Player Matchup

Xbalanque
Xbalanque
Platinum IV
Comando MJ
Xbalanque
Platinum IV
Level 160
God Stats
11W - 10L
1,884 SR
Queue Stats
172W - 163L
1,806 MMR
Solo
Merlin
Merlin
Platinum III
GurrSkurrs
Merlin
Platinum III
Level 143
God Stats
0W - 3L
1,718 SR
Queue Stats
300W - 303L
1,738 MMR
Party 1
Ne Zha
Ne Zha
Platinum IV
Pika tR
Ne Zha
Platinum IV
Level 155
God Stats
16W - 16L
1,540 SR
Queue Stats
379W - 373L
1,869 MMR
Party 1
Fenrir
Fenrir
Platinum IV
TrentCosmic
Fenrir
Platinum IV
Level 79
God Stats
5W - 8L
1,543 SR
Queue Stats
175W - 155L
1,764 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum V
robotninjaattack
Cu Chulainn
Platinum V
Level 159
God Stats
0W - 2L
1,322 SR
Queue Stats
94W - 90L
1,761 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 139
1,601 SR
1,788 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 139
1,614 SR
1,788 MMR
Chang'e
Chang'e
Platinum IV
Acez1738Acez
Chang'e
Platinum IV
Level 157
God Stats
13W - 7L
1,538 SR
Queue Stats
210W - 202L
1,812 MMR
Solo
Chaac
Chaac
Platinum I
DmBrAnDoN420
Chaac
Platinum I
Level 65
God Stats
2W - 0L
1,500 SR
Queue Stats
119W - 88L
1,914 MMR
Party 2
Heimdallr
Heimdallr
Platinum IV
Ru5h77
Heimdallr
Platinum IV
Level 159
God Stats
42W - 38L
1,608 SR
Queue Stats
1,027W - 1,020L
1,729 MMR
Solo
Baron Samedi
Baron Samedi
Platinum II
SnIpErBoY5150
Baron Samedi
Platinum II
Level 157
God Stats
1W - 1L
1,767 SR
Queue Stats
124W - 112L
1,741 MMR
Party 2
Erlang Shen
Erlang Shen
Gold III
Visable MM
Erlang Shen
Gold III
Level 155
God Stats
17W - 12L
1,659 SR
Queue Stats
238W - 232L
1,746 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Comando MJ
Xbalanque
16
4 / 9 / 9
10,600
461
16,797
24,112
6,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
GurrSkurrs
Merlin
16
2 / 6 / 5
10,158
442
17,810
19,030
5,706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ne Zha
Pika tR
Ne Zha
15
4 / 10 / 5
9,670
420
13,038
27,451
11,290
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
14
4 / 8 / 9
10,178
443
9,436
32,363
29,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cu Chulainn
robotninjaattack
Cu Chulainn
16
2 / 8 / 3
10,608
461
9,559
28,410
20,602
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
Ah Muzen CabLokiGebAtlas

VS

Bans
ArachneMedusaBastetKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Acez1738Acez
Chang'e
19
6 / 3 / 14
13,337
580
22,404
21,039
7,994
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
11 / 1 / 3
14,500
630
21,824
23,544
33,154
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
Ru5h77
Heimdallr
20
12 / 4 / 7
14,365
625
31,013
20,023
8,313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
SnIpErBoY5150
Baron Samedi
19
7 / 4 / 10
12,940
563
18,996
17,263
7,590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
Visable MM
Erlang Shen
18
5 / 5 / 17
13,481
586
13,858
35,327
31,111
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
92
16
Kills
41
41
Deaths
17
31
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Acez1738Acez
Chang'e
6
3
14
4.33
L
Xbalanque
Comando MJ
Xbalanque
4
9
9
0.94
W
11
1
3
12.5
L
Merlin
GurrSkurrs
Merlin
2
6
5
0.75
L
Ne Zha
Pika tR
Ne Zha
4
10
5
0.65
W
Heimdallr
Ru5h77
Heimdallr
12
4
7
3.88
W
Baron Samedi
SnIpErBoY5150
Baron Samedi
7
4
10
3
L
Fenrir
4
8
9
1.06
W
Erlang Shen
Visable MM
Erlang Shen
5
5
17
2.7
L
Cu Chulainn
robotninjaattack
Cu Chulainn
2
8
3
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,640
Damage
108,095
131,366
Taken
117,196
73,933
Mitigated
88,162
18,283
Healing
48,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Acez1738Acez
Chang'e
22,404
1,680
2,314
13,200
21,039
7,994
4,195
4,971
16,068
92,609
0
L
Xbalanque
Comando MJ
Xbalanque
16,797
8,245
0
4,586
24,112
6,398
2,328
6,957
17,020
0
72,346
W
21,824
5,411
0
8,883
23,544
33,154
976
3,365
20,179
0
118,579
L
Merlin
GurrSkurrs
Merlin
17,810
920
175
1,476
19,030
5,706
0
5,726
13,058
79,431
0
L
Ne Zha
Pika tR
Ne Zha
13,038
3,642
0
6,372
27,451
11,290
0
7,308
19,932
0
62,209
W
Heimdallr
Ru5h77
Heimdallr
31,013
17,390
0
9,389
20,023
8,313
4,731
4,897
15,126
0
123,876
W
Baron Samedi
SnIpErBoY5150
Baron Samedi
18,996
1,716
1,453
4,024
17,263
7,590
1,043
3,210
14,053
91,867
0
L
Fenrir
9,436
2,520
0
3,344
32,363
29,937
0
10,870
21,169
0
33,704
W
Erlang Shen
Visable MM
Erlang Shen
13,858
6,473
2,626
6,135
35,327
31,111
940
10,838
24,489
1,577
59,478
L
Cu Chulainn
robotninjaattack
Cu Chulainn
9,559
1,437
0
2,330
28,410
20,602
0
9,817
18,383
6,816
56,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,214
Gold Earned
68,623
476
Minions Killed
709
0
Camps Cleared
0
2,175,335
Distance Traveled
2,201,845
22
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
13,337
580
132
6
0
436,485
1
L
Xbalanque
10,600
461
117
5
0
434,870
7
W
Chaac
14,500
630
193
8
0
478,829
4
L
Merlin
10,158
442
127
6
0
401,465
3
L
Ne Zha
9,670
420
83
4
0
477,188
2
W
Heimdallr
14,365
625
172
7
0
437,094
3
W
Baron Samedi
12,940
563
146
6
0
394,386
4
L
Fenrir
10,178
443
37
2
0
428,742
6
W
Erlang Shen
13,481
586
66
3
0
455,051
12
L
Cu Chulainn
10,608
461
112
5
0
433,070
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role