Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Crusader_of_HELL
Da Ji
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 109L
1,397 Elo+
Solo
Bacchus
Bacchus
LamboLP7004
Bacchus
Level 123
God Stats
3W - 3L
1,283 SR
Queue Stats
132W - 156L
1,418 Elo+
Solo
Cthulhu
Cthulhu
ThePrezident
Cthulhu
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 23L
1,541 Elo+
Solo
Cerberus
Cerberus
cergma
Cerberus
Level 120
God Stats
0W - 2L
1,402 SR
Queue Stats
5W - 10L
1,355 Elo+
Solo
Team Averages
Level 120
1,437 SR
1,442 Elo+

VS

Team Averages
Level 110
1,464 SR
1,497 Elo+
Mercury
Mercury
Olin
Mercury
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
181W - 170L
1,492 Elo+
Solo
Neith
Neith
PopAtYaWig
Neith
Level 109
God Stats
4W - 1L
1,821 SR
Queue Stats
270W - 259L
1,534 Elo+
Solo
Apollo
Apollo
rick-reaper-
Apollo
Level 109
God Stats
3W - 3L
1,453 SR
Queue Stats
304W - 336L
1,435 Elo+
Solo
Cu Chulainn
Cu Chulainn
wanderingby
Cu Chulainn
Level 87
God Stats
8W - 10L
1,373 SR
Queue Stats
281W - 306L
1,515 Elo+
Solo
Merlin
Merlin
z J 0 R D A N z
Merlin
Level 142
God Stats
4W - 3L
1,175 SR
Queue Stats
210W - 221L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
17
5 / 7 / 9
10,523
702
9,419
12,923
5,180
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
6 / 9 / 13
11,122
741
9,355
16,831
8,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bacchus
LamboLP7004
Bacchus
16
3 / 7 / 9
9,595
640
8,713
15,814
16,934
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
ThePrezident
Cthulhu
20
7 / 3 / 16
11,787
786
24,270
16,751
23,912
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cerberus
cergma
Cerberus
17
6 / 8 / 12
10,876
725
14,554
20,981
28,817
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Olin
Mercury
17
4 / 6 / 16
11,212
747
7,752
13,109
5,245
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
20
11 / 4 / 14
13,225
882
21,875
16,149
6,123
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Apollo
16
8 / 8 / 8
11,404
760
7,965
12,250
4,434
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
wanderingby
Cu Chulainn
20
8 / 4 / 19
13,275
885
17,266
19,349
17,560
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

20
1 / 6 / 17
12,834
856
14,222
13,444
5,245
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
106
27
Kills
32
34
Deaths
28
59
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
5
7
9
1.36
L
6
9
13
1.39
L
Bacchus
LamboLP7004
Bacchus
3
7
9
1.07
W
Mercury
Olin
Mercury
4
6
16
2
W
Neith
11
4
14
4.5
L
Cthulhu
ThePrezident
Cthulhu
7
3
16
5
L
Cerberus
cergma
Cerberus
6
8
12
1.5
W
Apollo
8
8
8
1.5
W
Cu Chulainn
wanderingby
Cu Chulainn
8
4
19
4.38
W
1
6
17
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,311
Damage
69,080
83,300
Taken
74,301
83,230
Mitigated
38,607
18,394
Healing
22,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
9,419
1,936
450
554
12,923
5,180
300
3,207
9,716
0
23,903
L
9,355
1,573
553
946
16,831
8,387
702
3,048
13,783
0
21,310
L
Bacchus
LamboLP7004
Bacchus
8,713
169
1,358
1,287
15,814
16,934
555
3,431
12,383
18,465
0
W
Mercury
Olin
Mercury
7,752
2,983
1,836
1,094
13,109
5,245
1,765
7,896
4,937
0
12,798
W
Neith
21,875
8,140
277
5,051
16,149
6,123
2,520
9,842
5,973
0
37,321
L
Cthulhu
ThePrezident
Cthulhu
24,270
789
3,438
5,172
16,751
23,912
508
4,128
12,623
43,878
0
L
Cerberus
cergma
Cerberus
14,554
646
1,444
3,192
20,981
28,817
0
4,887
16,094
23,152
0
W
Apollo
7,965
2,603
2,058
643
12,250
4,434
612
8,212
3,774
0
14,244
W
Cu Chulainn
wanderingby
Cu Chulainn
17,266
3,151
2,137
5,286
19,349
17,560
621
11,216
7,659
8,378
22,295
W
14,222
811
1,196
3,045
13,444
5,245
656
8,513
4,421
50,747
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,903
Gold Earned
61,950
152
Minions Killed
161
0
Camps Cleared
0
1,217,608
Distance Traveled
1,366,705
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
10,523
702
37
2
0
192,859
0
L
Da Ji
11,122
741
24
2
0
239,129
0
L
Bacchus
9,595
640
18
1
0
243,833
2
W
Mercury
11,212
747
12
1
0
278,668
0
W
Neith
13,225
882
30
2
0
280,677
2
L
Cthulhu
11,787
786
49
3
0
305,426
0
L
Cerberus
10,876
725
24
2
0
236,361
0
W
Apollo
11,404
760
8
1
0
240,379
0
W
Cu Chulainn
13,275
885
40
3
0
320,671
2
W
Merlin
12,834
856
71
5
0
246,310
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role