Player Matchup

Loki
Loki
 
Loki
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
Albrecde
Horus
Level 75
God Stats
3W - 2L
1,489 SR
Queue Stats
58W - 62L
1,535 Elo+
Party 2
Jing Wei
Jing Wei
Blackman797
Jing Wei
Level 73
God Stats
4W - 5L
1,606 SR
Queue Stats
77W - 86L
1,543 Elo+
Party 2
He Bo
He Bo
Grezy-68
He Bo
Level 108
God Stats
2W - 3L
1,204 SR
Queue Stats
158W - 179L
1,434 Elo+
Solo
Janus
Janus
Washngton
Janus
Level 140
God Stats
0W - 4L
1,499 SR
Queue Stats
49W - 35L
1,540 Elo+
Solo
Team Averages
Level 96
1,460 SR
1,510 Elo+

VS

Team Averages
Level 86
1,459 SR
1,511 Elo+
Medusa
Medusa
 
Medusa
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
HereGod
Sun Wukong
Level 104
God Stats
2W - 1L
1,295 SR
Queue Stats
94W - 90L
1,531 Elo+
Solo
Baron Samedi
Baron Samedi
beansontoast7979
Baron Samedi
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Ymir
Ymir
hamzaben
Ymir
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 35L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
14
1 / 0 / 6
7,578
689
5,098
7,408
2,207
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Horus
Albrecde
Horus
12
1 / 5 / 4
7,293
663
4,227
14,037
10,407
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jing Wei
Blackman797
Jing Wei
15
0 / 2 / 5
7,790
708
3,405
6,558
1,876
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

He Bo
Grezy-68
He Bo
14
4 / 6 / 4
8,036
731
6,749
9,998
2,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Janus
Washngton
Janus
15
6 / 4 / 5
8,396
763
11,558
8,339
2,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
18
10 / 0 / 3
10,167
924
13,592
8,323
3,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nu Wa
 
Nu Wa
15
2 / 1 / 9
8,222
747
9,697
5,850
2,109
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
HereGod
Sun Wukong
15
3 / 1 / 8
8,598
782
8,999
10,043
7,519
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Baron Samedi
beansontoast7979
Baron Samedi
13
1 / 7 / 3
7,538
685
2,848
9,548
4,082
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ymir
15
1 / 3 / 10
8,641
786
5,231
10,330
8,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
50
12
Kills
17
17
Deaths
12
24
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
1
0
6
4
W
Medusa
 
Medusa
10
0
3
11.5
W
Nu Wa
 
Nu Wa
2
1
9
6.5
L
Horus
Albrecde
Horus
1
5
4
0.6
L
Jing Wei
Blackman797
Jing Wei
0
2
5
1.25
L
He Bo
Grezy-68
He Bo
4
6
4
1
W
Sun Wukong
HereGod
Sun Wukong
3
1
8
7
L
Janus
Washngton
Janus
6
4
5
2.13
W
Baron Samedi
beansontoast7979
Baron Samedi
1
7
3
0.36
W
Ymir
1
3
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,037
Damage
40,367
46,340
Taken
44,094
19,730
Mitigated
25,101
7,216
Healing
13,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
5,098
1,210
0
450
7,408
2,207
0
2,181
5,063
0
28,156
W
Medusa
 
Medusa
13,592
5,121
0
3,280
8,323
3,013
1,537
1,009
6,036
0
51,578
W
Nu Wa
 
Nu Wa
9,697
2,634
0
259
5,850
2,109
2,629
2,059
3,697
28,089
0
L
Horus
Albrecde
Horus
4,227
2,091
2,248
2,751
14,037
10,407
0
5,676
8,165
0
9,350
L
Jing Wei
Blackman797
Jing Wei
3,405
2,296
0
406
6,558
1,876
171
2,394
4,093
0
30,336
L
He Bo
Grezy-68
He Bo
6,749
345
0
79
9,998
2,665
0
3,464
6,430
23,567
0
W
Sun Wukong
HereGod
Sun Wukong
8,999
630
350
5,325
10,043
7,519
0
5,115
4,552
0
20,840
L
Janus
Washngton
Janus
11,558
805
0
1,282
8,339
2,575
0
4,061
4,127
37,392
0
W
Baron Samedi
beansontoast7979
Baron Samedi
2,848
103
661
1,476
9,548
4,082
832
4,876
4,405
15,027
0
W
Ymir
5,231
595
0
1,914
10,330
8,378
831
4,111
5,897
14,220
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,093
Gold Earned
43,166
215
Minions Killed
195
0
Camps Cleared
0
1,064,614
Distance Traveled
1,075,372
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,578
689
43
4
0
253,852
0
W
Medusa
10,167
924
94
9
0
228,824
0
W
Nu Wa
8,222
747
32
3
0
222,550
0
L
Horus
7,293
663
9
1
0
203,973
9
L
Jing Wei
7,790
708
67
6
0
200,814
1
L
He Bo
8,036
731
36
3
0
185,756
1
W
Sun Wukong
8,598
782
34
3
0
237,250
0
L
Janus
8,396
763
60
5
0
220,219
2
W
Baron Samedi
7,538
685
21
2
0
176,538
2
W
Ymir
8,641
786
14
1
0
210,210
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role