Player Matchup

Baron Samedi
Baron Samedi
Bone_In_Shrimp
Baron Samedi
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
IGreenXLanternl
Kuzenbo
Level 101
God Stats
6W - 4L
1,703 SR
Queue Stats
37W - 59L
1,385 Elo+
Solo
Shiva
Shiva
KilluaDripz-_-
Shiva
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Hachiman
Hachiman
The Great Kimba
Hachiman
Level 119
God Stats
0W - 3L
1,199 SR
Queue Stats
15W - 30L
1,379 Elo+
Solo
Mulan
Mulan
evil_backward999
Mulan
Level 140
God Stats
33W - 28L
1,577 SR
Queue Stats
216W - 209L
1,520 Elo+
Solo
Team Averages
Level 92
1,496 SR
1,457 Elo+

VS

Team Averages
Level 101
1,507 SR
1,474 Elo+
Chaac
Chaac
 
Chaac
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
 
Izanami
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ravana
Ravana
DeceivedKitten1
Ravana
Level 149
God Stats
37W - 32L
1,613 SR
Queue Stats
87W - 95L
1,546 Elo+
Solo
Ganesha
Ganesha
Rastamojo
Ganesha
Level 125
God Stats
27W - 21L
1,600 SR
Queue Stats
259W - 265L
1,493 Elo+
Solo
Zhong Kui
Zhong Kui
oEl_Fuego
Zhong Kui
Level 55
God Stats
4W - 4L
1,322 SR
Queue Stats
113W - 103L
1,330 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Bone_In_Shrimp
Baron Samedi
10
2 / 8 / 0
6,205
443
4,782
9,950
3,017
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 1 / 2
6,606
472
3,458
7,961
6,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

9
0 / 3 / 1
5,883
420
2,681
7,517
3,213
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
11
2 / 1 / 1
6,720
480
6,435
6,464
1,288
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
2 / 3 / 0
7,222
516
7,329
15,127
8,863
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
1 / 2 / 1
7,684
549
9,410
11,050
6,108
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
 
Izanami
12
1 / 3 / 2
7,380
527
4,609
7,516
1,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
8 / 0 / 3
8,347
596
7,615
5,376
1,819
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
Rastamojo
Ganesha
12
0 / 0 / 7
7,148
511
5,976
7,799
3,980
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zhong Kui
oEl_Fuego
Zhong Kui
13
5 / 2 / 1
7,997
571
4,287
7,756
5,140
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
29
7
Kills
15
16
Deaths
7
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
1
2
1
0.75
W
Izanami
 
Izanami
1
3
2
0.67
L
Baron Samedi
Bone_In_Shrimp
Baron Samedi
2
8
0
0.25
W
8
0
3
9.5
L
1
1
2
2
L
0
3
1
0.17
W
Ganesha
Rastamojo
Ganesha
0
0
7
3.5
L
Hachiman
2
1
1
2.5
L
2
3
0
0.67
W
Zhong Kui
oEl_Fuego
Zhong Kui
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,685
Damage
31,897
47,019
Taken
39,497
22,891
Mitigated
18,673
15,549
Healing
14,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
9,410
2,133
49
4,441
11,050
6,108
0
0
10,451
2,908
49,018
W
Izanami
 
Izanami
4,609
3,299
159
2,062
7,516
1,626
423
898
6,618
0
50,359
L
Baron Samedi
Bone_In_Shrimp
Baron Samedi
4,782
223
476
1,507
9,950
3,017
258
3,277
6,673
27,446
0
W
7,615
1,829
0
3,376
5,376
1,819
746
437
4,863
0
50,703
L
3,458
1,845
0
1,531
7,961
6,510
100
2,873
5,088
19,276
0
L
2,681
396
0
2,327
7,517
3,213
0
1,147
6,370
0
28,341
W
Ganesha
Rastamojo
Ganesha
5,976
910
256
2,224
7,799
3,980
235
2,009
5,700
27,728
0
L
Hachiman
6,435
2,818
0
1,320
6,464
1,288
0
1,346
5,118
0
40,820
L
7,329
1,685
0
8,388
15,127
8,863
471
2,126
13,001
0
42,077
W
Zhong Kui
oEl_Fuego
Zhong Kui
4,287
222
0
2,284
7,756
5,140
1,578
4,394
2,997
36,685
3,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,636
Gold Earned
38,556
301
Minions Killed
431
0
Camps Cleared
0
1,230,487
Distance Traveled
1,395,302
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,684
549
112
8
0
272,579
3
W
Izanami
7,380
527
118
8
0
258,290
3
L
Baron Samedi
6,205
443
45
3
0
225,359
4
W
Ravana
8,347
596
95
7
0
327,006
1
L
Kuzenbo
6,606
472
30
2
0
287,217
2
L
Shiva
5,883
420
56
4
0
241,225
0
W
Ganesha
7,148
511
21
2
0
287,940
4
L
Hachiman
6,720
480
74
5
0
257,484
3
L
Mulan
7,222
516
96
7
0
219,202
1
W
Zhong Kui
7,997
571
85
6
0
249,487
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role