Player Matchup

Scylla
Scylla
Gold IV
 
Scylla
Gold IV
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Gold III
Fly1ngG0rilla
Bakasura
Gold III
Level 142
God Stats
19W - 13L
1,292 SR
Queue Stats
123W - 127L
1,508 MMR
Solo
Cthulhu
Cthulhu
Gold III
SobeksAxe
Cthulhu
Gold III
Level 128
God Stats
6W - 4L
1,715 SR
Queue Stats
172W - 175L
1,475 MMR
Solo
King Arthur
King Arthur
Gold II
TwitchObkyrish
King Arthur
Gold II
Level 126
God Stats
15W - 11L
1,533 SR
Queue Stats
844W - 829L
1,504 MMR
Solo
Chernobog
Chernobog
Silver I
ZeusAddicted
Chernobog
Silver I
Level 60
God Stats
9W - 6L
1,500 SR
Queue Stats
156W - 150L
1,502 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 112
1,508 SR
1,498 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 108
1,613 SR
1,503 MMR
Sol
Sol
Platinum IV
 
Sol
Platinum IV
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Gold V
FZelek
Apollo
Gold V
Level 106
God Stats
8W - 5L
1,696 SR
Queue Stats
80W - 84L
1,501 MMR
Solo
Osiris
Osiris
Bronze III
Osaocaba
Osiris
Bronze III
Level 69
God Stats
3W - 2L
1,805 SR
Queue Stats
7W - 10L
1,501 MMR
Solo
Mercury
Mercury
Bronze III
Unsarusfactory
Mercury
Bronze III
Level 93
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 6L
1,500 MMR
Solo
Bacchus
Bacchus
Silver I
hitman345
Bacchus
Silver I
Level 127
God Stats
13W - 17L
1,565 SR
Queue Stats
83W - 106L
1,514 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
6
0 / 3 / 4
3,479
696
846
2,845
733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
Fly1ngG0rilla
Bakasura
6
1 / 1 / 2
3,763
753
1,077
4,206
1,208
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cthulhu
SobeksAxe
Cthulhu
5
1 / 2 / 1
3,464
693
561
4,298
1,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
TwitchObkyrish
King Arthur
7
1 / 1 / 0
4,099
820
2,241
2,623
736
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chernobog
ZeusAddicted
Chernobog
6
2 / 0 / 1
3,784
757
1,338
1,953
481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
GebKuzenboThothBellona

VS

Bans
BastetTyrCliodhnaKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
7
3 / 3 / 2
4,157
831
5,033
3,036
910
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Apollo
FZelek
Apollo
6
0 / 1 / 3
3,580
716
2,140
2,841
603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
Osaocaba
Osiris
6
0 / 0 / 0
3,340
668
865
3,207
1,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

7
4 / 1 / 0
4,101
820
1,284
2,860
675
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
hitman345
Bacchus
2
0 / 0 / 0
2,632
526
122
259
88
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
12
5
Kills
7
7
Deaths
5
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
0
3
4
0.67
L
Sol
 
Sol
3
3
2
1.33
L
Apollo
FZelek
Apollo
0
1
3
1.5
W
Bakasura
Fly1ngG0rilla
Bakasura
1
1
2
2
L
Osiris
Osaocaba
Osiris
0
0
0
0
W
Cthulhu
SobeksAxe
Cthulhu
1
2
1
0.75
W
King Arthur
TwitchObkyrish
King Arthur
1
1
0
1
L
4
1
0
4
W
Chernobog
ZeusAddicted
Chernobog
2
0
1
2.5
L
Bacchus
hitman345
Bacchus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,063
Damage
9,444
15,925
Taken
12,203
4,843
Mitigated
3,900
4,483
Healing
3,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
846
125
0
500
2,845
733
0
1,612
1,233
7,464
0
L
Sol
 
Sol
5,033
2,673
0
501
3,036
910
90
524
2,322
20,272
3,209
L
Apollo
FZelek
Apollo
2,140
1,030
0
1,234
2,841
603
0
387
2,454
0
17,342
W
Bakasura
Fly1ngG0rilla
Bakasura
1,077
957
0
1,121
4,206
1,208
0
1,381
2,825
0
9,922
L
Osiris
Osaocaba
Osiris
865
150
0
1,500
3,207
1,624
0
0
3,207
0
11,673
W
Cthulhu
SobeksAxe
Cthulhu
561
60
151
1,187
4,298
1,685
0
1,106
3,192
7,146
0
W
King Arthur
TwitchObkyrish
King Arthur
2,241
376
0
623
2,623
736
0
249
2,220
0
16,736
L
1,284
434
0
505
2,860
675
0
302
2,500
0
13,921
W
Chernobog
ZeusAddicted
Chernobog
1,338
877
0
901
1,953
481
0
52
1,901
0
15,135
L
Bacchus
hitman345
Bacchus
122
0
0
92
259
88
0
66
193
558
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,589
Gold Earned
17,810
134
Minions Killed
131
0
Camps Cleared
0
546,237
Distance Traveled
451,579
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
3,479
696
13
3
0
98,099
0
L
Sol
4,157
831
37
7
0
89,662
0
L
Apollo
3,580
716
31
6
0
96,229
1
W
Bakasura
3,763
753
33
7
0
134,144
1
L
Osiris
3,340
668
25
5
0
106,582
0
W
Cthulhu
3,464
693
16
3
0
102,129
3
W
King Arthur
4,099
820
45
9
0
113,926
0
L
Mercury
4,101
820
36
7
0
132,730
0
W
Chernobog
3,784
757
27
5
0
97,939
0
L
Bacchus
2,632
526
2
0
0
26,376
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role