Player Matchup

Athena
Athena
ARSENALGUY17
Athena
Level 159
God Stats
6W - 6L
1,180 SR
Queue Stats
126W - 129L
1,467 Elo+
Party 2
Arachne
Arachne
CometSora
Arachne
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
388W - 400L
1,527 Elo+
Party 3
Neith
Neith
Cypherian
Neith
Level 152
God Stats
3W - 2L
1,750 SR
Queue Stats
101W - 87L
1,448 Elo+
Party 2
Ra
Ra
Havoc1234
Ra
Level 159
God Stats
1W - 0L
1,523 SR
Queue Stats
24W - 25L
1,549 Elo+
Solo
Jormungandr
Jormungandr
ImTheLastShadow
Jormungandr
Level 117
God Stats
3W - 2L
1,689 SR
Queue Stats
542W - 530L
1,535 Elo+
Party 3
Team Averages
Level 131
1,528 SR
1,505 Elo+

VS

Team Averages
Level 123
1,566 SR
1,569 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
Chaosreigns456
Shiva
Level 107
God Stats
1W - 4L
1,678 SR
Queue Stats
111W - 104L
1,667 Elo+
Solo
Da Ji
Da Ji
MeridianMoons
Da Ji
Level 134
God Stats
10W - 7L
1,691 SR
Queue Stats
310W - 322L
1,528 Elo+
Party 1
Geb
Geb
Syphilissss
Geb
Level 149
God Stats
45W - 43L
1,459 SR
Queue Stats
361W - 324L
1,596 Elo+
Party 1
Ra
Ra
UncleGrizzly
Ra
Level 65
God Stats
1W - 3L
1,500 SR
Queue Stats
80W - 65L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
10
0 / 2 / 5
6,261
522
3,157
8,894
4,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Arachne
CometSora
Arachne
12
3 / 2 / 3
7,335
611
4,559
8,528
3,378
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Neith
Cypherian
Neith
13
4 / 1 / 1
7,320
610
6,950
6,143
1,860
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
5 / 2 / 2
8,514
710
7,775
6,705
2,893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
ImTheLastShadow
Jormungandr
13
3 / 2 / 3
8,131
678
6,213
8,568
7,081
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
11
1 / 5 / 4
6,487
541
6,604
8,583
1,724
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
1 / 3 / 0
6,109
509
2,632
8,934
6,574
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
3 / 3 / 1
6,428
536
4,614
9,354
2,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 0 / 5
6,310
526
3,656
5,928
2,848
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

11
3 / 4 / 2
6,721
560
6,568
9,683
3,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
21
15
Kills
9
9
Deaths
15
14
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
1
5
4
0.6
W
Athena
0
2
5
1.25
L
1
3
0
0.33
W
Arachne
CometSora
Arachne
3
2
3
2.25
W
Neith
Cypherian
Neith
4
1
1
4.5
W
5
2
2
3
W
Jormungandr
ImTheLastShadow
Jormungandr
3
2
3
2.25
L
3
3
1
1.17
L
1
0
5
3.5
L
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,654
Damage
24,074
38,838
Taken
42,482
20,089
Mitigated
16,794
9,092
Healing
10,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
6,604
2,194
0
1,736
8,583
1,724
54
2,631
5,920
0
41,619
W
Athena
3,157
455
155
2,114
8,894
4,877
128
1,925
6,969
9,482
0
L
2,632
286
131
1,642
8,934
6,574
0
3,500
5,396
0
34,329
W
Arachne
CometSora
Arachne
4,559
3,577
0
866
8,528
3,378
37
1,897
6,631
0
43,325
W
Neith
Cypherian
Neith
6,950
2,825
0
948
6,143
1,860
0
1,066
5,077
0
56,085
W
7,775
771
851
2,148
6,705
2,893
342
2,478
4,227
55,995
0
W
Jormungandr
ImTheLastShadow
Jormungandr
6,213
1,615
0
2,010
8,568
7,081
361
2,099
6,060
49,917
0
L
4,614
854
0
2,543
9,354
2,548
0
3,125
6,112
0
27,352
L
3,656
458
224
1,285
5,928
2,848
0
2,946
2,874
12,959
4,099
L
6,568
1,087
194
2,773
9,683
3,100
0
4,540
5,035
43,718
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,561
Gold Earned
32,055
427
Minions Killed
307
0
Camps Cleared
0
1,196,792
Distance Traveled
1,200,671
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
6,487
541
81
7
0
235,672
0
W
Athena
6,261
522
21
2
0
233,592
3
L
Shiva
6,109
509
75
6
0
239,123
1
W
Arachne
7,335
611
79
7
0
274,721
6
W
Neith
7,320
610
103
9
0
217,367
0
W
Ra
8,514
710
132
11
0
251,177
0
W
Jormungandr
8,131
678
92
8
0
219,935
6
L
Da Ji
6,428
536
50
4
0
244,898
3
L
Geb
6,310
526
19
2
0
251,438
6
L
Ra
6,721
560
82
7
0
229,540
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role