Player Matchup

Gilgamesh
Gilgamesh
AndrewG2244
Gilgamesh
Level 128
God Stats
7W - 1L
1,523 SR
Queue Stats
102W - 115L
1,486 Elo+
Solo
Artemis
Artemis
EFDR0
Artemis
Level 152
God Stats
8W - 11L
1,591 SR
Queue Stats
223W - 213L
1,512 Elo+
Party 1
Loki
Loki
MrLightning51
Loki
Level 80
God Stats
3W - 5L
1,307 SR
Queue Stats
99W - 102L
1,503 Elo+
Solo
Fafnir
Fafnir
Zhagaroth
Fafnir
Level 149
God Stats
6W - 1L
1,961 SR
Queue Stats
204W - 189L
1,591 Elo+
Party 1
Agni
Agni
ΩFBIWAYNE81WRΩ
Agni
Level 141
God Stats
2W - 3L
1,839 SR
Queue Stats
112W - 117L
1,507 Elo+
Party 1
Team Averages
Level 130
1,644 SR
1,520 Elo+

VS

Team Averages
Level 114
1,409 SR
1,477 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Erlang Shen
Erlang Shen
CryptiC248
Erlang Shen
Level 123
God Stats
4W - 2L
1,508 SR
Queue Stats
114W - 115L
1,484 Elo+
Solo
Chang'e
Chang'e
DenDi313
Chang'e
Level 77
God Stats
6W - 1L
1,284 SR
Queue Stats
464W - 489L
1,525 Elo+
Solo
Sol
Sol
K_20_20_K
Sol
Level 80
God Stats
2W - 2L
1,264 SR
Queue Stats
146W - 141L
1,505 Elo+
Solo
Sobek
Sobek
freeduh
Sobek
Level 149
God Stats
11W - 8L
1,489 SR
Queue Stats
30W - 20L
1,371 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AndrewG2244
Gilgamesh
9
0 / 2 / 2
5,462
497
2,955
8,837
2,904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
EFDR0
Artemis
9
0 / 1 / 0
5,083
462
5,486
6,850
2,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
3 / 4 / 0
6,459
587
2,921
5,634
2,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fafnir
Zhagaroth
Fafnir
8
0 / 1 / 0
5,399
491
3,162
9,738
5,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
1 / 3 / 0
5,461
496
4,561
6,394
1,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
12
6 / 1 / 1
6,788
617
6,775
7,400
2,251
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Erlang Shen
CryptiC248
Erlang Shen
12
2 / 2 / 2
7,384
671
3,368
5,367
3,931
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chang'e
DenDi313
Chang'e
11
1 / 1 / 5
6,386
581
5,004
6,078
1,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
1 / 0 / 3
5,783
526
5,500
6,455
1,616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sobek
freeduh
Sobek
10
1 / 0 / 4
5,909
537
4,691
8,267
5,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
4
Kills
11
11
Deaths
4
2
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
6
1
1
6.5
L
Gilgamesh
AndrewG2244
Gilgamesh
0
2
2
0.5
W
Erlang Shen
CryptiC248
Erlang Shen
2
2
2
1.5
W
Chang'e
DenDi313
Chang'e
1
1
5
3.5
L
Artemis
EFDR0
Artemis
0
1
0
0
W
1
0
3
2.5
L
3
4
0
0.75
L
Fafnir
Zhagaroth
Fafnir
0
1
0
0
W
Sobek
freeduh
Sobek
1
0
4
3
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,085
Damage
25,338
37,453
Taken
33,567
14,630
Mitigated
15,328
13,964
Healing
17,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
6,775
1,617
0
3,527
7,400
2,251
0
922
6,478
0
36,461
L
Gilgamesh
AndrewG2244
Gilgamesh
2,955
795
0
3,270
8,837
2,904
0
2,268
6,499
0
28,144
W
Erlang Shen
CryptiC248
Erlang Shen
3,368
1,166
0
1,828
5,367
3,931
263
715
4,652
0
41,175
W
Chang'e
DenDi313
Chang'e
5,004
822
938
3,413
6,078
1,712
430
2,982
3,096
29,054
0
L
Artemis
EFDR0
Artemis
5,486
1,894
0
2,730
6,850
2,006
0
3,209
3,623
0
32,855
W
5,500
1,961
0
3,962
6,455
1,616
0
1,482
4,973
31,456
0
L
2,921
916
0
1,331
5,634
2,066
163
383
5,251
0
24,687
L
Fafnir
Zhagaroth
Fafnir
3,162
423
431
4,494
9,738
5,887
0
5,371
4,279
12,171
0
W
Sobek
freeduh
Sobek
4,691
437
0
3,346
8,267
5,818
0
1,622
6,645
12,129
8,760
L
4,561
600
0
1,708
6,394
1,767
0
2,318
3,794
30,278
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,864
Gold Earned
32,250
270
Minions Killed
302
0
Camps Cleared
0
1,033,057
Distance Traveled
1,111,927
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
6,788
617
61
6
0
255,949
3
L
Gilgamesh
5,462
497
62
6
0
206,900
3
W
Erlang Shen
7,384
671
92
8
0
230,728
5
W
Chang'e
6,386
581
64
6
0
196,631
4
L
Artemis
5,083
462
72
7
0
190,206
1
W
Sol
5,783
526
58
5
0
206,758
2
L
Loki
6,459
587
65
6
0
207,340
4
L
Fafnir
5,399
491
19
2
0
232,309
3
W
Sobek
5,909
537
27
2
0
221,861
3
L
Agni
5,461
496
52
5
0
196,302
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role