Player Matchup

Fenrir
Fenrir
Silver V
FurKan1510
Fenrir
Silver V
Level 127
God Stats
0W - 2L
1,304 SR
Queue Stats
41W - 75L
1,226 MMR
Solo
Medusa
Medusa
Silver II
JooshyFruit
Medusa
Silver II
Level 63
God Stats
9W - 16L
1,441 SR
Queue Stats
120W - 115L
1,334 MMR
Solo
Ares
Ares
Gold V
Pickers1997
Ares
Gold V
Level 146
God Stats
19W - 13L
1,580 SR
Queue Stats
83W - 93L
1,482 MMR
Solo
Merlin
Merlin
Silver I
Tha1stPharaoh
Merlin
Silver I
Level 147
God Stats
18W - 18L
1,461 SR
Queue Stats
150W - 154L
1,306 MMR
Solo
Erlang Shen
Erlang Shen
Gold IV
platinum_kujo
Erlang Shen
Gold IV
Level 140
God Stats
24W - 21L
1,699 SR
Queue Stats
460W - 469L
1,478 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 125
1,497 SR
1,365 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 137
1,456 SR
1,377 MMR
Ah Muzen Cab
Ah Muzen Cab
Gold IV
 
Ah Muzen Cab
Gold IV
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sylvanus
Sylvanus
Gold V
DanteSilence
Sylvanus
Gold V
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
152W - 133L
1,385 MMR
Solo
Nu Wa
Nu Wa
Silver III
Jungas15
Nu Wa
Silver III
Level 116
God Stats
1W - 0L
1,176 SR
Queue Stats
17W - 19L
1,472 MMR
Party 1
Mulan
Mulan
Silver I
MrT420NARF
Mulan
Silver I
Level 160
God Stats
3W - 2L
1,581 SR
Queue Stats
88W - 78L
1,316 MMR
Solo
Thanatos
Thanatos
Silver I
White Boi 403
Thanatos
Silver I
Level 158
God Stats
53W - 69L
1,524 SR
Queue Stats
649W - 649L
1,212 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
FurKan1510
Fenrir
11
1 / 8 / 1
6,961
435
3,569
13,415
3,118
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
15
1 / 3 / 0
8,639
540
1,826
7,274
1,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
0 / 3 / 1
6,355
397
1,812
10,558
4,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
0 / 4 / 0
7,088
443
3,754
6,213
1,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
platinum_kujo
Erlang Shen
15
2 / 3 / 0
8,275
517
3,838
11,690
7,989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
LokiCthulhuGilgameshHera

VS

Bans
CliodhnaGebArachneBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
15
2 / 0 / 1
9,883
618
2,001
3,502
1,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Sylvanus
DanteSilence
Sylvanus
17
10 / 1 / 6
11,370
711
13,477
12,647
10,938
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Nu Wa
Jungas15
Nu Wa
14
4 / 0 / 7
9,051
566
6,274
5,673
1,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
14
1 / 1 / 8
8,944
559
6,806
9,345
6,681
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Thanatos
White Boi 403
Thanatos
16
4 / 2 / 8
10,112
632
6,521
12,366
5,023
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
51
4
Kills
21
21
Deaths
4
2
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
2
0
1
2.5
W
Sylvanus
DanteSilence
Sylvanus
10
1
6
13
L
Fenrir
FurKan1510
Fenrir
1
8
1
0.19
L
Medusa
1
3
0
0.33
W
Nu Wa
Jungas15
Nu Wa
4
0
7
7.5
W
Mulan
1
1
8
5
L
0
3
1
0.17
L
0
4
0
0
W
Thanatos
White Boi 403
Thanatos
4
2
8
4
L
Erlang Shen
platinum_kujo
Erlang Shen
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,799
Damage
35,079
49,150
Taken
43,533
19,324
Mitigated
25,606
12,519
Healing
30,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
2,001
1,130
0
2,900
3,502
1,180
4,305
0
3,502
0
68,528
W
Sylvanus
DanteSilence
Sylvanus
13,477
3,762
2,602
6,279
12,647
10,938
3,464
1,179
11,398
55,404
10,938
L
Fenrir
FurKan1510
Fenrir
3,569
884
0
3,531
13,415
3,118
0
5,528
7,791
0
29,279
L
Medusa
1,826
531
0
2,493
7,274
1,941
0
1,490
5,716
0
64,390
W
Nu Wa
Jungas15
Nu Wa
6,274
2,110
0
2,083
5,673
1,784
2,415
2,503
2,876
38,411
0
W
Mulan
6,806
1,180
475
3,111
9,345
6,681
550
1,155
8,134
2,938
45,365
L
1,812
0
0
1,883
10,558
4,961
0
3,590
6,714
9,801
0
L
3,754
81
0
560
6,213
1,315
425
2,934
3,155
40,200
0
W
Thanatos
White Boi 403
Thanatos
6,521
1,585
0
13,443
12,366
5,023
2,048
287
11,890
0
68,683
L
Erlang Shen
platinum_kujo
Erlang Shen
3,838
1,485
0
4,052
11,690
7,989
984
4,655
6,949
0
50,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,318
Gold Earned
49,360
403
Minions Killed
508
0
Camps Cleared
0
1,424,776
Distance Traveled
1,589,128
18
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
9,883
618
118
7
0
327,166
3
W
Sylvanus
11,370
711
119
7
0
290,197
4
L
Fenrir
6,961
435
71
4
0
261,571
6
L
Medusa
8,639
540
131
8
0
308,693
4
W
Nu Wa
9,051
566
72
5
0
309,553
7
W
Mulan
8,944
559
92
6
0
330,684
5
L
Ares
6,355
397
19
1
0
274,139
1
L
Merlin
7,088
443
80
5
0
231,827
3
W
Thanatos
10,112
632
107
7
0
331,528
3
L
Erlang Shen
8,275
517
102
6
0
348,546
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role