Player Matchup

Aphrodite
Aphrodite
Fabry922
Aphrodite
Level 83
God Stats
0W - 2L
1,259 SR
Queue Stats
51W - 55L
1,165 Elo+
Party 2
Pele
Pele
LemuzL
Pele
Level 99
God Stats
0W - 6L
1,536 SR
Queue Stats
155W - 159L
1,416 Elo+
Solo
Serqet
Serqet
XxMitoAngeloxX
Serqet
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
137W - 164L
1,380 Elo+
Solo
Cthulhu
Cthulhu
capsula_bromico
Cthulhu
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 38L
1,165 Elo+
Party 2
Neith
Neith
massimostazi54-m
Neith
Level 4
God Stats
0W - 2L
1,287 SR
Queue Stats
0W - 4L
1,151 Elo+
Party 2
Team Averages
Level 53
1,416 SR
1,255 Elo+

VS

Team Averages
Level 45
1,537 SR
1,461 Elo+
Charybdis
Charybdis
Babypecoo
Charybdis
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
221W - 223L
1,427 Elo+
Party 1
Bacchus
Bacchus
KadeW-
Bacchus
Level 68
God Stats
3W - 2L
1,653 SR
Queue Stats
152W - 155L
1,521 Elo+
Party 3
Nemesis
Nemesis
KuroHere
Nemesis
Level 48
God Stats
12W - 10L
1,446 SR
Queue Stats
267W - 280L
1,437 Elo+
Party 1
Neith
Neith
TrulyCreated
Neith
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Pele
Pele
dead_man2099
Pele
Level 45
God Stats
7W - 3L
1,588 SR
Queue Stats
135W - 133L
1,423 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Fabry922
Aphrodite
12
2 / 4 / 2
7,331
489
5,795
11,924
3,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
LemuzL
Pele
13
3 / 4 / 1
7,670
511
4,747
12,201
4,636
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

8
1 / 2 / 0
5,615
374
2,133
5,837
1,579
Mace

Mace

+10
Physical Power

10
1 / 4 / 4
6,538
436
3,767
14,488
9,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

9
1 / 5 / 4
5,999
400
3,521
7,054
2,365
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Babypecoo
Charybdis
14
2 / 0 / 6
8,783
586
9,299
5,999
2,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
KadeW-
Bacchus
11
2 / 0 / 7
8,076
538
6,291
9,293
8,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
KuroHere
Nemesis
16
6 / 1 / 4
9,640
643
7,998
6,725
4,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 4 / 4
6,975
465
5,355
5,143
1,770
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
8 / 3 / 4
9,132
609
9,844
11,107
3,556
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
44
8
Kills
19
19
Deaths
8
11
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Babypecoo
Charybdis
2
0
6
5
L
Aphrodite
Fabry922
Aphrodite
2
4
2
0.75
W
Bacchus
KadeW-
Bacchus
2
0
7
5.5
W
Nemesis
KuroHere
Nemesis
6
1
4
8
L
Pele
LemuzL
Pele
3
4
1
0.88
W
1
4
4
0.75
L
1
2
0
0.5
L
1
4
4
0.75
W
8
3
4
3.33
L
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,963
Damage
38,787
51,504
Taken
38,267
21,506
Mitigated
19,936
12,137
Healing
11,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Babypecoo
Charybdis
9,299
2,577
0
2,752
5,999
2,212
2,288
2,603
3,396
0
56,459
L
Aphrodite
Fabry922
Aphrodite
5,795
513
1,708
4,655
11,924
3,816
0
414
11,510
33,184
0
W
Bacchus
KadeW-
Bacchus
6,291
628
0
2,239
9,293
8,392
276
1,330
7,963
24,184
0
W
Nemesis
KuroHere
Nemesis
7,998
3,434
263
3,244
6,725
4,006
1,161
762
5,553
0
52,888
L
Pele
LemuzL
Pele
4,747
812
0
4,183
12,201
4,636
0
2,479
9,722
0
47,738
W
5,355
2,426
0
338
5,143
1,770
773
2,180
2,963
0
24,779
L
2,133
339
0
213
5,837
1,579
0
0
5,837
0
11,468
L
3,767
502
0
693
14,488
9,110
0
2,105
12,383
17,688
0
W
9,844
1,903
0
2,491
11,107
3,556
0
2,687
8,258
0
58,400
L
3,521
1,359
0
685
7,054
2,365
0
1,293
5,761
0
22,819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,153
Gold Earned
42,606
275
Minions Killed
363
0
Camps Cleared
0
1,337,973
Distance Traveled
1,478,417
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
8,783
586
106
7
0
295,852
3
L
Aphrodite
7,331
489
88
6
0
268,376
2
W
Bacchus
8,076
538
31
2
0
277,008
8
W
Nemesis
9,640
643
95
6
0
331,781
4
L
Pele
7,670
511
79
5
0
322,143
2
W
Neith
6,975
465
40
3
0
262,504
0
L
Serqet
5,615
374
33
2
0
179,595
4
L
Cthulhu
6,538
436
32
2
0
309,372
0
W
Pele
9,132
609
91
6
0
311,272
1
L
Neith
5,999
400
43
3
0
258,487
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role