Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Jaesung
Bakasura
Level 22
God Stats
1W - 0L
1,823 SR
Queue Stats
22W - 15L
1,346 Elo+
Party 1
Baron Samedi
Baron Samedi
NARU___T0AD
Baron Samedi
Level 124
God Stats
5W - 2L
1,826 SR
Queue Stats
51W - 42L
1,471 Elo+
Party 1
Team Averages
Level 70
1,717 SR
1,439 Elo+

VS

Team Averages
Level 70
1,633 SR
1,611 Elo+
Fenrir
Fenrir
ELScoober
Fenrir
Level 15
God Stats
36W - 15L
1,681 SR
Queue Stats
46W - 23L
1,683 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Tejima
Ah Muzen Cab
Level 129
God Stats
4W - 1L
1,718 SR
Queue Stats
156W - 84L
1,706 Elo+
Party 2
Baron Samedi
Baron Samedi
mszimsz
Baron Samedi
Level 66
God Stats
16W - 18L
1,501 SR
Queue Stats
136W - 197L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
2 / 4 / 6
9,953
664
8,696
21,352
21,515
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bakasura
Jaesung
Bakasura
15
5 / 7 / 5
11,047
736
10,057
16,945
6,623
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
NARU___T0AD
Baron Samedi
16
3 / 2 / 7
11,274
752
14,045
12,790
4,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ELScoober
Fenrir
14
1 / 3 / 10
9,770
651
6,154
11,446
9,482
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Muzen Cab
Tejima
Ah Muzen Cab
16
12 / 4 / 1
12,062
804
20,288
15,633
5,757
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Baron Samedi
mszimsz
Baron Samedi
13
0 / 3 / 8
8,979
599
10,318
9,564
5,488
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
32
10
Kills
13
13
Deaths
10
18
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
4
6
1.25
L
Fenrir
ELScoober
Fenrir
1
3
10
2
W
Bakasura
Jaesung
Bakasura
5
7
5
1.07
W
Baron Samedi
NARU___T0AD
Baron Samedi
3
2
7
3.25
L
Ah Muzen Cab
Tejima
Ah Muzen Cab
12
4
1
3.13
L
Baron Samedi
mszimsz
Baron Samedi
0
3
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,798
Damage
36,760
51,087
Taken
36,643
32,972
Mitigated
20,727
20,364
Healing
9,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
8,696
511
305
2,969
21,352
21,515
162
5,732
13,445
24,377
0
L
Fenrir
ELScoober
Fenrir
6,154
1,156
0
870
11,446
9,482
0
7,931
3,117
0
9,657
W
Bakasura
Jaesung
Bakasura
10,057
6,928
0
6,404
16,945
6,623
1,473
3,633
13,259
0
41,291
W
Baron Samedi
NARU___T0AD
Baron Samedi
14,045
702
3,131
7,555
12,790
4,834
1,073
1,713
10,889
37,109
0
L
Ah Muzen Cab
Tejima
Ah Muzen Cab
20,288
6,591
0
4,847
15,633
5,757
1,115
9,547
5,043
0
58,833
L
Baron Samedi
mszimsz
Baron Samedi
10,318
1,074
1,058
3,079
9,564
5,488
0
5,695
3,360
32,379
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,274
Gold Earned
30,811
177
Minions Killed
149
9
Camps Cleared
5
820,098
Distance Traveled
775,433
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,953
664
41
3
0
252,625
1
L
Fenrir
9,770
651
8
1
0
287,264
0
W
Bakasura
11,047
736
82
5
7
290,829
6
W
Baron Samedi
11,274
752
54
4
2
276,644
3
L
Ah Muzen Cab
12,062
804
100
7
0
258,788
0
L
Baron Samedi
8,979
599
41
3
5
229,381
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role