Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
 
Mercury
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
PandieNomNom
Kuzenbo
Level 160
God Stats
3W - 4L
1,439 SR
Queue Stats
41W - 48L
1,518 Elo+
Solo
Zhong Kui
Zhong Kui
Very_Unlucky
Zhong Kui
Level 126
God Stats
1W - 1L
1,218 SR
Queue Stats
57W - 47L
1,572 Elo+
Party 2
Bastet
Bastet
halostroker
Bastet
Level 111
God Stats
6W - 3L
1,627 SR
Queue Stats
526W - 504L
1,648 Elo+
Solo
Team Averages
Level 139
1,457 SR
1,547 Elo+

VS

Team Averages
Level 141
1,671 SR
1,529 Elo+
Charybdis
Charybdis
 
Charybdis
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Brotaco136
Sol
Level 156
God Stats
1W - 3L
1,907 SR
Queue Stats
131W - 123L
1,467 Elo+
Party 1
Ganesha
Ganesha
CallMeSquatch0
Ganesha
Level 125
God Stats
5W - 5L
1,773 SR
Queue Stats
76W - 56L
1,540 Elo+
Party 1
Amaterasu
Amaterasu
StraxerStellaris
Amaterasu
Level 154
God Stats
3W - 3L
1,585 SR
Queue Stats
104W - 88L
1,580 Elo+
Party 1
Kali
Kali
UndrclasHero
Kali
Level 126
God Stats
15W - 8L
1,592 SR
Queue Stats
464W - 393L
1,559 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
12
4 / 0 / 1
6,784
678
6,971
8,361
1,884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
 
Mercury
12
3 / 0 / 4
6,624
662
6,208
5,375
1,988
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Kuzenbo
PandieNomNom
Kuzenbo
7
0 / 1 / 0
4,743
474
1,714
6,192
4,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zhong Kui
Very_Unlucky
Zhong Kui
10
0 / 3 / 0
5,737
574
3,807
8,779
5,759
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bastet
11
4 / 1 / 3
6,537
654
4,023
6,797
2,055
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
10
1 / 4 / 0
5,680
568
5,081
8,031
1,565
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 0 / 0
6,027
603
6,994
4,726
1,747
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 0 / 4
5,335
534
1,253
5,502
2,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Amaterasu
10
1 / 5 / 0
5,796
580
5,386
11,353
7,796
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 2 / 3
5,652
565
2,764
7,048
2,368
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
12
11
Kills
5
5
Deaths
11
8
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
4
0
1
4.5
W
Mercury
 
Mercury
3
0
4
5
L
Charybdis
 
Charybdis
1
4
0
0.25
L
3
0
0
3
L
0
0
4
2
W
Kuzenbo
PandieNomNom
Kuzenbo
0
1
0
0
L
Amaterasu
1
5
0
0.2
L
0
2
3
0.75
W
Zhong Kui
Very_Unlucky
Zhong Kui
0
3
0
0
W
Bastet
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,723
Damage
21,478
35,504
Taken
36,660
15,728
Mitigated
15,923
13,315
Healing
13,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
6,971
4,190
0
4,406
8,361
1,884
1,511
347
8,014
0
52,161
W
Mercury
 
Mercury
6,208
2,536
0
1,756
5,375
1,988
119
0
5,375
0
30,841
L
Charybdis
 
Charybdis
5,081
2,490
0
2,605
8,031
1,565
14
723
7,308
0
35,604
L
6,994
3,140
0
3,117
4,726
1,747
92
2,883
1,843
42,702
4,735
L
1,253
394
0
1,941
5,502
2,447
0
1,557
3,945
8,798
0
W
Kuzenbo
PandieNomNom
Kuzenbo
1,714
594
156
915
6,192
4,042
0
3,278
2,914
7,432
0
L
Amaterasu
5,386
2,029
0
4,662
11,353
7,796
0
0
10,817
0
28,492
L
2,764
1,004
0
1,515
7,048
2,368
0
358
6,658
0
34,187
W
Zhong Kui
Very_Unlucky
Zhong Kui
3,807
603
0
4,515
8,779
5,759
648
3,382
5,397
37,838
0
W
Bastet
4,023
1,033
0
1,567
6,797
2,055
0
195
6,602
0
31,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,425
Gold Earned
28,490
314
Minions Killed
345
0
Camps Cleared
0
1,008,045
Distance Traveled
1,016,497
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
6,784
678
99
10
0
196,657
1
W
Mercury
6,624
662
60
6
0
242,662
5
L
Charybdis
5,680
568
94
9
0
165,463
0
L
Sol
6,027
603
101
10
0
198,873
2
L
Ganesha
5,335
534
1
0
0
210,882
5
W
Kuzenbo
4,743
474
14
1
0
151,903
1
L
Amaterasu
5,796
580
68
7
0
211,093
2
L
Kali
5,652
565
81
8
0
230,186
1
W
Zhong Kui
5,737
574
77
8
0
181,709
1
W
Bastet
6,537
654
64
6
0
235,114
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role