Player Matchup

Mercury
Mercury
PlainAz67
Mercury
Level 64
God Stats
1W - 3L
1,468 SR
Queue Stats
17W - 18L
1,423 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
ProMajesty
Morgan Le Fay
Level 84
God Stats
5W - 10L
1,193 SR
Queue Stats
437W - 525L
1,378 Elo+
Solo
Vamana
Vamana
andrewgaylor04
Vamana
Level 28
God Stats
7W - 3L
1,713 SR
Queue Stats
35W - 37L
1,493 Elo+
Party 2
Team Averages
Level 59
1,458 SR
1,431 Elo+

VS

Team Averages
Level 118
1,532 SR
1,424 Elo+
Hel
Hel
Dr1os47
Hel
Level 128
God Stats
10W - 7L
1,654 SR
Queue Stats
156W - 166L
1,518 Elo+
Solo
Shiva
Shiva
Mescudixx
Shiva
Level 126
God Stats
1W - 0L
1,441 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Izanami
Izanami
Waafou_
Izanami
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 24L
1,253 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
PlainAz67
Mercury
17
6 / 6 / 2
12,318
684
12,835
15,770
4,559
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morgan Le Fay
ProMajesty
Morgan Le Fay
17
1 / 3 / 4
11,783
655
14,877
13,635
4,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
2 / 3 / 6
11,816
656
11,999
20,959
18,585
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
17
5 / 4 / 5
12,618
701
13,161
12,499
5,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shiva
Mescudixx
Shiva
17
2 / 2 / 7
12,150
675
16,227
20,034
23,860
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mace

Mace

+10
Physical Power

Izanami
Waafou_
Izanami
17
4 / 3 / 5
11,981
666
13,111
18,091
8,756
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
28
9
Kills
11
12
Deaths
9
12
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Hel
5
4
5
1.88
W
Shiva
Mescudixx
Shiva
2
2
7
2.75
L
Mercury
PlainAz67
Mercury
6
6
2
1.17
L
Morgan Le Fay
ProMajesty
Morgan Le Fay
1
3
4
1
W
Izanami
Waafou_
Izanami
4
3
5
2.17
L
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,711
Damage
42,499
50,364
Taken
50,624
27,982
Mitigated
37,931
10,469
Healing
20,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
13,161
294
5,501
6,124
12,499
5,315
824
4,875
7,387
38,415
0
W
Shiva
Mescudixx
Shiva
16,227
1,875
1,216
4,442
20,034
23,860
60
6,084
13,483
0
53,931
L
Mercury
PlainAz67
Mercury
12,835
3,693
0
387
15,770
4,559
0
4,678
11,092
0
36,703
L
Morgan Le Fay
ProMajesty
Morgan Le Fay
14,877
510
427
3,501
13,635
4,838
0
3,037
10,598
61,094
0
W
Izanami
Waafou_
Izanami
13,111
7,214
0
2,889
18,091
8,756
2,188
4,376
13,374
0
64,325
L
11,999
5,757
320
5,834
20,959
18,585
136
6,025
14,934
0
39,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,917
Gold Earned
36,749
180
Minions Killed
211
7
Camps Cleared
10
1,030,469
Distance Traveled
1,026,983
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
12,618
701
62
3
4
351,769
4
W
Shiva
12,150
675
61
3
2
372,195
6
L
Mercury
12,318
684
57
3
1
352,399
1
L
Morgan Le Fay
11,783
655
76
4
2
326,741
0
W
Izanami
11,981
666
88
5
4
303,019
2
L
Vamana
11,816
656
47
3
4
351,329
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role