Player Matchup

Nemesis
Nemesis
Diamond II
mujahadeenISIS
Nemesis
Diamond II
Level 41
God Stats
31W - 12L
1,824 SR
Queue Stats
61W - 24L
2,177 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 41
1,824 SR
2,177 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 160
1,500 SR
1,500 MMR
Neith
Neith
Silver II
 
Neith
Silver II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 0 / 0
12,931
995
13,886
13,394
9,496
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
BakasuraMedusaKaliOlorunUllr

VS

Bans
SolAh Muzen CabSkadiPoseidonChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
0 / 8 / 0
9,917
763
5,329
18,495
8,569
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
0
8
Kills
0
0
Deaths
8
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
8
0
0
W
8
0
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,886
Damage
5,329
13,394
Taken
18,495
9,496
Mitigated
8,569
5,603
Healing
5,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
5,329
925
0
5,165
18,495
8,569
336
1,919
16,576
0
49,661
W
13,886
5,648
0
5,603
13,394
9,496
2,193
370
13,024
8,321
74,482

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,931
Gold Earned
9,917
139
Minions Killed
100
9
Camps Cleared
3
302,555
Distance Traveled
245,016
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,917
763
100
8
3
245,016
1
W
Nemesis
12,931
995
139
11
9
302,555
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role