Player Matchup

Artemis
Artemis
 
Artemis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
Baelica
Hel
Level 148
God Stats
5W - 6L
1,715 SR
Queue Stats
799W - 645L
1,588 Elo+
Party 1
King Arthur
King Arthur
Feat-6ubba
King Arthur
Level 158
God Stats
40W - 32L
1,510 SR
Queue Stats
585W - 508L
1,576 Elo+
Party 1
Nu Wa
Nu Wa
Petitely
Nu Wa
Level 160
God Stats
106W - 67L
1,738 SR
Queue Stats
841W - 696L
1,626 Elo+
Party 1
Team Averages
Level 157
1,593 SR
1,558 Elo+

VS

Team Averages
Level 75
1,486 SR
1,504 Elo+
Ymir
Ymir
Deryek
Ymir
Level 14
God Stats
7W - 7L
1,524 SR
Queue Stats
10W - 11L
1,426 Elo+
Party 2
Hou Yi
Hou Yi
Dry_The_Prophet
Hou Yi
Level 108
God Stats
4W - 4L
1,542 SR
Queue Stats
12W - 13L
1,493 Elo+
Party 2
Susano
Susano
NIVERMORE
Susano
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
169W - 190L
1,616 Elo+
Solo
Bakasura
Bakasura
ScottTheComeGuy
Bakasura
Level 119
God Stats
0W - 1L
1,308 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Thoth
Thoth
striker6048
Thoth
Level 26
God Stats
4W - 7L
1,557 SR
Queue Stats
25W - 23L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
15
1 / 1 / 8
8,194
819
4,484
4,478
1,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
 
Cthulhu
14
4 / 0 / 9
7,870
787
8,039
6,359
6,937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Hel
15
8 / 0 / 8
8,586
859
10,382
8,419
2,941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

King Arthur
Feat-6ubba
King Arthur
15
6 / 1 / 7
8,245
825
12,006
9,188
5,078
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nu Wa
Petitely
Nu Wa
16
6 / 0 / 10
8,530
853
13,853
4,159
1,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Deryek
Ymir
12
0 / 5 / 0
6,759
676
254
14,545
9,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
0 / 4 / 0
6,340
634
3,805
8,420
2,807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Susano
NIVERMORE
Susano
13
1 / 5 / 1
7,133
713
7,313
9,349
2,575
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bakasura
11
0 / 5 / 0
6,233
623
4,501
11,088
4,097
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

13
1 / 6 / 1
6,997
700
4,957
10,471
2,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
4
25
Kills
2
2
Deaths
25
42
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
1
1
8
5
W
Cthulhu
 
Cthulhu
4
0
9
8.5
W
Hel
8
0
8
12
L
Ymir
Deryek
Ymir
0
5
0
0
L
0
4
0
0
W
King Arthur
Feat-6ubba
King Arthur
6
1
7
9.5
L
Susano
NIVERMORE
Susano
1
5
1
0.3
W
Nu Wa
Petitely
Nu Wa
6
0
10
11
L
Bakasura
0
5
0
0
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,764
Damage
20,830
32,603
Taken
53,873
17,998
Mitigated
21,487
12,911
Healing
6,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
4,484
1,329
0
904
4,478
1,753
2,377
345
4,078
0
34,583
W
Cthulhu
 
Cthulhu
8,039
0
313
612
6,359
6,937
857
1,551
4,808
16,073
0
W
Hel
10,382
335
4,066
5,484
8,419
2,941
1,211
1,100
7,169
22,706
0
L
Ymir
Deryek
Ymir
254
98
0
390
14,545
9,122
0
10,734
3,641
11,215
0
L
3,805
2,052
0
1,221
8,420
2,807
0
4,940
3,345
0
18,667
W
King Arthur
Feat-6ubba
King Arthur
12,006
1,325
0
726
9,188
5,078
354
2,096
6,967
1,038
26,434
L
Susano
NIVERMORE
Susano
7,313
223
0
1,465
9,349
2,575
0
4,676
4,673
0
19,046
W
Nu Wa
Petitely
Nu Wa
13,853
3,862
0
806
4,159
1,289
2,122
119
3,755
38,569
0
L
Bakasura
4,501
2,953
0
1,790
11,088
4,097
0
6,495
4,496
0
11,309
L
4,957
402
0
1,680
10,471
2,886
0
5,474
4,858
24,587
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,425
Gold Earned
33,462
222
Minions Killed
160
0
Camps Cleared
0
1,038,212
Distance Traveled
928,412
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,194
819
77
8
0
178,231
1
W
Cthulhu
7,870
787
24
2
0
221,516
2
W
Hel
8,586
859
22
2
0
229,985
0
L
Ymir
6,759
676
21
2
0
171,095
0
L
Hou Yi
6,340
634
33
3
0
151,607
1
W
King Arthur
8,245
825
29
3
0
209,690
0
L
Susano
7,133
713
29
3
0
204,963
0
W
Nu Wa
8,530
853
70
7
0
198,790
2
L
Bakasura
6,233
623
30
3
0
220,378
0
L
Thoth
6,997
700
47
5
0
180,369
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role