Player Matchup

Osiris
Osiris
 
Osiris
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
LinkJokers
Loki
Level 123
God Stats
5W - 4L
1,615 SR
Queue Stats
26W - 25L
1,482 Elo+
Solo
Chronos
Chronos
Rodmuix
Chronos
Level 133
God Stats
1W - 3L
1,376 SR
Queue Stats
73W - 68L
1,606 Elo+
Solo
Horus
Horus
Stonegh0st
Horus
Level 148
God Stats
26W - 24L
1,440 SR
Queue Stats
598W - 624L
1,478 Elo+
Solo
Tiamat
Tiamat
valzor
Tiamat
Level 160
God Stats
21W - 32L
1,140 SR
Queue Stats
210W - 228L
1,526 Elo+
Solo
Team Averages
Level 136
1,414 SR
1,519 Elo+

VS

Team Averages
Level 103
1,608 SR
1,637 Elo+
Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
AoIsUnderYourBed
Set
Level 29
God Stats
2W - 1L
1,712 SR
Queue Stats
4W - 3L
1,803 Elo+
Party 1
Ares
Ares
DrIVIedic
Ares
Level 106
God Stats
2W - 2L
1,761 SR
Queue Stats
3W - 2L
1,803 Elo+
Party 1
Atlas
Atlas
EQTRUBUNAL
Atlas
Level 127
God Stats
12W - 17L
1,276 SR
Queue Stats
368W - 343L
1,519 Elo+
Solo
Skadi
Skadi
xAgilitys
Skadi
Level 92
God Stats
9W - 5L
1,792 SR
Queue Stats
82W - 66L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
15
2 / 4 / 2
8,987
529
11,277
15,987
14,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
3 / 8 / 3
8,665
510
5,709
13,150
4,076
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chronos
Rodmuix
Chronos
14
2 / 3 / 0
8,341
491
10,090
13,563
3,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Horus
12
0 / 3 / 2
7,636
449
4,378
16,151
14,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tiamat
valzor
Tiamat
16
3 / 3 / 1
9,356
550
10,333
10,300
5,974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
4 / 3 / 1
9,316
548
9,313
14,802
13,361
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
2 / 3 / 5
7,354
433
4,635
10,221
3,531
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ares
12
3 / 1 / 7
8,499
500
6,734
11,994
10,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Atlas
17
7 / 2 / 3
9,874
581
13,298
11,504
4,857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
xAgilitys
Skadi
16
4 / 1 / 4
9,036
532
11,652
10,648
5,191
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
40
10
Kills
20
21
Deaths
10
8
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
2
4
2
0.75
W
Fenrir
 
Fenrir
4
3
1
1.5
W
2
3
5
1.5
W
Ares
3
1
7
6.5
W
Atlas
7
2
3
4.25
L
3
8
3
0.56
L
Chronos
Rodmuix
Chronos
2
3
0
0.67
L
Horus
0
3
2
0.33
L
Tiamat
valzor
Tiamat
3
3
1
1.17
W
Skadi
xAgilitys
Skadi
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,787
Damage
45,632
69,151
Taken
59,169
42,873
Mitigated
37,099
21,134
Healing
14,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
11,277
4,483
0
3,663
15,987
14,750
443
4,878
10,414
4,275
51,452
W
Fenrir
 
Fenrir
9,313
1,451
0
4,778
14,802
13,361
0
1,585
13,195
15,735
39,895
W
4,635
2,804
0
3,929
10,221
3,531
0
2,394
7,665
0
26,596
W
Ares
6,734
666
0
2,220
11,994
10,159
36
6,820
5,084
14,619
0
W
Atlas
13,298
3,556
0
1,539
11,504
4,857
0
6,020
5,238
64,232
0
L
5,709
1,667
0
3,469
13,150
4,076
0
2,385
10,476
0
54,583
L
Chronos
Rodmuix
Chronos
10,090
4,317
0
5,461
13,563
3,722
0
4,164
9,361
59,057
0
L
Horus
4,378
1,415
1,146
4,644
16,151
14,351
0
5,109
10,826
0
23,819
L
Tiamat
valzor
Tiamat
10,333
1,608
0
2,751
10,300
5,974
135
5,189
4,857
67,852
0
W
Skadi
xAgilitys
Skadi
11,652
6,326
0
2,357
10,648
5,191
659
4,538
6,100
0
77,681

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,985
Gold Earned
44,079
495
Minions Killed
427
0
Camps Cleared
0
1,608,071
Distance Traveled
1,656,750
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
8,987
529
117
7
0
323,116
2
W
Fenrir
9,316
548
122
7
0
274,526
4
W
Set
7,354
433
37
2
0
376,292
1
W
Ares
8,499
500
12
1
0
335,639
5
W
Atlas
9,874
581
121
7
0
352,066
4
L
Loki
8,665
510
86
5
0
321,781
5
L
Chronos
8,341
491
108
6
0
315,248
1
L
Horus
7,636
449
32
2
0
327,834
7
L
Tiamat
9,356
550
152
9
0
320,092
1
W
Skadi
9,036
532
135
8
0
318,227
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role