Player Matchup

Erlang Shen
Erlang Shen
AriThePirate
Erlang Shen
Level 47
God Stats
3W - 2L
1,500 SR
Queue Stats
310W - 118L
1,714 Elo+
Party 1
Apollo
Apollo
Kaguya_is_life
Apollo
Level 8
God Stats
6W - 0L
1,905 SR
Queue Stats
13W - 8L
1,594 Elo+
Party 3
Merlin
Merlin
Lucxry
Merlin
Level 87
God Stats
19W - 11L
1,673 SR
Queue Stats
251W - 133L
1,707 Elo+
Party 1
Da Ji
Da Ji
Yohane_is_life
Da Ji
Level 143
God Stats
6W - 3L
2,004 SR
Queue Stats
98W - 86L
1,639 Elo+
Party 3
Shiva
Shiva
highENDnoob96
Shiva
Level 119
God Stats
17W - 6L
1,882 SR
Queue Stats
193W - 104L
1,722 Elo+
Party 1
Team Averages
Level 81
1,793 SR
1,675 Elo+

VS

Team Averages
Level 109
1,473 SR
1,558 Elo+
King Arthur
King Arthur
Darknubis333
King Arthur
Level 126
God Stats
27W - 30L
1,504 SR
Queue Stats
199W - 220L
1,420 Elo+
Solo
Tiamat
Tiamat
Der I Jerry
Tiamat
Level 129
God Stats
6W - 8L
1,555 SR
Queue Stats
303W - 282L
1,638 Elo+
Party 2
Neith
Neith
MilaAvatar
Neith
Level 158
God Stats
102W - 133L
1,439 SR
Queue Stats
651W - 695L
1,482 Elo+
Solo
Susano
Susano
Miminini8019
Susano
Level 13
God Stats
2W - 2L
1,398 SR
Queue Stats
3W - 3L
1,748 Elo+
Party 2
Pele
Pele
fLuffyMarx
Pele
Level 117
God Stats
0W - 2L
1,468 SR
Queue Stats
64W - 65L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
AriThePirate
Erlang Shen
13
3 / 0 / 14
8,616
615
6,702
9,505
7,650
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
4 / 0 / 9
8,157
583
6,780
9,393
2,965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Merlin
Lucxry
Merlin
16
5 / 0 / 3
9,315
665
7,402
6,963
2,673
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
8 / 1 / 4
8,159
583
5,427
7,311
2,728
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
3 / 0 / 4
8,503
607
5,768
8,458
5,533
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Darknubis333
King Arthur
9
0 / 3 / 0
6,232
445
3,046
7,953
4,375
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
12
1 / 2 / 0
7,099
507
3,421
6,653
2,698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
8
0 / 6 / 0
5,482
392
4,670
8,885
1,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Susano
8
0 / 6 / 0
5,350
382
2,585
9,317
2,111
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
0 / 6 / 0
4,905
350
3,396
9,988
5,109
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
1
23
Kills
1
1
Deaths
23
34
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
AriThePirate
Erlang Shen
3
0
14
10
L
King Arthur
Darknubis333
King Arthur
0
3
0
0
L
Tiamat
1
2
0
0.5
W
4
0
9
8.5
W
Merlin
Lucxry
Merlin
5
0
3
6.5
L
Neith
0
6
0
0
L
Susano
0
6
0
0
W
8
1
4
10
L
0
6
0
0
W
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,079
Damage
17,118
41,630
Taken
42,796
21,549
Mitigated
16,098
20,974
Healing
9,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
AriThePirate
Erlang Shen
6,702
2,463
2,039
4,546
9,505
7,650
40
461
9,012
0
27,790
L
King Arthur
Darknubis333
King Arthur
3,046
198
0
2,344
7,953
4,375
0
0
7,953
1,723
30,457
L
Tiamat
3,421
673
0
1,461
6,653
2,698
0
3,568
3,085
43,664
0
W
6,780
4,076
0
4,597
9,393
2,965
3,045
0
9,393
0
51,651
W
Merlin
Lucxry
Merlin
7,402
437
0
2,486
6,963
2,673
409
1,930
4,841
83,529
0
L
Neith
4,670
923
178
2,382
8,885
1,805
0
221
8,664
0
26,587
L
Susano
2,585
119
0
1,820
9,317
2,111
0
2,247
7,070
0
21,818
W
5,427
1,808
0
3,273
7,311
2,728
0
854
6,409
0
44,637
L
3,396
639
15
1,397
9,988
5,109
0
1,366
8,622
0
12,839
W
5,768
748
21
4,012
8,458
5,533
0
360
8,098
0
47,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,750
Gold Earned
29,068
481
Minions Killed
281
0
Camps Cleared
0
1,438,752
Distance Traveled
1,114,361
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
8,616
615
44
3
0
293,880
3
L
King Arthur
6,232
445
77
6
0
167,061
3
L
Tiamat
7,099
507
104
7
0
241,900
4
W
Apollo
8,157
583
91
7
0
275,323
3
W
Merlin
9,315
665
163
12
0
262,823
4
L
Neith
5,482
392
44
3
0
227,570
5
L
Susano
5,350
382
38
3
0
233,696
1
W
Da Ji
8,159
583
83
6
0
318,774
2
L
Pele
4,905
350
18
1
0
244,134
2
W
Shiva
8,503
607
100
7
0
287,952
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role