Player Matchup

Scylla
Scylla
Alchemister13
Scylla
Level 124
God Stats
13W - 12L
1,419 SR
Queue Stats
79W - 79L
1,509 Elo+
Solo
Nike
Nike
Horr0rFr0Gzz
Nike
Level 123
God Stats
3W - 1L
1,729 SR
Queue Stats
32W - 30L
1,548 Elo+
Party 1
Chang'e
Chang'e
LadyDecay
Chang'e
Level 154
God Stats
15W - 13L
1,778 SR
Queue Stats
204W - 191L
1,540 Elo+
Party 1
Thanatos
Thanatos
MerffilYT
Thanatos
Level 28
God Stats
2W - 1L
1,295 SR
Queue Stats
13W - 10L
1,450 Elo+
Solo
King Arthur
King Arthur
ΩFOK
King Arthur
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 65L
1,318 Elo+
Solo
Team Averages
Level 93
1,544 SR
1,473 Elo+

VS

Team Averages
Level 67
1,540 SR
1,464 Elo+
Merlin
Merlin
 
Merlin
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
DreadDinosaur37
Tyr
Level 146
God Stats
0W - 2L
1,486 SR
Queue Stats
65W - 74L
1,569 Elo+
Solo
Tsukuyomi
Tsukuyomi
NarwhalActual
Tsukuyomi
Level 44
God Stats
11W - 18L
1,524 SR
Queue Stats
849W - 904L
1,490 Elo+
Solo
Scylla
Scylla
NooDle55555
Scylla
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 23L
1,408 Elo+
Party 2
Ymir
Ymir
SCY123
Ymir
Level 14
God Stats
1W - 2L
1,690 SR
Queue Stats
7W - 12L
1,353 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 3
8,246
825
12,623
4,529
1,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
2 / 2 / 3
7,517
752
9,338
9,096
8,046
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chang'e
LadyDecay
Chang'e
14
2 / 2 / 4
7,822
782
7,237
8,545
3,141
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
MerffilYT
Thanatos
14
5 / 4 / 1
8,174
817
5,390
9,338
3,865
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
ΩFOK
King Arthur
12
0 / 1 / 6
7,143
714
5,055
8,403
6,795
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
2 / 1 / 4
7,617
762
7,327
5,667
2,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
6 / 1 / 4
8,341
834
5,864
11,951
10,553
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tsukuyomi
NarwhalActual
Tsukuyomi
14
2 / 4 / 7
7,909
791
9,511
13,609
7,115
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mace

Mace

+10
Physical Power

Scylla
13
0 / 3 / 3
7,200
720
3,179
5,884
1,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
SCY123
Ymir
14
1 / 2 / 6
7,785
779
4,072
12,473
8,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
35
11
Kills
11
11
Deaths
11
17
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
1
4
4
W
2
2
3
1.75
L
6
1
4
8
W
2
2
3
1.75
W
Chang'e
LadyDecay
Chang'e
2
2
4
2
W
Thanatos
MerffilYT
Thanatos
5
4
1
1.38
L
Tsukuyomi
NarwhalActual
Tsukuyomi
2
4
7
1.38
L
Scylla
0
3
3
0.5
L
Ymir
SCY123
Ymir
1
2
6
2
W
King Arthur
ΩFOK
King Arthur
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,643
Damage
29,953
39,911
Taken
49,584
23,269
Mitigated
30,407
12,895
Healing
11,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
7,327
574
566
1,310
5,667
2,150
0
2,759
2,602
26,486
0
W
12,623
767
243
1,225
4,529
1,422
102
1,512
2,898
26,644
0
L
5,864
826
0
1,922
11,951
10,553
0
2,934
8,488
0
17,879
W
9,338
1,082
0
1,329
9,096
8,046
0
4,559
4,397
0
20,289
W
Chang'e
LadyDecay
Chang'e
7,237
372
1,379
3,900
8,545
3,141
823
2,868
5,435
27,527
0
W
Thanatos
MerffilYT
Thanatos
5,390
1,235
0
4,388
9,338
3,865
0
1,553
7,558
0
20,563
L
Tsukuyomi
NarwhalActual
Tsukuyomi
9,511
1,895
0
2,640
13,609
7,115
0
6,999
6,051
0
23,728
L
Scylla
3,179
231
0
1,325
5,884
1,979
0
1,485
4,233
18,861
0
L
Ymir
SCY123
Ymir
4,072
812
118
3,270
12,473
8,610
168
4,778
6,996
16,199
0
W
King Arthur
ΩFOK
King Arthur
5,055
338
0
431
8,403
6,795
78
3,753
4,284
0
8,418

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,902
Gold Earned
38,852
156
Minions Killed
187
0
Camps Cleared
0
1,084,233
Distance Traveled
1,080,898
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,617
762
51
5
0
207,416
0
W
Scylla
8,246
825
51
5
0
207,730
2
L
Tyr
8,341
834
27
3
0
234,675
4
W
Nike
7,517
752
31
3
0
224,303
1
W
Chang'e
7,822
782
44
4
0
221,990
1
W
Thanatos
8,174
817
27
3
0
237,242
4
L
Tsukuyomi
7,909
791
30
3
0
233,331
1
L
Scylla
7,200
720
44
4
0
194,124
3
L
Ymir
7,785
779
35
4
0
211,352
4
W
King Arthur
7,143
714
3
0
0
192,968
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role