Player Matchup

Awilix
Awilix
BramBoterham
Awilix
Level 97
God Stats
3W - 0L
1,868 SR
Queue Stats
271W - 252L
1,564 Elo+
Solo
Sol
Sol
NeXuSofNight
Sol
Level 154
God Stats
1W - 1L
1,323 SR
Queue Stats
16W - 29L
1,310 Elo+
Solo
Apollo
Apollo
Termssccarface
Apollo
Level 92
God Stats
38W - 30L
1,561 SR
Queue Stats
51W - 56L
1,468 Elo+
Solo
Fafnir
Fafnir
superpitrol
Fafnir
Level 131
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 83L
1,551 Elo+
Solo
Anhur
Anhur
zao01owned
Anhur
Level 76
God Stats
2W - 2L
1,523 SR
Queue Stats
14W - 16L
1,524 Elo+
Solo
Team Averages
Level 110
1,555 SR
1,483 Elo+

VS

Team Averages
Level 91
1,558 SR
1,452 Elo+
King Arthur
King Arthur
DeadToastHP
King Arthur
Level 65
God Stats
3W - 1L
1,875 SR
Queue Stats
42W - 49L
1,489 Elo+
Solo
Da Ji
Da Ji
EternalPunch
Da Ji
Level 89
God Stats
3W - 6L
1,569 SR
Queue Stats
118W - 108L
1,527 Elo+
Solo
Izanami
Izanami
JoonasVirtanen
Izanami
Level 65
God Stats
4W - 10L
1,348 SR
Queue Stats
116W - 124L
1,423 Elo+
Solo
Sol
Sol
SeDiSu
Sol
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
69W - 73L
1,384 Elo+
Solo
Khepri
Khepri
UnusedNameHere
Khepri
Level 111
God Stats
9W - 8L
1,500 SR
Queue Stats
110W - 129L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
10
6 / 0 / 4
6,061
758
5,712
4,488
1,248
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 1 / 0
5,913
739
2,022
4,959
1,726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

10
2 / 2 / 3
5,621
703
4,057
6,688
2,186
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fafnir
8
1 / 1 / 7
5,426
678
1,956
4,758
2,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anhur
8
4 / 1 / 4
5,133
642
5,577
4,085
885
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DeadToastHP
King Arthur
1
0 / 0 / 0
3,081
385
0
0
0
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
2 / 6 / 0
4,437
555
3,249
6,415
1,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

6
0 / 2 / 1
3,971
496
3,018
3,717
775
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Sol
SeDiSu
Sol
9
2 / 4 / 0
5,206
651
5,467
6,933
2,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

6
1 / 4 / 1
4,252
532
1,754
7,719
1,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
7
15
Kills
5
5
Deaths
16
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Awilix
6
0
4
8
L
King Arthur
DeadToastHP
King Arthur
0
0
0
0
L
2
6
0
0.33
L
0
2
1
0.25
W
2
1
0
2
L
Sol
SeDiSu
Sol
2
4
0
0.5
W
2
2
3
1.75
L
1
4
1
0.38
W
Fafnir
1
1
7
4.5
W
Anhur
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,324
Damage
13,488
24,978
Taken
24,784
8,805
Mitigated
6,519
8,942
Healing
5,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
5,712
2,440
0
500
4,488
1,248
0
831
3,657
0
31,292
L
King Arthur
DeadToastHP
King Arthur
0
0
0
0
0
0
0
0
0
0
0
L
3,249
884
0
806
6,415
1,536
0
1,722
4,693
0
12,247
L
3,018
1,908
0
958
3,717
775
0
867
2,850
0
22,290
W
2,022
733
0
2,619
4,959
1,726
2,976
0
4,959
30,095
5,397
L
Sol
SeDiSu
Sol
5,467
2,397
0
2,661
6,933
2,316
203
0
6,933
26,742
4,210
W
4,057
3,084
0
2,050
6,688
2,186
1,432
3,943
2,745
0
32,522
L
1,754
188
0
1,312
7,719
1,892
0
1,089
6,630
6,273
0
W
Fafnir
1,956
757
0
1,953
4,758
2,760
0
882
3,598
10,757
0
W
Anhur
5,577
3,083
0
1,820
4,085
885
74
785
3,137
0
22,995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,154
Gold Earned
20,947
252
Minions Killed
144
0
Camps Cleared
0
835,831
Distance Traveled
615,540
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
6,061
758
56
7
0
190,710
1
L
King Arthur
3,081
385
0
0
0
10,526
0
L
Da Ji
4,437
555
29
4
0
152,913
3
L
Izanami
3,971
496
36
5
0
152,146
2
W
Sol
5,913
739
77
10
0
159,269
1
L
Sol
5,206
651
64
8
0
148,365
3
W
Apollo
5,621
703
59
7
0
169,566
2
L
Khepri
4,252
532
15
2
0
151,590
0
W
Fafnir
5,426
678
12
2
0
167,899
1
W
Anhur
5,133
642
48
6
0
148,387
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role