Player Matchup

Vamana
Vamana
Gold IV
 
Vamana
Gold IV
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tiamat
Tiamat
Gold II
Hazz_Purple
Tiamat
Gold II
Level 148
God Stats
6W - 9L
1,600 SR
Queue Stats
564W - 574L
1,625 MMR
Party 1
Skadi
Skadi
Bronze III
ST4RD4WGx
Skadi
Bronze III
Level 89
God Stats
4W - 7L
1,500 SR
Queue Stats
131W - 147L
1,540 MMR
Solo
Artio
Artio
Gold I
StrafeScratch
Artio
Gold I
Level 128
God Stats
2W - 2L
1,853 SR
Queue Stats
202W - 196L
1,535 MMR
Solo
Horus
Horus
Gold III
Tolmos_Latigo22
Horus
Gold III
Level 109
God Stats
85W - 66L
1,658 SR
Queue Stats
180W - 179L
1,561 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 116
1,622 SR
1,552 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 118
1,600 SR
1,538 MMR
Gilgamesh
Gilgamesh
Gold II
 
Gilgamesh
Gold II
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold III
Gaga_Mudi
Kumbhakarna
Gold III
Level 71
God Stats
3W - 1L
1,500 SR
Queue Stats
140W - 146L
1,551 MMR
Solo
Zhong Kui
Zhong Kui
Gold IV
Just Didds
Zhong Kui
Gold IV
Level 118
God Stats
9W - 5L
1,826 SR
Queue Stats
262W - 261L
1,532 MMR
Solo
Sol
Sol
Gold I
Ptitbisc8-59
Sol
Gold I
Level 148
God Stats
7W - 5L
1,610 SR
Queue Stats
198W - 189L
1,533 MMR
Solo
Awilix
Awilix
Gold III
Rizaq_
Awilix
Gold III
Level 118
God Stats
42W - 32L
1,563 SR
Queue Stats
237W - 233L
1,574 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
14
0 / 9 / 1
8,591
452
7,090
17,821
13,797
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tiamat
15
1 / 5 / 1
9,132
481
9,225
10,134
5,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Skadi
ST4RD4WGx
Skadi
13
2 / 8 / 2
8,853
466
8,790
12,865
4,163
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 3 / 3
8,717
459
8,872
21,753
19,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

18
6 / 4 / 2
10,865
572
10,071
14,600
8,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
ArachneBastetAtlas

VS

Bans
MulanCliodhnaMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
17
8 / 1 / 1
11,628
612
11,419
16,680
22,164
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kumbhakarna
Gaga_Mudi
Kumbhakarna
14
0 / 2 / 12
9,555
503
6,214
17,976
15,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
Just Didds
Zhong Kui
18
5 / 0 / 6
11,621
612
15,240
11,698
8,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
7 / 4 / 4
10,738
565
11,456
16,279
5,333
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Awilix
Rizaq_
Awilix
19
9 / 3 / 7
12,107
637
15,874
14,566
5,831
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
59
10
Kills
29
29
Deaths
10
9
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
0
9
1
0.06
W
Gilgamesh
 
Gilgamesh
8
1
1
8.5
W
Kumbhakarna
Gaga_Mudi
Kumbhakarna
0
2
12
3
L
Tiamat
1
5
1
0.3
W
Zhong Kui
Just Didds
Zhong Kui
5
0
6
8
W
7
4
4
2.25
W
Awilix
Rizaq_
Awilix
9
3
7
4.17
L
Skadi
ST4RD4WGx
Skadi
2
8
2
0.38
L
1
3
3
0.83
L
6
4
2
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,048
Damage
60,203
77,173
Taken
77,199
51,828
Mitigated
57,630
16,100
Healing
31,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
7,090
3,666
0
3,767
17,821
13,797
0
3,826
13,905
0
45,801
W
Gilgamesh
 
Gilgamesh
11,419
4,856
0
5,761
16,680
22,164
1,650
1,818
14,862
271
62,982
W
Kumbhakarna
Gaga_Mudi
Kumbhakarna
6,214
1,977
0
4,411
17,976
15,830
360
6,499
11,477
24,966
0
L
Tiamat
9,225
1,405
0
2,041
10,134
5,510
165
4,134
5,845
63,648
0
W
Zhong Kui
Just Didds
Zhong Kui
15,240
1,897
0
9,126
11,698
8,472
1,571
4,674
7,024
91,931
0
W
11,456
3,949
0
9,205
16,279
5,333
1,782
3,134
13,145
76,049
0
W
Awilix
Rizaq_
Awilix
15,874
6,797
0
2,617
14,566
5,831
2,459
5,313
9,253
0
85,341
L
Skadi
ST4RD4WGx
Skadi
8,790
3,735
0
250
12,865
4,163
199
9,011
3,818
0
53,740
L
8,872
858
1,002
5,106
21,753
19,773
0
11,166
10,302
30,925
6,870
L
10,071
4,870
620
3,314
14,600
8,585
1,376
4,568
9,944
0
85,232

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,158
Gold Earned
55,649
504
Minions Killed
528
0
Camps Cleared
0
1,734,785
Distance Traveled
1,869,449
11
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
8,591
452
89
5
0
347,797
0
W
Gilgamesh
11,628
612
97
5
0
344,877
2
W
Kumbhakarna
9,555
503
25
1
0
394,830
9
L
Tiamat
9,132
481
130
7
0
346,163
3
W
Zhong Kui
11,621
612
167
9
0
372,286
3
W
Sol
10,738
565
106
6
0
336,667
10
W
Awilix
12,107
637
133
7
0
420,789
3
L
Skadi
8,853
466
85
4
0
329,309
1
L
Artio
8,717
459
50
3
0
351,455
3
L
Horus
10,865
572
150
8
0
360,061
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role