L
He Bo
7,410
463
90
6
0
272,322
5
L
Gilgamesh
7,926
495
93
6
0
323,483
4
L
Fenrir
8,411
526
90
6
0
316,284
3
W
Ymir
7,247
453
42
3
0
300,917
5
W
Nu Wa
8,550
534
84
5
0
275,736
1
W
Mulan
8,465
529
115
7
0
298,946
2
L
Cthulhu
8,166
510
30
2
0
306,031
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role