Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Jktrolling
Geb
Level 108
God Stats
1W - 1L
1,153 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Awilix
Awilix
KnightShadowz95
Awilix
Level 97
God Stats
11W - 7L
1,530 SR
Queue Stats
103W - 93L
1,531 Elo+
Solo
Vamana
Vamana
SprSmshBroh
Vamana
Level 116
God Stats
1W - 4L
1,181 SR
Queue Stats
73W - 75L
1,489 Elo+
Solo
Janus
Janus
TOXICxLAIIKA
Janus
Level 144
God Stats
0W - 2L
1,227 SR
Queue Stats
11W - 15L
1,478 Elo+
Solo
Team Averages
Level 117
1,318 SR
1,500 Elo+

VS

Team Averages
Level 130
1,568 SR
1,510 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
Eytaru
Tyr
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 8L
1,612 Elo+
Solo
Anubis
Anubis
Soma_Christos
Anubis
Level 154
God Stats
14W - 17L
1,500 SR
Queue Stats
690W - 702L
1,560 Elo+
Party 1
Hun Batz
Hun Batz
TyrElite
Hun Batz
Level 40
God Stats
1W - 0L
1,840 SR
Queue Stats
125W - 125L
1,420 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
the_dekoe
Ah Muzen Cab
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 57L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
0 / 6 / 2
6,216
622
4,246
9,284
2,674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
0 / 4 / 1
6,276
628
4,039
11,560
7,601
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 3 / 0
6,262
626
2,638
8,845
2,765
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vamana
12
0 / 3 / 2
6,666
667
4,320
8,955
7,268
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
2 / 4 / 1
7,392
739
8,279
7,952
2,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
14
2 / 0 / 12
7,482
748
4,023
8,048
8,779
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tyr
Eytaru
Tyr
14
5 / 4 / 7
7,885
789
8,506
10,342
6,874
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

16
6 / 0 / 7
8,607
861
8,640
4,775
2,488
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hun Batz
TyrElite
Hun Batz
13
0 / 0 / 4
7,213
721
1,227
5,173
3,224
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ah Muzen Cab
the_dekoe
Ah Muzen Cab
17
7 / 0 / 7
8,886
889
15,960
7,683
3,518
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
57
2
Kills
20
20
Deaths
4
6
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
6
2
0.17
W
Kuzenbo
 
Kuzenbo
2
0
12
8
W
Tyr
Eytaru
Tyr
5
4
7
2.13
L
0
4
1
0.13
L
0
3
0
0
W
6
0
7
9.5
L
Vamana
0
3
2
0.33
L
2
4
1
0.63
W
Hun Batz
TyrElite
Hun Batz
0
0
4
2
W
Ah Muzen Cab
the_dekoe
Ah Muzen Cab
7
0
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,522
Damage
38,356
46,596
Taken
36,021
22,596
Mitigated
24,883
7,663
Healing
10,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
4,246
900
0
1,227
9,284
2,674
0
3,145
6,139
0
16,991
W
Kuzenbo
 
Kuzenbo
4,023
1,546
994
910
8,048
8,779
510
2,978
5,070
6,024
0
W
Tyr
Eytaru
Tyr
8,506
3,693
0
2,989
10,342
6,874
0
3,618
6,724
0
15,457
L
4,039
368
0
450
11,560
7,601
0
4,148
7,412
7,578
0
L
2,638
752
225
335
8,845
2,765
0
1,904
6,941
0
15,190
W
8,640
470
0
3,390
4,775
2,488
1,105
2,450
2,325
37,029
0
L
Vamana
4,320
1,976
439
3,583
8,955
7,268
0
1,666
7,289
0
21,476
L
8,279
496
135
1,269
7,952
2,288
460
1,800
6,152
35,349
0
W
Hun Batz
TyrElite
Hun Batz
1,227
305
0
0
5,173
3,224
396
965
4,208
0
11,431
W
Ah Muzen Cab
the_dekoe
Ah Muzen Cab
15,960
5,372
0
2,261
7,683
3,518
2,898
2,307
5,376
0
49,136

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,812
Gold Earned
40,073
176
Minions Killed
201
0
Camps Cleared
0
948,851
Distance Traveled
1,065,640
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,216
622
26
3
0
171,999
3
W
Kuzenbo
7,482
748
6
1
0
220,422
1
W
Tyr
7,885
789
18
2
0
217,306
2
L
Geb
6,276
628
16
2
0
198,998
0
L
Awilix
6,262
626
25
3
0
212,042
1
W
Anubis
8,607
861
71
7
0
203,381
2
L
Vamana
6,666
667
43
4
0
189,588
1
L
Janus
7,392
739
66
7
0
176,224
1
W
Hun Batz
7,213
721
27
3
0
203,795
0
W
Ah Muzen Cab
8,886
889
79
8
0
220,736
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role