Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
MyChances
Janus
Level 87
God Stats
3W - 7L
1,303 SR
Queue Stats
125W - 122L
1,583 Elo+
Solo
Chronos
Chronos
RATICI
Chronos
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 33L
1,467 Elo+
Solo
Hun Batz
Hun Batz
uasons
Hun Batz
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 96L
1,468 Elo+
Solo
Apollo
Apollo
БаширКампот
Apollo
Level 60
God Stats
0W - 1L
1,374 SR
Queue Stats
1W - 1L
1,703 Elo+
Solo
Team Averages
Level 55
1,435 SR
1,544 Elo+

VS

Team Averages
Level 114
1,572 SR
1,555 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
ChaosManager
Bastet
Level 148
God Stats
19W - 3L
1,797 SR
Queue Stats
48W - 31L
1,846 Elo+
Party 1
Vamana
Vamana
HellLucifer666
Vamana
Level 144
God Stats
2W - 1L
1,745 SR
Queue Stats
413W - 410L
1,450 Elo+
Solo
Chiron
Chiron
NN II C K Y
Chiron
Level 135
God Stats
3W - 2L
1,553 SR
Queue Stats
132W - 146L
1,658 Elo+
Party 1
Freya
Freya
Paruuwcia11
Freya
Level 19
God Stats
1W - 1L
1,264 SR
Queue Stats
5W - 13L
1,319 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
14
1 / 3 / 4
8,182
682
5,159
16,028
14,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
MyChances
Janus
16
4 / 7 / 2
9,788
816
13,037
14,897
4,921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chronos
RATICI
Chronos
15
1 / 3 / 3
8,164
680
5,913
10,556
3,916
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hun Batz
uasons
Hun Batz
16
2 / 5 / 3
8,484
707
9,992
12,311
5,190
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 7 / 3
8,840
737
5,418
16,370
6,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
17
2 / 2 / 11
9,747
812
4,325
14,740
14,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bastet
18
10 / 1 / 9
10,336
861
23,512
15,187
8,192
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

15
3 / 4 / 7
9,083
757
7,549
13,986
13,852
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chiron
16
2 / 2 / 15
9,159
763
15,068
9,295
4,183
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

18
8 / 2 / 2
10,351
863
11,393
11,400
4,231
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
69
10
Kills
25
25
Deaths
11
15
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
1
3
4
1
W
Kumbhakarna
 
Kumbhakarna
2
2
11
3.75
W
Bastet
10
1
9
14.5
W
3
4
7
1.63
L
Janus
MyChances
Janus
4
7
2
0.71
W
Chiron
2
2
15
4.75
W
8
2
2
4.5
L
Chronos
RATICI
Chronos
1
3
3
0.83
L
Hun Batz
uasons
Hun Batz
2
5
3
0.7
L
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,519
Damage
61,847
70,162
Taken
64,608
35,141
Mitigated
44,651
10,866
Healing
20,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
5,159
276
0
5,103
16,028
14,968
0
3,325
12,416
10,101
0
W
Kumbhakarna
 
Kumbhakarna
4,325
385
0
2,577
14,740
14,193
55
5,366
9,206
23,664
0
W
Bastet
23,512
4,765
0
5,469
15,187
8,192
245
5,588
9,435
0
41,745
W
7,549
2,973
1,225
4,282
13,986
13,852
168
4,035
9,905
0
18,116
L
Janus
MyChances
Janus
13,037
964
0
1,671
14,897
4,921
0
2,574
11,969
38,724
0
W
Chiron
15,068
4,517
904
1,904
9,295
4,183
1,268
3,993
5,218
0
43,256
W
11,393
4,013
0
3,901
11,400
4,231
2,260
4,471
5,535
42,535
0
L
Chronos
RATICI
Chronos
5,913
1,442
0
1,483
10,556
3,916
0
1,560
8,791
27,121
0
L
Hun Batz
uasons
Hun Batz
9,992
1,977
19
1,469
12,311
5,190
0
2,235
9,873
0
27,251
L
5,418
3,204
65
1,056
16,370
6,146
0
6,024
10,145
0
16,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,458
Gold Earned
48,676
202
Minions Killed
237
0
Camps Cleared
0
1,169,070
Distance Traveled
1,244,589
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,182
682
17
1
0
237,545
2
W
Kumbhakarna
9,747
812
46
4
0
266,753
8
W
Bastet
10,336
861
41
3
0
291,790
0
W
Vamana
9,083
757
21
2
0
204,696
3
L
Janus
9,788
816
65
5
0
221,624
3
W
Chiron
9,159
763
60
5
0
248,314
0
W
Freya
10,351
863
69
6
0
233,036
1
L
Chronos
8,164
680
46
4
0
244,614
1
L
Hun Batz
8,484
707
43
4
0
237,331
0
L
Apollo
8,840
737
31
3
0
227,956
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role