Player Matchup

Tyr
Tyr
Silver III
KulahtanutVilli
Tyr
Silver III
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 109L
1,169 MMR
Solo
Cliodhna
Cliodhna
Silver I
SilverEagle19
Cliodhna
Silver I
Level 123
God Stats
9W - 12L
1,502 SR
Queue Stats
208W - 222L
1,257 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver II
Spider030
Morgan Le Fay
Silver II
Level 157
God Stats
3W - 3L
1,192 SR
Queue Stats
168W - 193L
1,172 MMR
Solo
Atlas
Atlas
Silver II
babypingvin
Atlas
Silver II
Level 141
God Stats
6W - 5L
1,563 SR
Queue Stats
28W - 34L
1,333 MMR
Party 1
Charybdis
Charybdis
Silver III
noti844
Charybdis
Silver III
Level 114
God Stats
8W - 7L
1,691 SR
Queue Stats
37W - 38L
1,288 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 128
1,490 SR
1,244 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 117
1,500 SR
1,396 MMR
Vulcan
Vulcan
Gold IV
 
Vulcan
Gold IV
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Silver II
 
Chang'e
Silver II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Silver I
 
Sylvanus
Silver I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold V
MaterialsScience
Fenrir
Gold V
Level 152
God Stats
9W - 5L
1,500 SR
Queue Stats
138W - 138L
1,174 MMR
Solo
Anhur
Anhur
Bronze III
Zeelog
Anhur
Bronze III
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 8L
1,308 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 8 / 5
10,079
458
13,048
21,879
16,784
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Cliodhna
SilverEagle19
Cliodhna
16
2 / 8 / 2
10,107
459
9,323
19,077
5,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
Spider030
Morgan Le Fay
14
4 / 11 / 0
9,705
441
14,891
17,481
3,758
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

14
2 / 6 / 9
10,024
456
14,210
26,161
27,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
noti844
Charybdis
18
5 / 6 / 3
11,364
517
14,340
18,166
5,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
Hou YiLokiAthenaGeb

VS

Bans
CernunnosBastetZeusKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
20
12 / 1 / 6
15,230
692
19,842
9,918
4,213
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Chang'e
 
Chang'e
18
1 / 2 / 6
12,360
562
8,412
20,474
9,296
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sylvanus
 
Sylvanus
16
1 / 4 / 10
11,501
523
8,684
21,996
20,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

20
22 / 2 / 6
16,313
742
33,322
27,506
19,617
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anhur
Zeelog
Anhur
18
3 / 5 / 8
11,936
543
7,960
17,036
5,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
75
14
Kills
39
39
Deaths
14
19
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
12
1
6
15
W
Chang'e
 
Chang'e
1
2
6
2
W
Sylvanus
 
Sylvanus
1
4
10
1.5
L
1
8
5
0.44
W
22
2
6
12.5
L
Cliodhna
SilverEagle19
Cliodhna
2
8
2
0.38
L
Morgan Le Fay
Spider030
Morgan Le Fay
4
11
0
0.36
W
Anhur
Zeelog
Anhur
3
5
8
1.4
L
2
6
9
1.08
L
Charybdis
noti844
Charybdis
5
6
3
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,812
Damage
78,220
102,764
Taken
96,930
58,926
Mitigated
59,612
20,206
Healing
43,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
19,842
3,204
0
3,017
9,918
4,213
2,592
3,962
5,956
108,835
0
W
Chang'e
 
Chang'e
8,412
1,118
2,344
9,830
20,474
9,296
4,669
3,538
16,936
69,018
0
W
Sylvanus
 
Sylvanus
8,684
2,130
947
8,220
21,996
20,964
238
8,110
13,510
34,607
5,208
L
13,048
1,022
0
4,020
21,879
16,784
0
6,587
15,252
595
57,232
W
33,322
16,061
0
14,804
27,506
19,617
3,782
8,891
18,615
0
178,350
L
Cliodhna
SilverEagle19
Cliodhna
9,323
983
0
5,768
19,077
5,424
0
3,219
15,796
0
85,833
L
Morgan Le Fay
Spider030
Morgan Le Fay
14,891
1,927
0
1,419
17,481
3,758
0
7,635
9,649
53,629
0
W
Anhur
Zeelog
Anhur
7,960
3,349
0
4,629
17,036
5,522
3,093
6,935
10,101
0
63,900
L
14,210
5,222
705
2,803
26,161
27,471
0
10,439
15,554
31,797
0
L
Charybdis
noti844
Charybdis
14,340
5,761
0
5,491
18,166
5,489
0
7,101
11,047
0
93,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,279
Gold Earned
67,340
504
Minions Killed
661
0
Camps Cleared
0
1,945,701
Distance Traveled
2,150,605
27
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
15,230
692
181
8
0
489,069
7
W
Chang'e
12,360
562
136
6
0
410,735
0
W
Sylvanus
11,501
523
54
2
0
398,201
6
L
Tyr
10,079
458
89
4
0
389,197
2
W
Fenrir
16,313
742
191
9
0
477,583
3
L
Cliodhna
10,107
459
133
6
0
464,584
1
L
Morgan Le Fay
9,705
441
88
4
0
340,953
13
W
Anhur
11,936
543
99
5
0
375,017
3
L
Atlas
10,024
456
25
1
0
396,807
7
L
Charybdis
11,364
517
169
8
0
354,160
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role