Player Matchup

Jormungandr
Jormungandr
Aruca_H
Jormungandr
Level 111
God Stats
3W - 2L
1,250 SR
Queue Stats
175W - 184L
1,357 Elo+
Solo
Sol
Sol
Criminal_Mind247
Sol
Level 70
God Stats
43W - 26L
1,600 SR
Queue Stats
140W - 139L
1,351 Elo+
Solo
Fenrir
Fenrir
Noisi Boy 255
Fenrir
Level 48
God Stats
5W - 6L
1,256 SR
Queue Stats
165W - 183L
1,368 Elo+
Solo
Baron Samedi
Baron Samedi
ruuulooo_09
Baron Samedi
Level 48
God Stats
2W - 8L
1,500 SR
Queue Stats
47W - 63L
1,256 Elo+
Solo
Neith
Neith
victorvihu
Neith
Level 38
God Stats
109W - 138L
1,476 SR
Queue Stats
109W - 139L
1,388 Elo+
Solo
Team Averages
Level 63
1,416 SR
1,344 Elo+

VS

Team Averages
Level 77
1,559 SR
1,397 Elo+
Loki
Loki
FiruuLayS
Loki
Level 66
God Stats
10W - 13L
1,458 SR
Queue Stats
40W - 45L
1,221 Elo+
Solo
Shiva
Shiva
IMBATMAN420-_-
Shiva
Level 81
God Stats
13W - 16L
1,420 SR
Queue Stats
55W - 51L
1,386 Elo+
Solo
Cu Chulainn
Cu Chulainn
Lil_Dilly_1993
Cu Chulainn
Level 85
God Stats
2W - 1L
1,866 SR
Queue Stats
3W - 3L
1,503 Elo+
Solo
Poseidon
Poseidon
ULuv2_Hat3m3
Poseidon
Level 100
God Stats
4W - 5L
1,551 SR
Queue Stats
212W - 233L
1,325 Elo+
Solo
Horus
Horus
UsR diesalot
Horus
Level 51
God Stats
1W - 1L
1,500 SR
Queue Stats
179W - 211L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Aruca_H
Jormungandr
19
2 / 2 / 5
12,437
541
16,311
27,180
21,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
6 / 3 / 3
14,622
636
19,331
17,941
10,336
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

19
9 / 7 / 2
12,636
549
15,461
24,879
11,618
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baron Samedi
ruuulooo_09
Baron Samedi
19
10 / 6 / 4
13,081
569
14,062
19,121
8,608
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
18
2 / 5 / 8
11,421
497
12,540
14,224
5,045
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
8
5 / 3 / 2
8,039
350
2,343
6,236
1,876
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

19
11 / 5 / 6
13,283
578
23,475
34,330
33,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cu Chulainn
Lil_Dilly_1993
Cu Chulainn
18
1 / 7 / 4
10,782
469
9,699
21,755
20,834
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Poseidon
ULuv2_Hat3m3
Poseidon
17
3 / 7 / 4
10,740
467
16,482
20,828
7,226
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
3 / 8 / 7
10,554
459
7,408
20,370
11,648
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
46
29
Kills
23
23
Deaths
30
22
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Aruca_H
Jormungandr
2
2
5
2.25
W
6
3
3
2.5
L
Loki
5
3
2
2
L
11
5
6
2.8
L
Cu Chulainn
Lil_Dilly_1993
Cu Chulainn
1
7
4
0.43
W
9
7
2
1.43
L
Poseidon
ULuv2_Hat3m3
Poseidon
3
7
4
0.71
L
3
8
7
0.81
W
Baron Samedi
ruuulooo_09
Baron Samedi
10
6
4
2
W
Neith
2
5
8
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,705
Damage
59,407
103,345
Taken
103,519
56,658
Mitigated
75,253
42,065
Healing
24,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Aruca_H
Jormungandr
16,311
3,566
10
11,200
27,180
21,051
378
14,988
11,754
83,665
5,619
W
19,331
8,178
0
9,977
17,941
10,336
6,618
474
17,467
107,588
13,927
L
Loki
2,343
476
1
1,537
6,236
1,876
0
1,861
4,375
0
21,490
L
23,475
4,862
870
6,467
34,330
33,669
231
13,654
20,676
8,655
69,754
L
Cu Chulainn
Lil_Dilly_1993
Cu Chulainn
9,699
1,494
715
2,747
21,755
20,834
159
11,117
10,638
0
56,353
W
15,461
6,572
0
10,965
24,879
11,618
2,311
2,070
22,809
0
71,936
L
Poseidon
ULuv2_Hat3m3
Poseidon
16,482
4,260
44
8,115
20,828
7,226
0
13,572
7,256
73,281
0
L
7,408
4,059
723
2,949
20,370
11,648
860
6,667
13,703
0
37,349
W
Baron Samedi
ruuulooo_09
Baron Samedi
14,062
1,026
776
6,463
19,121
8,608
414
999
18,122
83,977
0
W
Neith
12,540
8,053
0
2,674
14,224
5,045
617
55
14,169
0
69,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,197
Gold Earned
53,398
665
Minions Killed
400
0
Camps Cleared
0
1,948,130
Distance Traveled
1,691,959
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
12,437
541
137
6
0
382,986
0
W
Sol
14,622
636
218
9
0
342,532
1
L
Loki
8,039
350
46
2
0
145,079
2
L
Shiva
13,283
578
84
4
0
432,126
2
L
Cu Chulainn
10,782
469
83
4
0
359,633
3
W
Fenrir
12,636
549
120
5
0
432,578
1
L
Poseidon
10,740
467
116
5
0
366,739
1
L
Horus
10,554
459
71
3
0
388,382
2
W
Baron Samedi
13,081
569
110
5
0
391,780
0
W
Neith
11,421
497
80
3
0
398,254
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role