Player Matchup

Fenrir
Fenrir
Gold V
 
Fenrir
Gold V
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Silver I
 
Ullr
Silver I
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Silver II
SasherGrey
Artio
Silver II
Level 134
God Stats
20W - 17L
1,537 SR
Queue Stats
348W - 363L
1,137 MMR
Solo
Janus
Janus
Silver III
aswainmain
Janus
Silver III
Level 59
God Stats
2W - 2L
1,379 SR
Queue Stats
17W - 31L
1,195 MMR
Solo
Horus
Horus
Silver II
coffeegoose3747
Horus
Silver II
Level 155
God Stats
9W - 9L
1,629 SR
Queue Stats
170W - 178L
1,135 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 130
1,509 SR
1,293 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 115
1,525 SR
1,228 MMR
Chaac
Chaac
Silver II
 
Chaac
Silver II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Gold III
HummusDip
Danzaburou
Gold III
Level 127
God Stats
56W - 37L
1,623 SR
Queue Stats
276W - 273L
1,144 MMR
Solo
Cerberus
Cerberus
Silver I
NobagCG
Cerberus
Silver I
Level 124
God Stats
1W - 3L
1,500 SR
Queue Stats
234W - 244L
1,146 MMR
Solo
Poseidon
Poseidon
Silver II
SRitis
Poseidon
Silver II
Level 45
God Stats
12W - 11L
1,574 SR
Queue Stats
57W - 65L
1,215 MMR
Solo
Bakasura
Bakasura
Silver I
TickleMeDingo
Bakasura
Silver I
Level 122
God Stats
4W - 7L
1,431 SR
Queue Stats
546W - 557L
1,135 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
5 / 1 / 2
8,185
585
5,107
9,879
3,683
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ullr
 
Ullr
12
1 / 4 / 2
7,003
500
5,862
9,929
2,596
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artio
11
1 / 3 / 1
6,983
499
5,490
12,020
10,136
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Janus
10
1 / 6 / 3
6,317
451
7,028
8,191
2,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

8
0 / 4 / 3
5,506
393
4,409
12,626
9,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bans
LokiGilgameshMedusaBastet

VS

Bans
ArachneAgniAthenaBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
4 / 2 / 4
8,018
573
10,258
10,645
6,843
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Danzaburou
HummusDip
Danzaburou
15
5 / 3 / 0
8,637
617
9,323
8,136
2,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
NobagCG
Cerberus
12
0 / 2 / 13
7,245
518
6,396
14,510
8,534
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Poseidon
SRitis
Poseidon
14
4 / 1 / 8
8,294
592
7,741
5,641
1,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
TickleMeDingo
Bakasura
15
5 / 0 / 2
8,725
623
7,026
7,375
3,359
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
45
8
Kills
18
18
Deaths
8
11
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
5
1
2
6
L
Ullr
 
Ullr
1
4
2
0.5
W
Chaac
 
Chaac
4
2
4
3
W
Danzaburou
HummusDip
Danzaburou
5
3
0
1.67
W
Cerberus
NobagCG
Cerberus
0
2
13
3.25
W
Poseidon
SRitis
Poseidon
4
1
8
8
L
Artio
1
3
1
0.5
W
Bakasura
TickleMeDingo
Bakasura
5
0
2
6
L
Janus
1
6
3
0.42
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,896
Damage
40,744
52,645
Taken
46,307
27,647
Mitigated
23,105
15,558
Healing
19,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,107
1,084
0
4,538
9,879
3,683
401
1,133
8,645
0
48,145
L
Ullr
 
Ullr
5,862
2,405
0
1,010
9,929
2,596
0
1,008
8,845
0
49,168
W
Chaac
 
Chaac
10,258
2,735
0
5,542
10,645
6,843
1,619
6,112
4,451
0
47,114
W
Danzaburou
HummusDip
Danzaburou
9,323
3,869
0
2,486
8,136
2,528
0
0
8,136
0
68,616
W
Cerberus
NobagCG
Cerberus
6,396
315
1,685
5,205
14,510
8,534
277
4,036
10,176
12,072
4,480
W
Poseidon
SRitis
Poseidon
7,741
1,527
0
1,695
5,641
1,841
929
755
4,818
58,437
0
L
Artio
5,490
1,122
114
5,801
12,020
10,136
0
1,505
8,947
40,270
0
W
Bakasura
TickleMeDingo
Bakasura
7,026
4,952
0
2,586
7,375
3,359
0
1,137
6,208
0
52,879
L
Janus
7,028
626
0
558
8,191
2,095
0
4,004
4,147
33,099
0
L
4,409
2,111
602
2,935
12,626
9,137
0
5,464
7,048
0
9,835

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,994
Gold Earned
40,919
374
Minions Killed
458
0
Camps Cleared
0
1,353,455
Distance Traveled
1,402,283
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,185
585
100
7
0
309,579
2
L
Ullr
7,003
500
88
6
0
249,632
2
W
Chaac
8,018
573
88
6
0
265,147
0
W
Danzaburou
8,637
617
116
8
0
264,137
4
W
Cerberus
7,245
518
26
2
0
274,246
1
W
Poseidon
8,294
592
102
7
0
276,697
5
L
Artio
6,983
499
90
6
0
270,590
1
W
Bakasura
8,725
623
126
9
0
322,056
5
L
Janus
6,317
451
79
6
0
266,528
2
L
Horus
5,506
393
17
1
0
257,126
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role