Player Matchup

Sol
Sol
Ewi122
Sol
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 28L
1,108 Elo+
Party 1
Chaac
Chaac
devil_fish23
Chaac
Level 78
God Stats
30W - 33L
1,569 SR
Queue Stats
85W - 91L
1,408 Elo+
Solo
Chang'e
Chang'e
himikoluna
Chang'e
Level 4
God Stats
1W - 1L
1,224 SR
Queue Stats
1W - 5L
1,041 Elo+
Party 1
Team Averages
Level 68
1,431 SR
1,186 Elo+

VS

Team Averages
Level 57
1,336 SR
1,270 Elo+
Cerberus
Cerberus
edupado111
Cerberus
Level 28
God Stats
0W - 7L
1,186 SR
Queue Stats
19W - 51L
1,214 Elo+
Party 2
Jing Wei
Jing Wei
edurnepro
Jing Wei
Level 37
God Stats
2W - 5L
1,538 SR
Queue Stats
13W - 43L
1,144 Elo+
Party 2
Thoth
Thoth
noelchuz
Thoth
Level 105
God Stats
1W - 2L
1,285 SR
Queue Stats
61W - 69L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Ewi122
Sol
17
4 / 2 / 7
12,736
670
13,973
13,227
3,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

19
9 / 4 / 6
14,571
767
24,589
32,749
19,667
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Chang'e
himikoluna
Chang'e
18
3 / 2 / 10
12,462
656
9,303
14,753
3,528
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
edupado111
Cerberus
19
2 / 0 / 5
13,951
734
16,152
27,819
36,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jing Wei
edurnepro
Jing Wei
15
1 / 12 / 3
11,250
592
4,102
15,472
6,715
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thoth
noelchuz
Thoth
18
5 / 4 / 2
13,354
703
19,284
13,842
4,984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
18
16
Kills
8
8
Deaths
16
23
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sol
Ewi122
Sol
4
2
7
3.75
W
9
4
6
3
L
Cerberus
edupado111
Cerberus
2
0
5
4.5
L
Jing Wei
edurnepro
Jing Wei
1
12
3
0.21
W
Chang'e
himikoluna
Chang'e
3
2
10
4
L
Thoth
noelchuz
Thoth
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,865
Damage
39,538
60,729
Taken
57,133
26,427
Mitigated
48,533
31,016
Healing
14,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
Ewi122
Sol
13,973
2,344
236
4,060
13,227
3,232
1,081
8,799
4,040
59,472
0
W
24,589
4,593
0
15,655
32,749
19,667
1,149
15,155
17,221
0
87,776
L
Cerberus
edupado111
Cerberus
16,152
1,401
146
11,951
27,819
36,834
183
12,181
14,864
57,880
0
L
Jing Wei
edurnepro
Jing Wei
4,102
2,081
546
279
15,472
6,715
72
7,956
7,180
0
14,814
W
Chang'e
himikoluna
Chang'e
9,303
1,059
5,583
5,482
14,753
3,528
582
11,608
2,615
22,925
0
L
Thoth
noelchuz
Thoth
19,284
845
0
1,238
13,842
4,984
0
3,594
9,854
70,643
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,769
Gold Earned
38,555
226
Minions Killed
217
10
Camps Cleared
6
1,022,683
Distance Traveled
939,444
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,736
670
80
4
5
339,767
4
W
Chaac
14,571
767
122
6
5
330,247
1
L
Cerberus
13,951
734
73
4
1
377,271
0
L
Jing Wei
11,250
592
23
1
0
237,269
0
W
Chang'e
12,462
656
24
1
0
352,669
6
L
Thoth
13,354
703
121
6
5
324,904
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role