Player Matchup

Nu Wa
Nu Wa
GingerSnap016
Nu Wa
Level 27
God Stats
41W - 36L
1,481 SR
Queue Stats
127W - 126L
1,391 Elo+
Party 2
Nemesis
Nemesis
SniperHavicDc
Nemesis
Level 40
God Stats
0W - 2L
1,500 SR
Queue Stats
105W - 91L
1,466 Elo+
Solo
Sun Wukong
Sun Wukong
WUTSUPMONKEE
Sun Wukong
Level 83
God Stats
17W - 17L
1,500 SR
Queue Stats
169W - 162L
1,412 Elo+
Party 2
Kuzenbo
Kuzenbo
WickedBugg
Kuzenbo
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 84L
1,578 Elo+
Party 2
Neith
Neith
captainslop
Neith
Level 37
God Stats
7W - 16L
1,480 SR
Queue Stats
106W - 142L
1,437 Elo+
Solo
Team Averages
Level 59
1,492 SR
1,457 Elo+

VS

Team Averages
Level 52
1,500 SR
1,468 Elo+
Hel
Hel
 
Hel
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
Scoobywho77
Ravana
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
143W - 178L
1,470 Elo+
Solo
Neith
Neith
Tfpslegend
Neith
Level 46
God Stats
7W - 15L
1,260 SR
Queue Stats
295W - 300L
1,454 Elo+
Party 1
Loki
Loki
homeroborguer
Loki
Level 120
God Stats
5W - 1L
1,741 SR
Queue Stats
250W - 249L
1,495 Elo+
Solo
Cthulhu
Cthulhu
whahere
Cthulhu
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,421 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 1
6,000
500
3,541
4,868
1,068
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
11
3 / 4 / 1
6,900
575
6,195
8,504
2,604
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
WUTSUPMONKEE
Sun Wukong
12
1 / 0 / 2
6,890
574
6,050
7,252
3,866
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Kuzenbo
WickedBugg
Kuzenbo
10
1 / 2 / 3
6,125
510
4,196
8,748
7,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
1 / 4 / 2
6,154
513
3,361
6,538
1,400
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
12
2 / 1 / 2
7,060
588
3,874
6,778
2,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
11
0 / 2 / 2
6,229
519
4,815
8,626
3,692
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Neith
14
9 / 2 / 0
8,386
699
7,109
7,178
2,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
1 / 2 / 1
6,468
539
3,693
9,187
2,613
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
whahere
Cthulhu
8
0 / 0 / 3
5,603
467
2,792
6,653
3,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
20
7
Kills
12
12
Deaths
7
9
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
2
1
2
3
L
1
2
1
0.75
W
Ravana
0
2
2
0.5
L
Nemesis
3
4
1
0.88
W
Neith
9
2
0
4.5
L
Sun Wukong
WUTSUPMONKEE
Sun Wukong
1
0
2
2
L
Kuzenbo
WickedBugg
Kuzenbo
1
2
3
1.25
L
1
4
2
0.5
W
1
2
1
0.75
W
Cthulhu
whahere
Cthulhu
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,343
Damage
22,283
35,910
Taken
38,422
16,621
Mitigated
14,479
7,255
Healing
8,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
3,874
201
563
2,892
6,778
2,065
0
1,368
5,264
44,518
0
L
3,541
609
0
628
4,868
1,068
259
1,944
2,924
22,156
0
W
Ravana
4,815
819
0
1,085
8,626
3,692
810
1,699
6,839
56
32,280
L
Nemesis
6,195
2,304
0
685
8,504
2,604
0
1,811
6,693
0
36,653
W
Neith
7,109
4,104
0
2,179
7,178
2,194
686
1,405
5,757
0
52,168
L
Sun Wukong
WUTSUPMONKEE
Sun Wukong
6,050
1,842
0
2,434
7,252
3,866
0
126
7,126
0
38,703
L
Kuzenbo
WickedBugg
Kuzenbo
4,196
1,813
0
1,865
8,748
7,683
0
2,052
6,696
20,746
0
L
3,361
1,788
0
1,643
6,538
1,400
1,054
369
6,169
0
27,348
W
3,693
246
0
1,269
9,187
2,613
0
1,654
7,427
0
44,339
W
Cthulhu
whahere
Cthulhu
2,792
342
91
550
6,653
3,915
0
1,184
5,398
7,784
3,065

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,069
Gold Earned
33,746
284
Minions Killed
362
0
Camps Cleared
0
1,152,262
Distance Traveled
1,193,902
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
7,060
588
97
8
0
231,978
3
L
Nu Wa
6,000
500
52
4
0
236,834
2
W
Ravana
6,229
519
64
5
0
235,463
2
L
Nemesis
6,900
575
66
6
0
249,785
2
W
Neith
8,386
699
111
9
0
223,160
4
L
Sun Wukong
6,890
574
81
7
0
246,075
5
L
Kuzenbo
6,125
510
24
2
0
223,639
1
L
Neith
6,154
513
61
5
0
195,929
1
W
Loki
6,468
539
79
7
0
263,026
2
W
Cthulhu
5,603
467
11
1
0
240,275
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role