Player Matchup

Kukulkan
Kukulkan
CatastrophistIX
Kukulkan
Level 83
God Stats
2W - 2L
1,489 SR
Queue Stats
11W - 18L
1,297 Elo+
Solo
Geb
Geb
RingSting010
Geb
Level 87
God Stats
37W - 46L
1,596 SR
Queue Stats
88W - 125L
1,440 Elo+
Solo
Osiris
Osiris
WarlordXull
Osiris
Level 102
God Stats
1W - 0L
1,236 SR
Queue Stats
13W - 9L
1,534 Elo+
Solo
Team Averages
Level 91
1,441 SR
1,423 Elo+

VS

Team Averages
Level 86
1,620 SR
1,464 Elo+
Skadi
Skadi
 
Skadi
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Woofingstein
Sol
Level 71
God Stats
11W - 3L
1,662 SR
Queue Stats
17W - 13L
1,501 Elo+
Party 1
Ymir
Ymir
this1works2
Ymir
Level 88
God Stats
3W - 3L
1,698 SR
Queue Stats
19W - 16L
1,390 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
15
8 / 0 / 1
9,638
803
12,374
4,672
1,917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 2 / 8
8,671
723
6,277
10,892
9,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Osiris
12
2 / 2 / 8
8,461
705
5,766
13,331
13,505
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
11
2 / 6 / 2
7,680
640
6,362
8,548
3,241
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 3 / 3
7,328
611
9,314
7,560
3,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
2 / 1 / 2
8,460
705
5,846
11,282
9,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
11
10
Kills
4
4
Deaths
10
17
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
2
6
2
0.5
W
Kukulkan
8
0
1
8.5
W
0
2
8
2
W
Osiris
2
2
8
3
L
0
3
3
0.5
L
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,417
Damage
21,522
28,895
Taken
27,390
25,367
Mitigated
15,865
7,584
Healing
3,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
6,362
2,713
149
332
8,548
3,241
0
5,546
2,711
0
18,562
W
Kukulkan
12,374
604
640
1,409
4,672
1,917
926
2,043
2,629
40,000
0
W
6,277
256
0
3,242
10,892
9,945
0
6,287
4,605
16,540
0
W
Osiris
5,766
1,577
0
2,293
13,331
13,505
119
7,417
5,914
161
21,659
L
9,314
1,811
0
1,710
7,560
3,017
236
4,651
2,733
21,575
2,122
L
5,846
754
0
1,420
11,282
9,607
0
7,987
2,983
24,615
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,770
Gold Earned
23,468
125
Minions Killed
103
7
Camps Cleared
3
703,398
Distance Traveled
630,204
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
7,680
640
27
2
1
200,348
4
W
Kukulkan
9,638
803
77
6
5
224,659
5
W
Geb
8,671
723
20
2
0
249,724
9
W
Osiris
8,461
705
28
2
2
229,015
3
L
Sol
7,328
611
30
3
2
201,018
5
L
Ymir
8,460
705
46
4
0
228,838
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role