Player Matchup

Medusa
Medusa
IllI1
Medusa
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 25L
1,227 Elo+
Party 1
Cthulhu
Cthulhu
Korinthion
Cthulhu
Level 109
God Stats
0W - 1L
1,550 SR
Queue Stats
7W - 13L
1,811 Elo+
Solo
Arachne
Arachne
SMOTRIVOBAGLAZA
Arachne
Level 145
God Stats
1W - 2L
1,500 SR
Queue Stats
15W - 45L
1,337 Elo+
Party 1
Team Averages
Level 87
1,517 SR
1,458 Elo+

VS

Team Averages
Level 62
1,616 SR
1,511 Elo+
Kumbhakarna
Kumbhakarna
Wiggles58
Kumbhakarna
Level 89
God Stats
4W - 0L
1,512 SR
Queue Stats
19W - 24L
1,324 Elo+
Party 2
Zhong Kui
Zhong Kui
maniakmen21
Zhong Kui
Level 27
God Stats
2W - 1L
1,835 SR
Queue Stats
12W - 11L
1,597 Elo+
Party 2
Arachne
Arachne
sirega
Arachne
Level 71
God Stats
5W - 3L
1,500 SR
Queue Stats
14W - 14L
1,612 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
IllI1
Medusa
15
3 / 10 / 3
10,365
691
4,514
12,105
3,609
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
Korinthion
Cthulhu
14
3 / 9 / 5
10,655
710
8,851
26,479
14,086
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

12
2 / 12 / 5
9,506
634
8,023
16,129
4,728
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Wiggles58
Kumbhakarna
16
4 / 1 / 25
12,345
823
6,508
15,612
20,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Breastplate

Breastplate

+20
Physical Protection

Zhong Kui
maniakmen21
Zhong Kui
16
8 / 5 / 18
11,748
783
19,903
16,739
11,034
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Arachne
sirega
Arachne
16
19 / 4 / 9
13,022
868
20,509
14,638
6,879
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
83
8
Kills
31
31
Deaths
10
13
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Medusa
IllI1
Medusa
3
10
3
0.45
L
Cthulhu
Korinthion
Cthulhu
3
9
5
0.61
L
2
12
5
0.38
W
Kumbhakarna
Wiggles58
Kumbhakarna
4
1
25
16.5
W
Zhong Kui
maniakmen21
Zhong Kui
8
5
18
3.4
W
Arachne
sirega
Arachne
19
4
9
5.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,388
Damage
46,920
54,713
Taken
46,989
22,423
Mitigated
38,138
7,073
Healing
16,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
IllI1
Medusa
4,514
1,493
0
324
12,105
3,609
0
4,776
7,329
0
21,849
L
Cthulhu
Korinthion
Cthulhu
8,851
586
718
5,271
26,479
14,086
0
13,027
13,452
32,373
0
L
8,023
5,446
0
760
16,129
4,728
0
8,608
7,521
0
17,006
W
Kumbhakarna
Wiggles58
Kumbhakarna
6,508
737
462
5,685
15,612
20,225
454
3,506
12,106
27,211
0
W
Zhong Kui
maniakmen21
Zhong Kui
19,903
2,787
0
5,478
16,739
11,034
1,319
3,732
13,007
51,464
0
W
Arachne
sirega
Arachne
20,509
15,537
0
4,658
14,638
6,879
728
2,837
9,627
0
54,444

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,526
Gold Earned
37,115
97
Minions Killed
132
1
Camps Cleared
9
598,847
Distance Traveled
787,325
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,365
691
29
2
1
199,441
0
L
Cthulhu
10,655
710
44
3
0
172,109
0
L
Arachne
9,506
634
24
2
0
227,297
0
W
Kumbhakarna
12,345
823
32
2
0
283,375
1
W
Zhong Kui
11,748
783
42
3
3
234,117
1
W
Arachne
13,022
868
58
4
6
269,833
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role