Player Matchup

Sylvanus
Sylvanus
J00L5
Sylvanus
Level 159
God Stats
6W - 5L
1,500 SR
Queue Stats
512W - 569L
1,477 Elo+
Solo
Danzaburou
Danzaburou
QZSWD
Danzaburou
Level 74
God Stats
0W - 2L
1,203 SR
Queue Stats
28W - 23L
1,412 Elo+
Party 2
Chronos
Chronos
Sinay9800
Chronos
Level 26
God Stats
5W - 3L
1,459 SR
Queue Stats
17W - 12L
1,420 Elo+
Party 2
Nemesis
Nemesis
Sm411W1lly
Nemesis
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
136W - 141L
1,475 Elo+
Party 1
Achilles
Achilles
TheDrifter11
Achilles
Level 67
God Stats
11W - 10L
1,409 SR
Queue Stats
114W - 126L
1,403 Elo+
Party 1
Team Averages
Level 78
1,414 SR
1,437 Elo+

VS

Team Averages
Level 94
1,411 SR
1,397 Elo+
Anubis
Anubis
 
Anubis
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Arquwen
Ares
Level 84
God Stats
6W - 5L
1,476 SR
Queue Stats
18W - 20L
1,382 Elo+
Party 3
Da Ji
Da Ji
Stevensp10
Da Ji
Level 48
God Stats
8W - 7L
1,461 SR
Queue Stats
18W - 19L
1,382 Elo+
Party 3
Danzaburou
Danzaburou
epicshotfail999
Danzaburou
Level 101
God Stats
1W - 2L
1,284 SR
Queue Stats
17W - 22L
1,291 Elo+
Party 3
Fenrir
Fenrir
rh125
Fenrir
Level 106
God Stats
2W - 3L
1,334 SR
Queue Stats
18W - 18L
1,428 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
J00L5
Sylvanus
14
2 / 6 / 2
8,158
453
5,141
17,874
14,080
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
QZSWD
Danzaburou
13
1 / 6 / 1
8,372
465
6,762
14,852
4,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chronos
Sinay9800
Chronos
11
1 / 10 / 2
7,420
412
3,360
14,990
2,775
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
Sm411W1lly
Nemesis
13
3 / 6 / 4
8,440
469
10,499
14,812
4,126
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
TheDrifter11
Achilles
14
5 / 4 / 1
9,112
506
9,882
15,003
10,862
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
17
7 / 2 / 14
10,708
595
18,204
14,999
7,560
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ares
Arquwen
Ares
15
5 / 2 / 14
9,650
536
6,901
10,925
10,394
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Da Ji
16
13 / 2 / 10
10,712
595
18,213
12,607
5,202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Danzaburou
epicshotfail999
Danzaburou
15
4 / 1 / 6
9,062
503
9,942
9,279
3,046
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
rh125
Fenrir
16
3 / 5 / 7
9,442
525
6,754
10,767
5,757
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
83
12
Kills
32
32
Deaths
12
10
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
7
2
14
7
W
Ares
Arquwen
Ares
5
2
14
6
L
Sylvanus
J00L5
Sylvanus
2
6
2
0.5
L
Danzaburou
QZSWD
Danzaburou
1
6
1
0.25
L
Chronos
Sinay9800
Chronos
1
10
2
0.2
L
Nemesis
Sm411W1lly
Nemesis
3
6
4
0.83
W
Da Ji
13
2
10
9
L
Achilles
TheDrifter11
Achilles
5
4
1
1.38
W
Danzaburou
epicshotfail999
Danzaburou
4
1
6
7
W
Fenrir
rh125
Fenrir
3
5
7
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,644
Damage
60,014
77,531
Taken
58,577
36,019
Mitigated
31,959
16,566
Healing
20,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
18,204
2,601
0
9,600
14,999
7,560
939
1,890
12,967
92,904
0
W
Ares
Arquwen
Ares
6,901
465
0
1,925
10,925
10,394
120
2,298
8,172
24,082
0
L
Sylvanus
J00L5
Sylvanus
5,141
1,235
430
4,279
17,874
14,080
368
8,463
9,411
36,303
10,272
L
Danzaburou
QZSWD
Danzaburou
6,762
3,236
0
4,762
14,852
4,176
0
1,191
13,661
0
57,254
L
Chronos
Sinay9800
Chronos
3,360
797
0
1,376
14,990
2,775
0
7,608
7,382
24,765
0
L
Nemesis
Sm411W1lly
Nemesis
10,499
4,321
0
1,824
14,812
4,126
0
5,527
9,285
0
54,346
W
Da Ji
18,213
7,671
0
3,843
12,607
5,202
30
2,807
9,692
0
54,467
L
Achilles
TheDrifter11
Achilles
9,882
2,228
0
3,895
15,003
10,862
0
2,316
12,687
0
44,789
W
Danzaburou
epicshotfail999
Danzaburou
9,942
3,169
0
2,852
9,279
3,046
3,227
494
8,785
0
55,129
W
Fenrir
rh125
Fenrir
6,754
1,803
0
2,299
10,767
5,757
1,750
247
10,520
0
47,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,502
Gold Earned
49,574
421
Minions Killed
439
0
Camps Cleared
0
1,511,295
Distance Traveled
1,631,449
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,708
595
142
8
0
283,278
1
W
Ares
9,650
536
38
2
0
350,788
4
L
Sylvanus
8,158
453
75
4
0
279,734
0
L
Danzaburou
8,372
465
107
6
0
282,171
2
L
Chronos
7,420
412
58
3
0
293,897
3
L
Nemesis
8,440
469
80
4
0
337,300
2
W
Da Ji
10,712
595
68
4
0
357,699
0
L
Achilles
9,112
506
101
6
0
318,193
1
W
Danzaburou
9,062
503
96
5
0
312,506
2
W
Fenrir
9,442
525
95
5
0
327,178
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role