Player Matchup

Athena
Athena
 
Athena
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Kirouza
Fenrir
Level 152
God Stats
3W - 0L
1,285 SR
Queue Stats
14W - 14L
1,406 Elo+
Party 1
Baron Samedi
Baron Samedi
Rumata
Baron Samedi
Level 144
God Stats
1W - 0L
1,204 SR
Queue Stats
14W - 15L
1,406 Elo+
Party 1
Team Averages
Level 136
1,329 SR
1,438 Elo+

VS

Team Averages
Level 60
1,590 SR
1,500 Elo+
Gilgamesh
Gilgamesh
Thjorin
Gilgamesh
Level 46
God Stats
0W - 1L
1,772 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Da Ji
Da Ji
christ235
Da Ji
Level 109
God Stats
0W - 1L
1,498 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Scylla
Scylla
shin5
Scylla
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
12
1 / 1 / 11
8,214
821
2,700
9,129
11,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fenrir
Kirouza
Fenrir
13
6 / 0 / 6
8,335
834
7,210
9,196
5,216
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Baron Samedi
Rumata
Baron Samedi
13
6 / 0 / 7
8,520
852
14,113
8,644
4,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Thjorin
Gilgamesh
10
0 / 2 / 0
6,081
608
4,042
10,107
6,831
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Da Ji
christ235
Da Ji
10
1 / 6 / 0
6,423
642
4,682
7,652
3,364
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
shin5
Scylla
10
0 / 5 / 1
6,189
619
3,896
8,973
2,699
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
2
13
Kills
1
1
Deaths
13
24
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
1
1
11
6.5
W
Fenrir
Kirouza
Fenrir
6
0
6
9
W
Baron Samedi
Rumata
Baron Samedi
6
0
7
9.5
L
Gilgamesh
Thjorin
Gilgamesh
0
2
0
0
L
Da Ji
christ235
Da Ji
1
6
0
0.17
L
Scylla
shin5
Scylla
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,023
Damage
12,620
26,969
Taken
26,732
21,124
Mitigated
12,894
13,846
Healing
2,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
2,700
712
340
1,256
9,129
11,270
398
1,243
7,768
10,730
0
W
Fenrir
Kirouza
Fenrir
7,210
653
569
2,364
9,196
5,216
1,196
1,805
7,308
0
29,258
W
Baron Samedi
Rumata
Baron Samedi
14,113
832
4,110
5,207
8,644
4,638
990
1,604
6,920
35,547
0
L
Gilgamesh
Thjorin
Gilgamesh
4,042
838
0
928
10,107
6,831
0
6,722
3,385
0
8,534
L
Da Ji
christ235
Da Ji
4,682
1,303
0
379
7,652
3,364
0
4,641
3,011
0
15,235
L
Scylla
shin5
Scylla
3,896
662
0
704
8,973
2,699
0
5,496
3,477
22,963
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,069
Gold Earned
18,693
115
Minions Killed
92
10
Camps Cleared
1
580,754
Distance Traveled
532,147
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
8,214
821
19
2
1
180,245
0
W
Fenrir
8,335
834
48
5
6
218,373
0
W
Baron Samedi
8,520
852
48
5
3
182,136
0
L
Gilgamesh
6,081
608
23
2
0
207,893
2
L
Da Ji
6,423
642
23
2
0
179,033
5
L
Scylla
6,189
619
46
5
1
145,221
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role