Player Matchup

Chaac
Chaac
 
Chaac
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Brensy
Ne Zha
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,302 Elo+
Party 3
Scylla
Scylla
MoistKittyZ
Scylla
Level 107
God Stats
5W - 2L
1,742 SR
Queue Stats
121W - 140L
1,471 Elo+
Party 1
Merlin
Merlin
auskel
Merlin
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
80W - 75L
1,433 Elo+
Party 3
Ymir
Ymir
zdragon323
Ymir
Level 108
God Stats
3W - 0L
1,852 SR
Queue Stats
120W - 136L
1,457 Elo+
Party 1
Team Averages
Level 116
1,619 SR
1,433 Elo+

VS

Team Averages
Level 125
1,414 SR
1,436 Elo+
Odin
Odin
ALoveWitThe_W
Odin
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,342 Elo+
Solo
Anubis
Anubis
KataWolf
Anubis
Level 85
God Stats
0W - 2L
1,500 SR
Queue Stats
37W - 37L
1,500 Elo+
Solo
Poseidon
Poseidon
LilithImmaculate
Poseidon
Level 128
God Stats
1W - 2L
1,577 SR
Queue Stats
192W - 242L
1,433 Elo+
Solo
Heimdallr
Heimdallr
TamBaulder
Heimdallr
Level 138
God Stats
1W - 2L
1,285 SR
Queue Stats
265W - 285L
1,452 Elo+
Party 2
Bacchus
Bacchus
TheMock1
Bacchus
Level 146
God Stats
2W - 3L
1,210 SR
Queue Stats
324W - 359L
1,452 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
20
8 / 4 / 14
13,519
845
21,166
21,628
18,797
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ne Zha
Brensy
Ne Zha
17
3 / 9 / 16
11,080
693
12,227
17,817
10,009
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
20
6 / 4 / 19
12,350
772
21,105
11,397
5,209
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
auskel
Merlin
18
4 / 5 / 12
11,674
730
17,901
13,306
6,840
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
9 / 4 / 16
12,593
787
12,236
23,540
29,184
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 3 / 16
11,825
739
15,795
27,921
24,286
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anubis
KataWolf
Anubis
17
6 / 7 / 13
10,891
681
13,502
13,646
6,458
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
2 / 9 / 15
10,811
676
15,648
17,675
5,597
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Heimdallr
TamBaulder
Heimdallr
16
6 / 7 / 16
10,325
645
15,329
15,737
5,821
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
TheMock1
Bacchus
17
2 / 5 / 13
10,790
674
9,614
17,620
24,274
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
98
30
Kills
25
26
Deaths
31
77
Assists
73
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
8
4
14
3.75
L
9
3
16
5.67
W
Ne Zha
Brensy
Ne Zha
3
9
16
1.22
L
Anubis
KataWolf
Anubis
6
7
13
1.79
L
2
9
15
1.06
W
Scylla
6
4
19
3.88
L
Heimdallr
TamBaulder
Heimdallr
6
7
16
2
L
Bacchus
TheMock1
Bacchus
2
5
13
1.7
W
Merlin
auskel
Merlin
4
5
12
2
W
9
4
16
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,635
Damage
69,888
87,688
Taken
92,599
70,039
Mitigated
66,436
27,136
Healing
31,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
21,166
2,788
3,353
7,691
21,628
18,797
851
9,099
12,529
219
44,907
L
15,795
3,090
2,778
12,068
27,921
24,286
265
14,907
13,014
0
27,060
W
Ne Zha
Brensy
Ne Zha
12,227
1,931
1,272
2,706
17,817
10,009
2,365
10,381
7,420
0
22,635
L
Anubis
KataWolf
Anubis
13,502
290
901
1,648
13,646
6,458
252
7,768
5,878
30,578
0
L
15,648
1,926
1,096
4,136
17,675
5,597
354
8,247
9,428
41,552
0
W
Scylla
21,105
676
1,303
1,700
11,397
5,209
1,793
4,455
6,939
38,398
0
L
Heimdallr
TamBaulder
Heimdallr
15,329
5,021
2,359
1,798
15,737
5,821
497
8,144
7,593
0
25,044
L
Bacchus
TheMock1
Bacchus
9,614
967
2,292
2,226
17,620
24,274
244
12,236
5,384
13,351
0
W
Merlin
auskel
Merlin
17,901
1,465
2,499
1,713
13,306
6,840
723
4,406
8,900
37,155
0
W
12,236
1,151
1,697
3,202
23,540
29,184
195
10,423
13,117
19,267
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,216
Gold Earned
54,642
153
Minions Killed
138
0
Camps Cleared
0
1,537,285
Distance Traveled
1,281,560
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
13,519
845
47
3
0
310,856
4
L
Odin
11,825
739
17
1
0
303,408
0
W
Ne Zha
11,080
693
13
1
0
353,228
0
L
Anubis
10,891
681
37
2
0
211,799
0
L
Poseidon
10,811
676
53
3
0
246,106
4
W
Scylla
12,350
772
37
2
0
299,913
0
L
Heimdallr
10,325
645
23
1
0
255,477
1
L
Bacchus
10,790
674
8
1
0
264,770
0
W
Merlin
11,674
730
47
3
0
277,429
0
W
Ymir
12,593
787
9
1
0
295,859
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role