Player Matchup

Kuzenbo
Kuzenbo
ATIIz21
Kuzenbo
Level 108
God Stats
4W - 0L
1,322 SR
Queue Stats
237W - 214L
1,489 Elo+
Solo
Athena
Athena
TaTbI3ae6aJI
Athena
Level 56
God Stats
3W - 2L
1,285 SR
Queue Stats
201W - 225L
1,494 Elo+
Solo
Bastet
Bastet
enark1
Bastet
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 22L
1,186 Elo+
Party 1
Baron Samedi
Baron Samedi
lewiscroc
Baron Samedi
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,459 Elo+
Solo
Zeus
Zeus
pro100nalim
Zeus
Level 87
God Stats
4W - 5L
1,381 SR
Queue Stats
95W - 84L
1,551 Elo+
Party 1
Team Averages
Level 83
1,397 SR
1,436 Elo+

VS

Team Averages
Level 112
1,460 SR
1,463 Elo+
Pele
Pele
ConWay 4321
Pele
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
395W - 406L
1,442 Elo+
Solo
Olorun
Olorun
Evilwasbeer
Olorun
Level 79
God Stats
0W - 2L
1,296 SR
Queue Stats
49W - 50L
1,503 Elo+
Solo
Izanami
Izanami
GreyWukong
Izanami
Level 68
God Stats
2W - 2L
1,485 SR
Queue Stats
89W - 94L
1,454 Elo+
Solo
Ymir
Ymir
Restley
Ymir
Level 106
God Stats
5W - 1L
1,500 SR
Queue Stats
297W - 308L
1,404 Elo+
Solo
Anubis
Anubis
SchneeCrittchen
Anubis
Level 160
God Stats
11W - 11L
1,522 SR
Queue Stats
627W - 652L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
ATIIz21
Kuzenbo
16
2 / 3 / 19
10,161
782
8,183
16,195
27,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Athena
15
0 / 5 / 21
9,745
750
5,336
18,045
16,062
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bastet
enark1
Bastet
19
9 / 2 / 15
11,053
850
7,822
11,016
5,097
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
lewiscroc
Baron Samedi
17
8 / 4 / 16
11,219
863
17,687
10,489
5,642
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
11 / 2 / 15
11,716
901
26,988
11,488
4,863
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 7 / 6
9,633
741
10,614
15,282
8,672
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Olorun
14
1 / 8 / 9
8,475
652
10,038
14,626
6,522
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Izanami
GreyWukong
Izanami
18
3 / 4 / 8
10,016
770
13,039
11,580
5,442
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
Restley
Ymir
15
2 / 6 / 10
9,797
754
8,284
18,477
26,503
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
5 / 5 / 3
9,504
731
8,202
10,550
5,689
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
50
30
Kills
14
16
Deaths
30
86
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
ATIIz21
Kuzenbo
2
3
19
3.83
L
3
7
6
0.86
L
Olorun
1
8
9
0.69
L
Izanami
GreyWukong
Izanami
3
4
8
1.75
L
Ymir
Restley
Ymir
2
6
10
1.17
L
5
5
3
1.3
W
Athena
0
5
21
2.1
W
Bastet
enark1
Bastet
9
2
15
8.25
W
Baron Samedi
lewiscroc
Baron Samedi
8
4
16
4
W
11
2
15
9.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,016
Damage
50,177
67,233
Taken
70,515
58,674
Mitigated
52,828
26,687
Healing
16,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
ATIIz21
Kuzenbo
8,183
3,132
1,120
4,138
16,195
27,010
802
5,148
11,047
15,764
0
L
10,614
955
1,438
1,937
15,282
8,672
0
13,019
2,263
0
22,101
L
Olorun
10,038
6,834
2,206
3,442
14,626
6,522
336
12,509
2,117
16,659
0
L
Izanami
GreyWukong
Izanami
13,039
6,379
562
2,929
11,580
5,442
870
10,466
1,114
0
35,352
L
Ymir
Restley
Ymir
8,284
861
204
827
18,477
26,503
56
14,318
4,159
14,562
0
L
8,202
575
948
2,082
10,550
5,689
0
7,882
2,668
26,545
0
W
Athena
5,336
583
956
2,896
18,045
16,062
231
7,799
10,246
9,863
0
W
Bastet
enark1
Bastet
7,822
2,735
2,204
2,964
11,016
5,097
821
5,051
5,965
0
15,561
W
Baron Samedi
lewiscroc
Baron Samedi
17,687
534
4,529
2,314
10,489
5,642
1,856
4,875
5,614
34,693
0
W
26,988
2,339
2,138
3,428
11,488
4,863
1,194
3,651
7,837
56,854
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,894
Gold Earned
47,425
139
Minions Killed
169
0
Camps Cleared
0
1,208,748
Distance Traveled
1,017,206
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
10,161
782
13
1
0
255,973
0
L
Pele
9,633
741
28
2
0
201,989
4
L
Olorun
8,475
652
20
2
0
188,057
0
L
Izanami
10,016
770
59
5
0
222,450
7
L
Ymir
9,797
754
18
1
0
210,235
0
L
Anubis
9,504
731
44
3
0
194,475
1
W
Athena
9,745
750
13
1
0
232,900
0
W
Bastet
11,053
850
15
1
0
276,102
1
W
Baron Samedi
11,219
863
32
2
0
192,083
0
W
Zeus
11,716
901
66
5
0
251,690
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role