Player Matchup

Ymir
Ymir
Gold II
 
Ymir
Gold II
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Gold I
VizuaI
Artemis
Gold I
Level 124
God Stats
38W - 31L
1,660 SR
Queue Stats
182W - 179L
1,617 MMR
Solo
Merlin
Merlin
Platinum V
ZNKgame
Merlin
Platinum V
Level 128
God Stats
3W - 4L
1,531 SR
Queue Stats
81W - 92L
1,676 MMR
Solo
Set
Set
Silver I
Zerók
Set
Silver I
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 12L
1,624 MMR
Solo
Chaac
Chaac
Gold IV
kaonoco
Chaac
Gold IV
Level 158
God Stats
1W - 1L
1,836 SR
Queue Stats
24W - 33L
1,640 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 124
1,605 SR
1,611 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 146
1,588 SR
1,617 MMR
Vamana
Vamana
Gold I
 
Vamana
Gold I
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Gold IV
AntRoc
Geb
Gold IV
Level 137
God Stats
4W - 1L
1,704 SR
Queue Stats
51W - 44L
1,600 MMR
Party 1
Hou Yi
Hou Yi
Gold V
KornOnTheCob
Hou Yi
Gold V
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 32L
1,639 MMR
Party 1
Loki
Loki
Gold I
UndérTaker
Loki
Gold I
Level 149
God Stats
11W - 6L
1,960 SR
Queue Stats
64W - 61L
1,671 MMR
Solo
Thoth
Thoth
Platinum V
lEstebanl
Thoth
Platinum V
Level 160
God Stats
4W - 6L
1,275 SR
Queue Stats
153W - 148L
1,674 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
8
1 / 5 / 0
6,014
430
1,474
15,131
9,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Artemis
VizuaI
Artemis
13
1 / 3 / 1
7,258
518
5,065
7,896
2,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
ZNKgame
Merlin
11
0 / 3 / 0
6,569
469
2,171
6,339
1,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Set
Zerók
Set
9
0 / 0 / 1
5,844
417
1,176
4,575
1,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Chaac
kaonoco
Chaac
13
1 / 4 / 0
7,508
536
10,423
15,666
13,485
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
AchillesAtlasOdinSol

VS

Bans
CliodhnaBastetGilgameshFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
15
1 / 0 / 3
8,689
621
7,932
12,801
8,847
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Geb
AntRoc
Geb
12
0 / 1 / 7
7,406
529
4,079
8,599
5,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hou Yi
14
2 / 1 / 0
7,983
570
5,050
6,951
2,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

14
7 / 1 / 3
8,419
601
10,146
7,925
2,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Thoth
lEstebanl
Thoth
15
5 / 0 / 2
8,539
610
9,127
2,807
802
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
30
3
Kills
15
15
Deaths
3
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
5
0
0.2
W
Vamana
 
Vamana
1
0
3
2.5
W
Geb
AntRoc
Geb
0
1
7
3.5
W
Hou Yi
2
1
0
2
W
7
1
3
8.5
L
Artemis
VizuaI
Artemis
1
3
1
0.5
L
Merlin
ZNKgame
Merlin
0
3
0
0
L
Set
Zerók
Set
0
0
1
0.5
L
Chaac
kaonoco
Chaac
1
4
0
0.25
W
Thoth
lEstebanl
Thoth
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,309
Damage
36,334
49,607
Taken
39,083
28,182
Mitigated
20,241
15,487
Healing
15,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
1,474
340
0
2,497
15,131
9,373
0
6,182
8,723
19,456
0
W
Vamana
 
Vamana
7,932
3,671
0
5,630
12,801
8,847
338
1,460
11,341
4,817
53,969
W
Geb
AntRoc
Geb
4,079
376
0
2,539
8,599
5,642
202
2,486
6,113
18,581
5,624
W
Hou Yi
5,050
2,374
0
2,551
6,951
2,097
1,078
135
6,816
0
59,545
W
10,146
2,521
0
3,541
7,925
2,853
42
791
7,134
0
52,460
L
Artemis
VizuaI
Artemis
5,065
2,963
0
1,713
7,896
2,329
0
2,398
5,428
0
52,342
L
Merlin
ZNKgame
Merlin
2,171
209
0
775
6,339
1,632
0
2,804
3,301
43,440
0
L
Set
Zerók
Set
1,176
307
0
3,100
4,575
1,363
0
657
3,852
0
27,235
L
Chaac
kaonoco
Chaac
10,423
1,214
0
7,402
15,666
13,485
0
900
14,766
7,263
48,417
W
Thoth
lEstebanl
Thoth
9,127
198
0
1,254
2,807
802
692
503
2,304
61,874
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,193
Gold Earned
41,036
414
Minions Killed
499
0
Camps Cleared
0
1,199,788
Distance Traveled
1,500,353
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,014
430
23
2
0
255,071
2
W
Vamana
8,689
621
128
9
0
308,049
1
W
Geb
7,406
529
28
2
0
311,122
6
W
Hou Yi
7,983
570
124
9
0
269,248
2
W
Loki
8,419
601
92
7
0
325,327
1
L
Artemis
7,258
518
115
8
0
252,602
4
L
Merlin
6,569
469
96
7
0
260,619
8
L
Set
5,844
417
61
4
0
182,577
3
L
Chaac
7,508
536
119
9
0
248,919
2
W
Thoth
8,539
610
127
9
0
286,607
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role