Player Matchup

Anhur
Anhur
 
Anhur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
CheeZr
Achilles
Level 158
God Stats
29W - 24L
1,216 SR
Queue Stats
818W - 807L
1,605 Elo+
Party 1
Terra
Terra
EcruzN
Terra
Level 160
God Stats
1W - 1L
1,750 SR
Queue Stats
58W - 47L
1,671 Elo+
Solo
Janus
Janus
Kxyze
Janus
Level 128
God Stats
18W - 13L
1,375 SR
Queue Stats
207W - 194L
1,570 Elo+
Party 1
Da Ji
Da Ji
YamZs
Da Ji
Level 121
God Stats
2W - 1L
1,500 SR
Queue Stats
105W - 92L
1,632 Elo+
Party 1
Team Averages
Level 145
1,468 SR
1,596 Elo+

VS

Team Averages
Level 113
1,492 SR
1,569 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
FANWIGETTA
Neith
Level 102
God Stats
7W - 3L
1,684 SR
Queue Stats
24W - 13L
1,716 Elo+
Solo
Bakasura
Bakasura
GrandMasterPeep
Bakasura
Level 115
God Stats
8W - 10L
1,317 SR
Queue Stats
168W - 199L
1,497 Elo+
Solo
Sylvanus
Sylvanus
RØDG
Sylvanus
Level 146
God Stats
0W - 3L
1,271 SR
Queue Stats
12W - 15L
1,473 Elo+
Solo
Horus
Horus
SimpleAyee
Horus
Level 61
God Stats
24W - 21L
1,690 SR
Queue Stats
545W - 378L
1,658 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
9
2 / 1 / 4
5,184
648
4,237
6,052
1,292
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Achilles
CheeZr
Achilles
11
4 / 0 / 1
5,997
750
4,361
4,960
2,569
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Terra
EcruzN
Terra
8
0 / 1 / 4
4,863
608
3,033
6,431
2,028
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
Kxyze
Janus
9
1 / 2 / 1
5,225
653
2,472
3,385
834
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Da Ji
YamZs
Da Ji
8
2 / 2 / 1
4,882
610
2,755
6,117
1,783
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
9
1 / 2 / 1
5,083
635
2,299
3,273
825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
8
0 / 2 / 1
4,370
546
3,622
5,661
1,065
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Bakasura
11
3 / 1 / 2
5,770
721
4,794
5,527
2,029
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sylvanus
RØDG
Sylvanus
9
0 / 2 / 4
5,112
639
2,443
5,660
3,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Horus
6
1 / 2 / 1
4,525
566
2,378
5,781
3,356
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
14
9
Kills
5
6
Deaths
9
11
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
2
1
4
4
L
Kukulkan
 
Kukulkan
1
2
1
0.75
W
Achilles
CheeZr
Achilles
4
0
1
4.5
W
Terra
EcruzN
Terra
0
1
4
2
L
Neith
0
2
1
0.25
L
Bakasura
3
1
2
4
W
Janus
Kxyze
Janus
1
2
1
0.75
L
Sylvanus
RØDG
Sylvanus
0
2
4
1
L
Horus
1
2
1
0.75
W
Da Ji
YamZs
Da Ji
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,858
Damage
15,536
26,945
Taken
25,902
8,506
Mitigated
10,585
9,585
Healing
9,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
4,237
1,450
0
2,587
6,052
1,292
0
1,093
4,609
0
30,603
L
Kukulkan
 
Kukulkan
2,299
278
0
500
3,273
825
0
1,402
1,813
32,613
0
W
Achilles
CheeZr
Achilles
4,361
1,443
0
2,253
4,960
2,569
0
0
4,731
0
25,097
W
Terra
EcruzN
Terra
3,033
363
1,139
1,666
6,431
2,028
0
1,549
4,497
12,774
0
L
Neith
3,622
1,238
0
1,896
5,661
1,065
0
466
5,195
0
25,255
L
Bakasura
4,794
3,338
0
997
5,527
2,029
0
807
4,696
0
27,129
W
Janus
Kxyze
Janus
2,472
386
0
940
3,385
834
0
1,421
1,941
30,436
0
L
Sylvanus
RØDG
Sylvanus
2,443
1,049
1,227
2,511
5,660
3,310
0
2,179
3,457
15,333
0
L
Horus
2,378
1,038
0
2,490
5,781
3,356
0
541
5,236
0
16,620
W
Da Ji
YamZs
Da Ji
2,755
571
0
1,000
6,117
1,783
0
679
5,383
0
23,900

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,151
Gold Earned
24,860
269
Minions Killed
248
0
Camps Cleared
0
869,405
Distance Traveled
796,741
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
5,184
648
62
8
0
157,248
5
L
Kukulkan
5,083
635
68
9
0
169,332
5
W
Achilles
5,997
750
54
7
0
178,585
0
W
Terra
4,863
608
20
3
0
173,410
3
L
Neith
4,370
546
47
6
0
150,214
2
L
Bakasura
5,770
721
64
8
0
199,207
3
W
Janus
5,225
653
84
11
0
167,034
1
L
Sylvanus
5,112
639
37
5
0
146,557
2
L
Horus
4,525
566
32
4
0
131,431
0
W
Da Ji
4,882
610
49
6
0
193,128
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role