Player Matchup

Fenrir
Fenrir
ElMazii
Fenrir
Level 108
God Stats
6W - 5L
1,418 SR
Queue Stats
176W - 162L
1,523 Elo+
Solo
Hel
Hel
TheJoker34
Hel
Level 122
God Stats
8W - 8L
1,500 SR
Queue Stats
170W - 192L
1,560 Elo+
Solo
Kumbhakarna
Kumbhakarna
Vieira100
Kumbhakarna
Level 122
God Stats
15W - 14L
1,341 SR
Queue Stats
236W - 191L
1,554 Elo+
Party 2
Thoth
Thoth
xT R A S Hx4
Thoth
Level 124
God Stats
1W - 0L
1,065 SR
Queue Stats
52W - 55L
1,514 Elo+
Solo
Neith
Neith
zocolebeBR
Neith
Level 127
God Stats
1W - 2L
1,192 SR
Queue Stats
65W - 66L
1,509 Elo+
Party 2
Team Averages
Level 121
1,303 SR
1,532 Elo+

VS

Team Averages
Level 132
1,497 SR
1,524 Elo+
Achilles
Achilles
 
Achilles
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
 
Heimdallr
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
 
Hel
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
ElFatherr
Nemesis
Level 160
God Stats
0W - 3L
1,500 SR
Queue Stats
203W - 169L
1,586 Elo+
Party 1
Ares
Ares
ShadowsKing24
Ares
Level 99
God Stats
14W - 17L
1,483 SR
Queue Stats
151W - 207L
1,532 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ElMazii
Fenrir
6
3 / 0 / 1
4,390
732
2,378
3,654
907
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

8
0 / 0 / 0
4,461
744
961
1,848
686
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Kumbhakarna
Vieira100
Kumbhakarna
6
0 / 0 / 7
4,219
703
1,371
5,182
2,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
2 / 2 / 1
4,421
737
1,861
1,989
416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
7
6 / 1 / 1
4,573
762
4,952
3,097
723
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
6
1 / 1 / 0
3,566
594
1,243
2,940
1,909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
 
Heimdallr
5
0 / 4 / 1
3,297
550
2,741
4,520
1,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hel
 
Hel
2
0 / 2 / 0
2,821
470
176
1,119
243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
ElFatherr
Nemesis
6
2 / 1 / 0
3,946
658
1,443
4,281
851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

4
0 / 3 / 0
3,137
523
1,836
5,025
1,817
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
4
11
Kills
3
3
Deaths
11
10
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
1
0
1
L
Heimdallr
 
Heimdallr
0
4
1
0.13
L
Hel
 
Hel
0
2
0
0
L
Nemesis
ElFatherr
Nemesis
2
1
0
2
W
Fenrir
ElMazii
Fenrir
3
0
1
3.5
L
0
3
0
0
W
0
0
0
0
W
Kumbhakarna
Vieira100
Kumbhakarna
0
0
7
3.5
W
2
2
1
1.25
W
Neith
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,523
Damage
7,439
15,770
Taken
17,885
4,901
Mitigated
5,834
7,008
Healing
3,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
1,243
310
0
560
2,940
1,909
0
1,345
1,491
0
7,689
L
Heimdallr
 
Heimdallr
2,741
1,860
0
873
4,520
1,014
0
668
3,852
0
12,920
L
Hel
 
Hel
176
94
0
49
1,119
243
0
592
445
3,717
0
L
Nemesis
ElFatherr
Nemesis
1,443
893
0
1,837
4,281
851
0
625
3,582
0
12,279
W
Fenrir
ElMazii
Fenrir
2,378
766
0
2,024
3,654
907
0
153
3,501
0
14,548
L
1,836
462
0
490
5,025
1,817
0
703
4,322
7,218
0
W
961
214
0
1,301
1,848
686
144
0
1,848
21,922
0
W
Kumbhakarna
Vieira100
Kumbhakarna
1,371
368
203
2,254
5,182
2,169
0
1,205
3,977
5,773
0
W
1,861
39
0
170
1,989
416
760
82
1,907
15,047
0
W
Neith
4,952
2,018
0
1,056
3,097
723
104
572
2,525
0
20,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,064
Gold Earned
16,767
160
Minions Killed
78
0
Camps Cleared
0
604,761
Distance Traveled
538,753
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
3,566
594
13
2
0
138,321
2
L
Heimdallr
3,297
550
18
3
0
112,254
2
L
Hel
2,821
470
3
1
0
35,585
0
L
Nemesis
3,946
658
29
5
0
143,130
2
W
Fenrir
4,390
732
30
5
0
154,035
0
L
Ares
3,137
523
15
3
0
109,463
2
W
Hel
4,461
744
47
8
0
97,115
0
W
Kumbhakarna
4,219
703
6
1
0
126,221
4
W
Thoth
4,421
737
33
6
0
117,854
3
W
Neith
4,573
762
44
7
0
109,536
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role