Player Matchup

Izanami
Izanami
BigNeff710
Izanami
Level 67
God Stats
3W - 0L
1,529 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Ruchya
Baron Samedi
Level 68
God Stats
36W - 45L
1,538 SR
Queue Stats
264W - 340L
1,334 Elo+
Solo
Shiva
Shiva
danyflip2
Shiva
Level 44
God Stats
3W - 4L
1,364 SR
Queue Stats
69W - 75L
1,431 Elo+
Solo
Team Averages
Level 60
1,477 SR
1,422 Elo+

VS

Team Averages
Level 78
1,432 SR
1,411 Elo+
Shiva
Shiva
Hoostykakes
Shiva
Level 109
God Stats
20W - 28L
1,346 SR
Queue Stats
365W - 423L
1,489 Elo+
Solo
Hachiman
Hachiman
Zdog12116564
Hachiman
Level 45
God Stats
1W - 4L
1,444 SR
Queue Stats
35W - 72L
1,233 Elo+
Solo
Tiamat
Tiamat
lilgamergod7
Tiamat
Level 80
God Stats
1W - 1L
1,506 SR
Queue Stats
34W - 35L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BigNeff710
Izanami
12
1 / 4 / 13
8,540
657
8,331
10,828
3,244
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
Ruchya
Baron Samedi
15
5 / 1 / 14
9,835
757
15,239
12,229
4,914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shiva
danyflip2
Shiva
16
13 / 0 / 6
11,047
850
10,385
13,032
6,116
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 1
7,529
579
10,245
17,483
17,592
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hachiman
Zdog12116564
Hachiman
11
1 / 10 / 0
7,715
593
7,506
11,076
3,519
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
13
2 / 3 / 2
8,126
625
10,418
11,088
7,088
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
7
19
Kills
4
5
Deaths
19
33
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Izanami
BigNeff710
Izanami
1
4
13
1.88
L
1
6
1
0.25
W
Baron Samedi
Ruchya
Baron Samedi
5
1
14
12
L
Hachiman
Zdog12116564
Hachiman
1
10
0
0.1
W
Shiva
danyflip2
Shiva
13
0
6
16
L
Tiamat
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,955
Damage
28,169
36,089
Taken
39,647
14,274
Mitigated
28,199
18,813
Healing
6,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
BigNeff710
Izanami
8,331
4,128
432
3,008
10,828
3,244
877
3,544
7,102
0
22,802
L
10,245
1,407
760
2,247
17,483
17,592
0
6,532
10,951
0
27,159
W
Baron Samedi
Ruchya
Baron Samedi
15,239
820
3,515
6,106
12,229
4,914
282
3,746
8,249
31,004
0
L
Hachiman
Zdog12116564
Hachiman
7,506
2,612
0
50
11,076
3,519
23
4,707
6,369
0
18,547
W
Shiva
danyflip2
Shiva
10,385
1,192
428
5,324
13,032
6,116
0
3,999
8,814
0
41,355
L
Tiamat
10,418
272
266
3,386
11,088
7,088
0
4,923
6,165
32,053
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,422
Gold Earned
23,370
127
Minions Killed
119
5
Camps Cleared
5
687,067
Distance Traveled
590,680
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,540
657
29
2
3
198,787
2
L
Shiva
7,529
579
29
2
1
208,212
1
W
Baron Samedi
9,835
757
43
3
0
222,325
2
L
Hachiman
7,715
593
30
2
0
182,532
1
W
Shiva
11,047
850
55
4
2
265,955
1
L
Tiamat
8,126
625
60
5
4
199,936
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role