Player Matchup

Chang'e
Chang'e
Platinum V
AL_JAGER-_-
Chang'e
Platinum V
Level 142
God Stats
9W - 9L
1,723 SR
Queue Stats
139W - 135L
1,577 MMR
Solo
Neith
Neith
Gold III
CPX-Penta-
Neith
Gold III
Level 157
God Stats
9W - 2L
1,818 SR
Queue Stats
261W - 263L
1,571 MMR
Solo
Terra
Terra
Platinum IV
Nateofthefaces
Terra
Platinum IV
Level 160
God Stats
0W - 8L
1,235 SR
Queue Stats
149W - 133L
1,602 MMR
Solo
Cthulhu
Cthulhu
Silver I
Proxyz King 32
Cthulhu
Silver I
Level 144
God Stats
33W - 20L
1,743 SR
Queue Stats
42W - 30L
1,593 MMR
Solo
Hun Batz
Hun Batz
Gold II
TrueKillerx
Hun Batz
Gold II
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
137W - 142L
1,578 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 142
1,604 SR
1,584 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 98
1,563 SR
1,595 MMR
Sylvanus
Sylvanus
Platinum V
Kkill1611
Sylvanus
Platinum V
Level 74
God Stats
45W - 43L
1,544 SR
Queue Stats
330W - 289L
1,615 MMR
Party 2
Sobek
Sobek
Platinum V
LaFraiseSucree
Sobek
Platinum V
Level 89
God Stats
27W - 15L
1,608 SR
Queue Stats
111W - 97L
1,659 MMR
Party 2
Poseidon
Poseidon
Silver II
Queue Sniper
Poseidon
Silver II
Level 86
God Stats
1W - 2L
1,500 SR
Queue Stats
42W - 29L
1,546 MMR
Party 1
Artemis
Artemis
Gold II
SundaySawce
Artemis
Gold II
Level 113
God Stats
33W - 34L
1,661 SR
Queue Stats
100W - 104L
1,563 MMR
Solo
Ne Zha
Ne Zha
Silver I
Tryan Gosling
Ne Zha
Silver I
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,594 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AL_JAGER-_-
Chang'e
14
1 / 9 / 7
8,907
469
7,403
16,096
4,405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
15
2 / 5 / 3
9,618
506
7,762
12,259
3,532
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 6 / 7
8,579
452
3,671
18,191
16,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

19
5 / 4 / 3
11,881
625
13,118
16,361
13,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hun Batz
TrueKillerx
Hun Batz
16
7 / 7 / 5
10,557
556
10,221
17,201
5,107
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
LokiHou YiArachne

VS

Bans
CharybdisMercuryCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Kkill1611
Sylvanus
17
2 / 1 / 3
10,940
576
7,651
13,580
10,372
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
2 / 1 / 14
9,845
518
5,496
17,390
19,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Poseidon
Queue Sniper
Poseidon
20
11 / 4 / 6
12,355
650
17,811
14,028
5,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Artemis
SundaySawce
Artemis
15
3 / 5 / 5
9,804
516
9,907
13,105
4,555
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

19
13 / 5 / 6
12,394
652
18,356
16,550
6,591
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
65
16
Kills
31
31
Deaths
16
25
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Chang'e
AL_JAGER-_-
Chang'e
1
9
7
0.5
L
Neith
2
5
3
0.7
W
Sylvanus
Kkill1611
Sylvanus
2
1
3
3.5
W
2
1
14
9
L
1
6
7
0.75
L
5
4
3
1.63
W
Poseidon
Queue Sniper
Poseidon
11
4
6
3.5
W
Artemis
SundaySawce
Artemis
3
5
5
1.1
L
Hun Batz
TrueKillerx
Hun Batz
7
7
5
1.36
W
13
5
6
3.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,175
Damage
59,221
80,108
Taken
74,653
43,372
Mitigated
46,137
17,681
Healing
27,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
AL_JAGER-_-
Chang'e
7,403
156
1,395
4,140
16,096
4,405
0
6,026
10,070
51,882
0
L
Neith
7,762
1,892
0
2,220
12,259
3,532
866
4,368
7,891
0
68,881
W
Sylvanus
Kkill1611
Sylvanus
7,651
1,710
1,371
6,379
13,580
10,372
1,688
4,135
9,072
65,394
11,389
W
5,496
246
329
6,334
17,390
19,611
535
4,669
12,336
22,141
0
L
3,671
908
605
2,730
18,191
16,549
0
9,096
9,095
9,663
0
L
13,118
312
150
3,953
16,361
13,779
0
5,570
10,791
71,353
0
W
Poseidon
Queue Sniper
Poseidon
17,811
3,634
0
5,633
14,028
5,008
1,190
5,381
8,337
107,135
0
W
Artemis
SundaySawce
Artemis
9,907
4,090
0
4,296
13,105
4,555
2,880
2,325
10,650
0
78,447
L
Hun Batz
TrueKillerx
Hun Batz
10,221
2,288
0
2,488
17,201
5,107
0
5,440
11,761
0
43,397
W
18,356
3,735
0
3,326
16,550
6,591
1,466
6,054
10,066
0
92,365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,542
Gold Earned
55,338
491
Minions Killed
649
0
Camps Cleared
0
1,798,735
Distance Traveled
1,871,130
27
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,907
469
105
6
0
327,469
4
L
Neith
9,618
506
127
7
0
335,189
5
W
Sylvanus
10,940
576
171
9
0
338,592
1
W
Sobek
9,845
518
40
2
0
414,528
4
L
Terra
8,579
452
14
1
0
374,912
8
L
Cthulhu
11,881
625
175
9
0
381,883
2
W
Poseidon
12,355
650
183
10
0
406,109
8
W
Artemis
9,804
516
118
6
0
323,539
6
L
Hun Batz
10,557
556
70
4
0
379,282
8
W
Ne Zha
12,394
652
137
7
0
388,362
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role