Player Matchup

Bellona
Bellona
Cj472463
Bellona
Level 89
God Stats
41W - 45L
1,449 SR
Queue Stats
170W - 188L
1,458 Elo+
Solo
Tsukuyomi
Tsukuyomi
Malunk
Tsukuyomi
Level 137
God Stats
4W - 1L
1,524 SR
Queue Stats
73W - 82L
1,438 Elo+
Solo
Discordia
Discordia
ValorianPrince
Discordia
Level 108
God Stats
5W - 0L
1,478 SR
Queue Stats
119W - 126L
1,502 Elo+
Solo
Cthulhu
Cthulhu
Yun3108
Cthulhu
Level 104
God Stats
3W - 3L
1,500 SR
Queue Stats
124W - 131L
1,499 Elo+
Solo
Neith
Neith
marckus123
Neith
Level 108
God Stats
7W - 9L
1,468 SR
Queue Stats
23W - 27L
1,469 Elo+
Solo
Team Averages
Level 109
1,484 SR
1,473 Elo+

VS

Team Averages
Level 136
1,581 SR
1,365 Elo+
Sol
Sol
MissPokeyAce
Sol
Level 147
God Stats
2W - 13L
1,429 SR
Queue Stats
53W - 107L
1,298 Elo+
Party 1
Atlas
Atlas
PipilasHardy
Atlas
Level 159
God Stats
4W - 2L
1,500 SR
Queue Stats
385W - 382L
1,465 Elo+
Solo
Ne Zha
Ne Zha
Spinsir
Ne Zha
Level 143
God Stats
5W - 5L
1,577 SR
Queue Stats
58W - 106L
1,282 Elo+
Party 1
Nu Wa
Nu Wa
VAW Valkyrie
Nu Wa
Level 125
God Stats
11W - 12L
1,898 SR
Queue Stats
419W - 542L
1,390 Elo+
Party 1
Cthulhu
Cthulhu
taklyn
Cthulhu
Level 108
God Stats
5W - 4L
1,500 SR
Queue Stats
237W - 347L
1,390 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Cj472463
Bellona
10
1 / 1 / 1
5,947
595
4,651
5,489
3,217
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tsukuyomi
Malunk
Tsukuyomi
11
7 / 0 / 2
6,694
669
3,705
5,759
1,873
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Discordia
ValorianPrince
Discordia
10
3 / 0 / 3
6,236
624
3,634
2,702
692
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
Yun3108
Cthulhu
10
0 / 0 / 9
5,857
586
3,459
6,295
3,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
11
7 / 0 / 2
6,464
646
8,001
4,698
1,411
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
4,516
452
3,412
5,927
1,686
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

7
0 / 4 / 0
4,584
458
2,071
8,873
3,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ne Zha
Spinsir
Ne Zha
8
0 / 4 / 0
4,711
471
2,078
6,926
2,040
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
0 / 5 / 0
4,687
469
2,505
5,419
1,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
taklyn
Cthulhu
9
1 / 2 / 0
5,076
508
3,824
6,477
4,240
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
1
18
Kills
1
1
Deaths
18
17
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bellona
Cj472463
Bellona
1
1
1
1.5
W
Tsukuyomi
Malunk
Tsukuyomi
7
0
2
8
L
0
3
0
0
L
0
4
0
0
L
Ne Zha
Spinsir
Ne Zha
0
4
0
0
L
0
5
0
0
W
Discordia
ValorianPrince
Discordia
3
0
3
4.5
W
Cthulhu
Yun3108
Cthulhu
0
0
9
4.5
W
Neith
7
0
2
8
L
Cthulhu
taklyn
Cthulhu
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,450
Damage
13,890
24,943
Taken
33,622
10,407
Mitigated
13,176
8,726
Healing
9,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Cj472463
Bellona
4,651
1,608
0
1,370
5,489
3,217
0
3,704
1,697
0
31,054
W
Tsukuyomi
Malunk
Tsukuyomi
3,705
891
0
2,255
5,759
1,873
449
997
4,652
0
31,985
L
3,412
1,299
0
2,380
5,927
1,686
0
1,359
4,568
22,335
4,382
L
2,071
599
101
2,254
8,873
3,705
0
1,750
7,123
12,653
0
L
Ne Zha
Spinsir
Ne Zha
2,078
370
0
2,152
6,926
2,040
0
849
5,971
0
22,592
L
2,505
411
47
1,104
5,419
1,505
13
2,679
2,390
20,818
0
W
Discordia
ValorianPrince
Discordia
3,634
84
0
819
2,702
692
814
628
1,978
29,258
0
W
Cthulhu
Yun3108
Cthulhu
3,459
297
188
2,715
6,295
3,214
159
3,538
2,629
13,232
0
W
Neith
8,001
2,616
0
1,379
4,698
1,411
0
1,997
2,613
0
37,398
L
Cthulhu
taklyn
Cthulhu
3,824
502
0
1,423
6,477
4,240
0
0
6,477
21,604
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,198
Gold Earned
23,574
296
Minions Killed
207
0
Camps Cleared
0
993,322
Distance Traveled
836,660
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
5,947
595
75
8
0
201,406
0
W
Tsukuyomi
6,694
669
74
7
0
227,548
3
L
Sol
4,516
452
58
6
0
146,237
3
L
Atlas
4,584
458
11
1
0
157,639
0
L
Ne Zha
4,711
471
51
5
0
198,860
2
L
Nu Wa
4,687
469
45
5
0
149,521
0
W
Discordia
6,236
624
63
6
0
183,207
6
W
Cthulhu
5,857
586
13
1
0
199,044
0
W
Neith
6,464
646
71
7
0
182,117
1
L
Cthulhu
5,076
508
42
4
0
184,403
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role