Player Matchup

Thor
Thor
Farjin99
Thor
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 42L
1,328 Elo+
Party 1
Scylla
Scylla
ShoKgolate
Scylla
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 74L
1,327 Elo+
Party 1
Horus
Horus
denis123ti
Horus
Level 80
God Stats
0W - 2L
1,513 SR
Queue Stats
248W - 267L
1,427 Elo+
Solo
Team Averages
Level 58
1,504 SR
1,361 Elo+

VS

Team Averages
Level 114
1,555 SR
1,585 Elo+
Bellona
Bellona
 
Bellona
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
JjaMarcusS
Aphrodite
Level 124
God Stats
1W - 0L
1,549 SR
Queue Stats
2W - 1L
1,664 Elo+
Solo
Atlas
Atlas
Pyrò
Atlas
Level 160
God Stats
12W - 1L
1,614 SR
Queue Stats
147W - 138L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
10
1 / 6 / 5
7,305
609
6,173
12,213
4,213
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Scylla
ShoKgolate
Scylla
13
4 / 1 / 2
8,558
713
13,461
4,897
1,782
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Horus
11
1 / 3 / 4
8,002
667
6,884
14,990
14,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
13
4 / 3 / 5
8,346
696
7,180
15,689
12,312
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Aphrodite
JjaMarcusS
Aphrodite
13
2 / 2 / 8
8,236
686
9,474
10,301
4,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Atlas
Pyrò
Atlas
13
4 / 1 / 5
9,074
756
9,573
11,654
10,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
28
6
Kills
10
10
Deaths
6
11
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
4
3
5
2.17
L
Thor
1
6
5
0.58
W
Aphrodite
JjaMarcusS
Aphrodite
2
2
8
3
W
Atlas
Pyrò
Atlas
4
1
5
6.5
L
Scylla
ShoKgolate
Scylla
4
1
2
5
L
Horus
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,518
Damage
26,227
32,100
Taken
37,644
20,606
Mitigated
27,523
7,584
Healing
18,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
7,180
1,640
0
2,894
15,689
12,312
543
5,665
10,024
0
20,846
L
Thor
6,173
657
456
2,610
12,213
4,213
0
7,756
4,457
0
16,204
W
Aphrodite
JjaMarcusS
Aphrodite
9,474
1,589
7,234
6,394
10,301
4,406
37
5,252
5,049
33,765
0
W
Atlas
Pyrò
Atlas
9,573
3,600
0
2,357
11,654
10,805
170
2,885
8,769
22,142
0
L
Scylla
ShoKgolate
Scylla
13,461
1,414
0
0
4,897
1,782
0
2,939
1,958
35,699
0
L
Horus
6,884
2,339
821
3,697
14,990
14,611
0
8,562
6,428
0
16,580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,865
Gold Earned
25,656
94
Minions Killed
123
3
Camps Cleared
4
643,668
Distance Traveled
621,650
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,346
696
33
3
2
225,237
2
L
Thor
7,305
609
17
1
1
190,407
3
W
Aphrodite
8,236
686
70
6
1
192,187
5
W
Atlas
9,074
756
20
2
1
204,226
3
L
Scylla
8,558
713
54
5
1
225,291
3
L
Horus
8,002
667
23
2
1
227,970
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role