Player Matchup

Sun Wukong
Sun Wukong
BeepBeepImABuick
Sun Wukong
Level 158
God Stats
12W - 9L
1,527 SR
Queue Stats
495W - 338L
1,657 Elo+
Party 2
Sol
Sol
Ragnarok2083
Sol
Level 113
God Stats
3W - 2L
1,218 SR
Queue Stats
21W - 11L
1,451 Elo+
Party 2
Izanami
Izanami
xNaniNanix
Izanami
Level 81
God Stats
11W - 4L
1,850 SR
Queue Stats
133W - 76L
1,629 Elo+
Party 2
Team Averages
Level 117
1,532 SR
1,579 Elo+

VS

Team Averages
Level 69
1,588 SR
1,646 Elo+
Artio
Artio
Alleġory
Artio
Level 68
God Stats
1W - 0L
1,817 SR
Queue Stats
10W - 9L
1,586 Elo+
Party 1
Tyr
Tyr
ExoticPotato282
Tyr
Level 133
God Stats
1W - 0L
1,446 SR
Queue Stats
18W - 15L
1,630 Elo+
Party 1
Baron Samedi
Baron Samedi
ItsNewWorIdOrder
Baron Samedi
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,721 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BeepBeepImABuick
Sun Wukong
17
6 / 6 / 6
13,293
700
19,881
33,534
27,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
6 / 8 / 5
12,922
680
22,460
15,947
3,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
xNaniNanix
Izanami
15
1 / 9 / 8
11,817
622
9,891
19,017
5,271
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Alleġory
Artio
19
5 / 2 / 17
15,253
803
12,644
26,349
39,413
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
13 / 5 / 3
14,622
770
28,116
23,672
13,849
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
ItsNewWorIdOrder
Baron Samedi
19
5 / 6 / 11
13,719
722
20,790
21,451
12,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
54
13
Kills
23
23
Deaths
13
19
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Artio
Alleġory
Artio
5
2
17
6.75
L
Sun Wukong
BeepBeepImABuick
Sun Wukong
6
6
6
1.5
W
13
5
3
2.9
W
Baron Samedi
ItsNewWorIdOrder
Baron Samedi
5
6
11
1.75
L
6
8
5
1.06
L
Izanami
xNaniNanix
Izanami
1
9
8
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,232
Damage
61,550
68,498
Taken
71,472
36,865
Mitigated
65,399
14,119
Healing
28,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
Alleġory
Artio
12,644
1,793
1,192
7,656
26,349
39,413
570
9,832
15,917
26,718
0
L
Sun Wukong
BeepBeepImABuick
Sun Wukong
19,881
4,799
0
9,105
33,534
27,851
0
17,183
16,351
0
54,869
W
28,116
5,550
0
9,138
23,672
13,849
2,365
7,573
15,667
0
67,836
W
Baron Samedi
ItsNewWorIdOrder
Baron Samedi
20,790
895
3,318
7,023
21,451
12,137
533
6,428
14,512
64,843
0
L
22,460
6,648
0
2,895
15,947
3,743
35
6,869
9,078
49,610
0
L
Izanami
xNaniNanix
Izanami
9,891
5,642
0
2,119
19,017
5,271
0
9,622
9,395
0
47,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,032
Gold Earned
43,594
202
Minions Killed
173
8
Camps Cleared
6
913,706
Distance Traveled
1,088,278
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
15,253
803
23
1
2
383,374
0
L
Sun Wukong
13,293
700
70
4
2
327,218
6
W
Tyr
14,622
770
66
3
2
382,992
4
W
Baron Samedi
13,719
722
84
4
2
321,912
2
L
Sol
12,922
680
59
3
3
289,127
4
L
Izanami
11,817
622
73
4
3
297,361
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role