Player Matchup

Fenrir
Fenrir
B_L_V_D_D_Y
Fenrir
Level 128
God Stats
5W - 6L
1,787 SR
Queue Stats
74W - 64L
1,518 Elo+
Party 2
Jormungandr
Jormungandr
FilthyCartoon69
Jormungandr
Level 158
God Stats
15W - 8L
1,459 SR
Queue Stats
402W - 421L
1,477 Elo+
Solo
Ravana
Ravana
LilCvlty
Ravana
Level 135
God Stats
42W - 41L
1,534 SR
Queue Stats
140W - 139L
1,495 Elo+
Party 2
Hel
Hel
Shiku Hikan
Hel
Level 160
God Stats
48W - 38L
1,639 SR
Queue Stats
244W - 227L
1,485 Elo+
Solo
Hercules
Hercules
hectorin_o
Hercules
Level 88
God Stats
9W - 13L
1,456 SR
Queue Stats
144W - 147L
1,517 Elo+
Solo
Team Averages
Level 134
1,575 SR
1,498 Elo+

VS

Team Averages
Level 97
1,422 SR
1,471 Elo+
Ymir
Ymir
ChaoticDeaths_
Ymir
Level 35
God Stats
14W - 10L
1,474 SR
Queue Stats
346W - 375L
1,379 Elo+
Solo
Cerberus
Cerberus
Shadow__Wolf43
Cerberus
Level 101
God Stats
1W - 1L
1,315 SR
Queue Stats
35W - 32L
1,523 Elo+
Party 1
Charybdis
Charybdis
SpiderzZzZ1022
Charybdis
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
224W - 234L
1,482 Elo+
Solo
Shiva
Shiva
beastlee1234
Shiva
Level 129
God Stats
2W - 3L
1,532 SR
Queue Stats
34W - 34L
1,525 Elo+
Party 1
Eset
Eset
gooner_forlife
Eset
Level 98
God Stats
1W - 0L
1,289 SR
Queue Stats
152W - 164L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
4
1 / 0 / 0
3,798
475
1,230
2,351
1,103
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jormungandr
FilthyCartoon69
Jormungandr
8
2 / 4 / 1
5,166
646
3,384
4,786
1,491
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
LilCvlty
Ravana
10
2 / 1 / 1
5,348
669
1,742
3,182
1,144
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

7
1 / 2 / 0
4,635
579
1,930
3,177
810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Hercules
hectorin_o
Hercules
8
2 / 2 / 1
5,025
628
3,225
6,271
2,866
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 3
5,444
681
2,851
4,271
1,607
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
8
3 / 0 / 3
5,419
677
2,196
4,628
2,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
SpiderzZzZ1022
Charybdis
8
2 / 3 / 2
5,183
648
2,208
4,626
1,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
2 / 2 / 2
5,155
644
2,275
4,332
2,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
1 / 2 / 0
5,008
626
3,080
2,833
576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
19
8
Kills
9
9
Deaths
8
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Fenrir
1
0
0
1
W
1
1
3
2.5
L
Jormungandr
FilthyCartoon69
Jormungandr
2
4
1
0.63
L
Ravana
LilCvlty
Ravana
2
1
1
2.5
W
Cerberus
3
0
3
4.5
L
1
2
0
0.5
W
Charybdis
SpiderzZzZ1022
Charybdis
2
3
2
1
W
2
2
2
1.5
W
1
2
0
0.5
L
Hercules
hectorin_o
Hercules
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,511
Damage
12,610
19,767
Taken
20,690
7,414
Mitigated
7,498
4,154
Healing
6,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
1,230
343
0
673
2,351
1,103
0
230
2,121
0
5,801
W
2,851
1,013
0
230
4,271
1,607
0
664
3,607
30,873
0
L
Jormungandr
FilthyCartoon69
Jormungandr
3,384
1,793
0
250
4,786
1,491
0
1,167
3,619
25,120
0
L
Ravana
LilCvlty
Ravana
1,742
509
0
555
3,182
1,144
0
1,472
1,710
0
30,275
W
Cerberus
2,196
382
0
1,579
4,628
2,157
0
1,172
3,456
15,697
0
L
1,930
163
44
1,248
3,177
810
68
851
2,326
22,472
0
W
Charybdis
SpiderzZzZ1022
Charybdis
2,208
852
99
1,589
4,626
1,123
954
2,326
2,300
0
20,443
W
2,275
656
249
1,159
4,332
2,035
0
1,702
2,630
0
20,486
W
3,080
599
112
1,090
2,833
576
0
111
2,722
21,383
0
L
Hercules
hectorin_o
Hercules
3,225
852
0
1,384
6,271
2,866
0
4,407
1,864
1,909
20,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,972
Gold Earned
26,209
244
Minions Killed
240
0
Camps Cleared
0
704,566
Distance Traveled
807,391
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
3,798
475
12
2
0
79,935
2
W
Ymir
5,444
681
60
8
0
170,752
3
L
Jormungandr
5,166
646
61
8
0
155,815
0
L
Ravana
5,348
669
68
9
0
181,403
0
W
Cerberus
5,419
677
28
4
0
163,283
1
L
Hel
4,635
579
49
6
0
124,940
3
W
Charybdis
5,183
648
47
6
0
148,916
2
W
Shiva
5,155
644
56
7
0
171,494
1
W
Eset
5,008
626
49
6
0
152,946
4
L
Hercules
5,025
628
54
7
0
162,473
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role