Player Matchup

Medusa
Medusa
Adimar18
Medusa
Level 127
God Stats
3W - 1L
1,666 SR
Queue Stats
6W - 1L
1,813 Elo+
Solo
Kukulkan
Kukulkan
TakeCareLol
Kukulkan
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 29L
1,429 Elo+
Solo
Shiva
Shiva
papo112
Shiva
Level 66
God Stats
12W - 8L
1,225 SR
Queue Stats
185W - 213L
1,496 Elo+
Solo
Team Averages
Level 80
1,464 SR
1,579 Elo+

VS

Team Averages
Level 107
1,379 SR
1,440 Elo+
Tsukuyomi
Tsukuyomi
MINNISNOWDA
Tsukuyomi
Level 139
God Stats
3W - 2L
1,492 SR
Queue Stats
16W - 37L
1,332 Elo+
Solo
Mulan
Mulan
TheOtakuMikey
Mulan
Level 67
God Stats
69W - 54L
1,534 SR
Queue Stats
188W - 144L
1,579 Elo+
Solo
Chang'e
Chang'e
xXavierDemon
Chang'e
Level 116
God Stats
0W - 4L
1,111 SR
Queue Stats
528W - 638L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Adimar18
Medusa
19
6 / 6 / 10
14,825
674
12,332
15,281
5,351
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Kukulkan
TakeCareLol
Kukulkan
20
6 / 4 / 11
15,383
699
28,437
14,480
5,255
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shiva
papo112
Shiva
19
8 / 3 / 12
16,641
756
22,332
26,804
33,679
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
MINNISNOWDA
Tsukuyomi
15
0 / 9 / 5
11,855
539
5,953
20,086
7,404
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

19
8 / 4 / 5
14,936
679
24,038
28,203
33,586
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chang'e
xXavierDemon
Chang'e
20
5 / 7 / 6
15,049
684
19,659
30,291
14,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
29
20
Kills
13
13
Deaths
20
33
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Medusa
Adimar18
Medusa
6
6
10
1.83
L
Tsukuyomi
MINNISNOWDA
Tsukuyomi
0
9
5
0.28
W
Kukulkan
TakeCareLol
Kukulkan
6
4
11
2.88
L
8
4
5
2.63
W
Shiva
papo112
Shiva
8
3
12
4.67
L
Chang'e
xXavierDemon
Chang'e
5
7
6
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,101
Damage
49,650
56,565
Taken
78,580
44,285
Mitigated
55,820
18,460
Healing
27,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Adimar18
Medusa
12,332
4,396
742
2,061
15,281
5,351
2,063
5,161
9,927
0
40,041
L
Tsukuyomi
MINNISNOWDA
Tsukuyomi
5,953
969
0
1,711
20,086
7,404
27
7,044
13,042
0
38,607
W
Kukulkan
TakeCareLol
Kukulkan
28,437
2,166
286
5,231
14,480
5,255
273
5,375
8,947
85,847
0
L
24,038
2,063
0
5,393
28,203
33,586
762
13,090
15,113
0
57,330
W
Shiva
papo112
Shiva
22,332
2,974
1,281
8,859
26,804
33,679
370
9,690
16,184
1,931
44,781
L
Chang'e
xXavierDemon
Chang'e
19,659
591
7,027
12,926
30,291
14,830
219
10,597
19,694
64,180
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,849
Gold Earned
41,840
205
Minions Killed
182
11
Camps Cleared
8
1,136,920
Distance Traveled
1,049,874
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
14,825
674
48
2
1
344,439
0
L
Tsukuyomi
11,855
539
42
2
4
298,637
5
W
Kukulkan
15,383
699
120
5
7
364,823
6
L
Mulan
14,936
679
66
3
2
365,597
1
W
Shiva
16,641
756
37
2
3
427,658
9
L
Chang'e
15,049
684
74
3
2
385,640
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role