Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
ParanoyaPopa
Baron Samedi
Level 6
God Stats
17W - 52L
1,310 SR
Queue Stats
28W - 89L
1,192 Elo+
Party 2
Ra
Ra
gush1n1
Ra
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 88L
1,180 Elo+
Party 2
Thor
Thor
УБИЙЦА8929
Thor
Level 15
God Stats
1W - 8L
1,058 SR
Queue Stats
25W - 80L
1,192 Elo+
Party 2
Vulcan
Vulcan
Убийца322
Vulcan
Level 24
God Stats
2W - 4L
1,262 SR
Queue Stats
17W - 61L
1,180 Elo+
Party 2
Team Averages
Level 27
1,326 SR
1,249 Elo+

VS

Team Averages
Level 89
1,564 SR
1,538 Elo+
Nu Wa
Nu Wa
KlaudiaKadi
Nu Wa
Level 85
God Stats
6W - 5L
1,608 SR
Queue Stats
16W - 18L
1,525 Elo+
Party 1
Medusa
Medusa
Overlord427
Medusa
Level 89
God Stats
5W - 5L
1,766 SR
Queue Stats
72W - 69L
1,434 Elo+
Solo
Hel
Hel
SrtaBraveste
Hel
Level 81
God Stats
29W - 26L
1,480 SR
Queue Stats
151W - 165L
1,496 Elo+
Solo
Chaac
Chaac
Virgal93
Chaac
Level 66
God Stats
1W - 0L
1,669 SR
Queue Stats
34W - 34L
1,640 Elo+
Party 1
Izanami
Izanami
Zurima
Izanami
Level 126
God Stats
1W - 2L
1,294 SR
Queue Stats
28W - 25L
1,595 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
15
0 / 3 / 4
9,000
600
7,351
14,247
14,172
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Baron Samedi
ParanoyaPopa
Baron Samedi
16
1 / 3 / 3
9,386
626
5,983
10,651
3,795
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
0 / 2 / 2
9,645
643
7,588
8,031
2,834
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
0 / 4 / 2
8,835
589
2,498
10,327
3,757
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
3 / 2 / 1
9,803
654
15,465
8,142
2,546
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 0 / 7
10,204
680
10,809
5,766
1,967
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Medusa
18
3 / 2 / 7
11,406
760
12,365
13,380
5,895
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
0 / 1 / 5
10,595
706
1,679
8,260
3,178
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
Virgal93
Chaac
18
5 / 1 / 6
10,902
727
16,405
11,294
4,913
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
Zurima
Izanami
17
4 / 0 / 7
10,855
724
5,008
9,655
3,465
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
46
4
Kills
14
14
Deaths
4
12
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
3
4
0.67
W
2
0
7
5.5
W
Medusa
3
2
7
3.25
L
Baron Samedi
ParanoyaPopa
Baron Samedi
1
3
3
0.83
W
0
1
5
2.5
W
Chaac
Virgal93
Chaac
5
1
6
8
W
Izanami
Zurima
Izanami
4
0
7
7.5
L
0
2
2
0.5
L
0
4
2
0.25
L
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,885
Damage
46,266
51,398
Taken
48,355
27,104
Mitigated
19,418
10,604
Healing
27,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
7,351
631
0
786
14,247
14,172
0
3,181
10,722
0
21,260
W
10,809
4,146
808
1,577
5,766
1,967
373
3,058
2,643
28,906
0
W
Medusa
12,365
4,047
489
4,301
13,380
5,895
1,114
7,015
6,074
0
50,590
L
Baron Samedi
ParanoyaPopa
Baron Samedi
5,983
314
1,478
2,109
10,651
3,795
48
1,726
8,729
30,999
0
W
1,679
158
6,377
4,542
8,260
3,178
3,715
5,080
3,111
41,073
0
W
Chaac
Virgal93
Chaac
16,405
326
683
4,968
11,294
4,913
341
7,613
3,648
0
37,773
W
Izanami
Zurima
Izanami
5,008
3,336
865
2,711
9,655
3,465
1,255
6,270
3,322
0
33,320
L
7,588
463
3,539
1,980
8,031
2,834
0
2,240
5,561
45,898
0
L
2,498
124
0
0
10,327
3,757
69
1,669
8,338
0
16,472
L
15,465
1,649
0
712
8,142
2,546
0
2,564
5,236
35,054
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,669
Gold Earned
53,962
217
Minions Killed
278
0
Camps Cleared
0
1,511,517
Distance Traveled
1,649,133
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,000
600
22
1
0
260,282
0
W
Nu Wa
10,204
680
33
2
0
305,208
0
W
Medusa
11,406
760
81
5
0
363,294
2
L
Baron Samedi
9,386
626
46
3
0
307,318
1
W
Hel
10,595
706
73
5
0
323,530
0
W
Chaac
10,902
727
40
3
0
342,710
1
W
Izanami
10,855
724
51
3
0
314,391
0
L
Ra
9,645
643
83
6
0
338,882
0
L
Thor
8,835
589
29
2
0
305,722
0
L
Vulcan
9,803
654
37
2
0
299,313
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role