Player Matchup

Zeus
Zeus
Murgatronz
Zeus
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 24L
1,620 Elo+
Party 1
Chronos
Chronos
TheMacleod
Chronos
Level 126
God Stats
1W - 1L
1,738 SR
Queue Stats
31W - 27L
1,606 Elo+
Party 1
Hun Batz
Hun Batz
amano_lll
Hun Batz
Level 128
God Stats
1W - 4L
1,159 SR
Queue Stats
254W - 264L
1,673 Elo+
Solo
King Arthur
King Arthur
pandy703
King Arthur
Level 135
God Stats
6W - 9L
1,453 SR
Queue Stats
938W - 961L
1,578 Elo+
Solo
Shiva
Shiva
xzSH13LDSxz
Shiva
Level 107
God Stats
3W - 5L
1,449 SR
Queue Stats
22W - 21L
1,605 Elo+
Party 1
Team Averages
Level 122
1,460 SR
1,616 Elo+

VS

Team Averages
Level 113
1,533 SR
1,540 Elo+
Tyr
Tyr
 
Tyr
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
CANNAB1NO1D36
Bastet
Level 106
God Stats
22W - 25L
1,424 SR
Queue Stats
536W - 532L
1,489 Elo+
Solo
Anhur
Anhur
PotatoesTV
Anhur
Level 106
God Stats
1W - 0L
1,206 SR
Queue Stats
53W - 31L
1,641 Elo+
Solo
Thoth
Thoth
TGBennett
Thoth
Level 121
God Stats
1W - 0L
1,738 SR
Queue Stats
89W - 93L
1,470 Elo+
Solo
Geb
Geb
tumcc
Geb
Level 128
God Stats
4W - 2L
1,797 SR
Queue Stats
343W - 342L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 1
5,214
521
1,739
4,450
1,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chronos
TheMacleod
Chronos
9
0 / 2 / 0
5,067
507
2,100
3,554
988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hun Batz
amano_lll
Hun Batz
9
1 / 3 / 0
5,316
532
1,263
7,206
2,527
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
pandy703
King Arthur
7
0 / 6 / 0
4,506
451
2,097
8,875
4,717
Breastplate

Breastplate

+20
Physical Protection

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8
0 / 1 / 0
4,846
485
2,430
5,564
2,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
13
7 / 0 / 0
7,212
721
6,653
4,892
3,971
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
4 / 0 / 2
6,232
623
4,613
4,488
1,209
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anhur
11
1 / 0 / 1
5,914
591
2,027
3,560
936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thoth
TGBennett
Thoth
11
3 / 1 / 2
6,306
631
3,201
3,945
1,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Geb
tumcc
Geb
10
0 / 0 / 5
5,715
572
2,489
7,629
3,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
25
1
Kills
15
15
Deaths
1
1
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
7
0
0
7
W
4
0
2
5
L
0
3
1
0.17
W
Anhur
1
0
1
1.5
W
Thoth
TGBennett
Thoth
3
1
2
4
L
Chronos
TheMacleod
Chronos
0
2
0
0
L
Hun Batz
amano_lll
Hun Batz
1
3
0
0.33
L
King Arthur
pandy703
King Arthur
0
6
0
0
W
Geb
tumcc
Geb
0
0
5
2.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,629
Damage
18,983
29,649
Taken
24,514
12,002
Mitigated
11,150
6,402
Healing
11,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
6,653
700
0
2,431
4,892
3,971
215
0
4,892
0
41,270
W
4,613
873
0
3,203
4,488
1,209
51
448
3,842
0
29,763
L
1,739
86
0
565
4,450
1,162
0
2,143
2,153
28,880
0
W
Anhur
2,027
1,449
0
1,666
3,560
936
0
307
3,253
0
35,620
W
Thoth
TGBennett
Thoth
3,201
191
0
800
3,945
1,105
87
1,076
2,727
36,478
0
L
Chronos
TheMacleod
Chronos
2,100
848
0
1,260
3,554
988
0
534
3,020
27,732
4,495
L
Hun Batz
amano_lll
Hun Batz
1,263
223
0
1,292
7,206
2,527
0
547
6,649
0
31,992
L
King Arthur
pandy703
King Arthur
2,097
0
0
1,530
8,875
4,717
0
377
8,478
0
19,392
W
Geb
tumcc
Geb
2,489
404
212
2,971
7,629
3,929
52
1,428
5,419
14,245
5,069
L
2,430
378
0
1,755
5,564
2,608
0
1,608
3,928
0
13,843

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,949
Gold Earned
31,379
271
Minions Killed
353
0
Camps Cleared
0
966,605
Distance Traveled
1,026,421
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
7,212
721
93
9
0
220,085
4
W
Bastet
6,232
623
61
6
0
219,277
2
L
Zeus
5,214
521
67
7
0
182,995
3
W
Anhur
5,914
591
93
9
0
174,269
3
W
Thoth
6,306
631
72
7
0
204,326
2
L
Chronos
5,067
507
74
7
0
183,653
2
L
Hun Batz
5,316
532
73
7
0
207,440
2
L
King Arthur
4,506
451
31
3
0
190,019
0
W
Geb
5,715
572
34
3
0
208,464
3
L
Shiva
4,846
485
26
3
0
202,498
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role